It’s pretty much over, Star Conflict Team! I think that you basically f***ed it up! I am just stating my opinion here.
Crossout more likely has 20-25 times more players than Star Conflict, probably much better financial support and that game is still in Open-Beta.
You have a deathly ill patient who you don’t know how to treat and you’re trying to give him something extra, to last a few more days, but the end result will be the same!
Patient dies before his time!
Star Conflict is a perfect example on how you can botch once a superbly good game!
Management changed, and with it, team as well and their ambitions, but the soul of the game was eventually lost!
Here’s why:
- You lost too many of your (loyal and supportive) players!
You also don’t really care about promotion and don’t do any real and active efforts on a proper scale to increase its current existing playerbase.
- My Friend and Follow list is basically full, yet I only see 2-3 players online on average, the rest are basically gone!
Problem is that basically everyone I know says the same thing. It’s a Ghost list!
- There is no incentive to play or even interest to play. Why would I? The resources I get, are getting destroyed!
Parts that I need, just won’t drop for me, unless if I trade and pay for them… (P2W).
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Ships that are not broken and overpowered, but are pretty much balanced, are getting “ninja nerfed” in number of parameters, without even mentioning this in the patch notes.
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Ship components that I need, won’t drop, so there is no real reason for me to play, because of very low % chances.
(System that is literally designed to exploit people’s weaknesses and their gambling addictions.)
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Promised content usually comes at a snail’s pace speed, delivery is often postponed or even cancelled later. One such example: Shipyard’s Laboratory.
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You plan to release all ten Ellydiums’ ships, but at the same time you are promising other content.
Instead of focusing on a single active aspect, you’re basically fragmenting your efforts on multiple areas…
- Open Space rework - without any real community cooperation and input of informative nature, we don’t even know what those changes are, and how will they affect players.
(OS Launch tag price, monetization, possible changes to the Implant system, Ship Tree, etc.)
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The rest of the stuff you mentioned above is pretty much the same stuff you kept saying for years now. (Nothing really new, just more of the same.)
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Economic aspect, including Trading, is too aggressive and dependent now.
It was meant to help players, now it’s based only on GS-based system, where you basically must use it, if you wish to proceed normally.
In short, illusion of progress is made, without revealing more specific features to players, at least before going into active production phase.
Once those features are done in advance, it’s not really community-based, but most on what developers think that community wants, often contradicting their wishes, at least from Veteran players.
Future is not set out in stone! You have knowledge, but you lack understanding!
There is no proper motivation and enthusiasm behind the Development team anymore, not any real commitment and passion to the cause, and no true loyalty anymore!
Instead of curing a disease, you wish to prolong it and make it manageable. It’s hard to admit your own failures, but refusal to learn from those is even worse!