Player base has been relatively constant for the last 1 year
It will remain constant for the next one year cet. par.
There are and always will be games that have a tight knit community that refuse to let a game die.
SCon has a cool game concept.
A Tactical Squad Shooter set in space with one of the best ship designs in the industry fought at just the right pace.
Tactics - mechanics, balance
Squads - community
Design - aesthetics
If Devs don’t forget what makes this game awesome it will last for years to come.
Our playerbase may remain small, but we’ll be there.
As for growth rate, StarGem / Gaijin has a dilemma they are not willing to solve.
Far as I can tell from observation and talking to others who don’t play this game ie. an objective pov etc.
The Grind is what’s stunting this game’s playerbase growth.
People who are attracted to the fast jump in and shoot gameplay of Star Conflict’s combat are not the same ones who would be willing to play grindy RPG games
They discover the game, play a couple weeks. Type stuff like THIS GAME IS AWESOME in general chat.
Then find out they have to suffer The Grind in order to get into the game at a deeper level. Like top corp squad matches. Tough matches versus Pros. Tournaments etc.
50% of those guys quit instantly upon realization.
Those slower on the take will blame equipment and matchmaking disadvantages before eventually quitting themselves.
Equipment and matchmaking wont matter in the long run when everyone eventually end up flying T5 with full sets of blues and purples.
They complain because they are not willing to invest that amount of time playing at a handicap before reaching end-game
They quit because the competitive nature of SCon’s combat is in direct contrast to what is needed to get competitive in the first place.
They quit because StarGem / Gaijin decided to earn revenue from The Grind instead of a slew of other non P2W alternatives.
And the ones who remain long enough to care ?
That’s us. The weirdoes. People who like fast pace combat but can endure stupid LeGrinds.
We are the ones who stay and provide feedback on the forum
Unfortunately … we are not the representative majority. And the problem never gets solved
Said it before, gonna say it again. Dev team needs to be confident of their own product.
They are not. Too scared that if they use an open all access approach where you can instantly play end game content SCon will die within a matter of months.
So they try to improve their F2P LeGrind model. Preaching to the choir who will stay regardless of what they do to the progression economics.
And continue to alienate the 90% of players who loved the combat but cannot stand the artificial barrier to compete
So here we are, and here we stay.