3 hours ago, xKostyan said:
Because I play for the process, when I want, instead of going nuts for missing a mission/day of a farm for a new shiny thing that I don’t really need or want to play.
and it does not annoy you that they constantly put new grindwalls up so your 15 mio credits are unusable for anything new that is added to a solo progression modeled game?
On 9/5/2018 at 9:44 AM, OwnageMaster said:
I am sorry, but no. I was asked once to drop over 50k GS bought for my own money into containers to “avoid destabilizing the economy” and I got absolutely nothing valuable for that. Every single time I play I am just getting mails with “resource over limit” while my Tai’kin is still missing few nodes because I cannot get those required resources to unlock them
talking about solo progression model, how would you have destabilized that “economy” anyway… i mean yeah they introduced the trading but that is not an economy, since it is just a paid item exchange, not a real market…
they also introduced loot that is in a specific gamemode to grind, but you cannot trade it
and since it is solo progression, it would not hurt anyone else if someone already buys something new because of old richness, so all these forced sinks are totally crazy
it is like someone behind the team really reads a lot of articles about game design trends and misunderstands them every time and does it *every* *single* *time* wrong.
but it is nice you wake your critical side, even if it is a bit sad it only happens if you get hurt. also, now i get, why you don’t see how op the taikin really is just joking.
anyway, i find caps is a bad idea, yes.
On 9/4/2018 at 7:12 PM, TheDarkRedFox said:
Honestly I’d almost be ok with having “Unique” and upgraded items be drops in loot. Remember Military and Experimental drops. XD
honestly, back then was horrible for newcomers. this game has a pvp core, and in a pvp game progression, especially equipment progression, should be acquireble fast.
maybe, add a few weapons which have some PvE abilities and bonuses that are rare, or some cosmetics, but no, having a system where some players had 20% worse gear just because they were more casual was the first mistake on a long list, and actually drove away a lot of potential long time players, who really enjoyed the mechanics but loathed the grind.
you should be really careful what you whish for.
and start reading game design articles. since you are interested in it anyway.
i find it good to put all loyalty in one pot. i dont really care about loyalty tho.
i spent hundreds of millions of my credits back then on those stupid boxes, until they changed how credits worked, since then i feel how hard it is to upgrade stuff, because almost every single item costs a few millions of them extra. with such a history, do they even wonder, why the major still existing population either does not care at all about progression, or was always just here for the carrot?
i hate to come with this, but in every other arena game i have a seizable amount of stuff lying around, when they drop something new, i can try it and enjoy it, even tho i am not a loyal customer. if i would not like star conflict sheerly because of its mechanics and be so addicted to it, i would not take up with this grind and treatment. and most likely, if any game offers me the fun i have with these mechanics but with better care for the playerbase, i jump ship yesterday.