You all remember free space yes? here are some very simple things you guys forgot to bring across.
A - Auto Match target speed - simple function, makes dog fights a whole nother world of hurt.
B - Auto Target, - points you to the next closest hostile after you kill something.
C - Escort Lock - Ability to target a friendly ships (via different lock on key) and match speed and be pointed to them like if they where a hostile target(make the arrow blue not red), A hot key to target a ship you pre select would be great for squads. We should know where our friendly units are…and our teamleaders most of all! (helps with regrouping)
D - HUD configuration - Ability to pick the color of HUD so you could make your shields bar Blue, Hull bar Green, Energy bar Red, Make the targeting Icon change color, ECT.
E - Subsystems, can we target the enemy shields? engines? as you damage these things they should work less, makes Eng’s more vital.
F - Cockpits to fly from or ability to remove the space ship from sight all together.
G - Radar placement, should be in the middle of the screen horizontally and on the very bottom where the ship is right now so you can SEE it while you fly. its worthless in the upper right corner.
H - Lock on target should be instant. Missile lock should take a second instead…or do you normaly have missle lock on someone behind you? (if so can we fire backwards please?)
I - Better 3d Radar, look at what free space open source has or FSO. Simple easy to use, can’t do much better then that.
J - Weapon energy limiting fire time makes more sense then overheating in space…I mean…its 0 Kelvin out there…you cant really over heat unless your in LOS of a near by star.
K - Energy management system - Shield energy, Afterburner energy, Weapon energy (for cooling) The ability to use hot keys to send more energy as needed from system to system for speed, shield regen/over charge, and sustained firing would be nice in the middle of a dog fight, or when you need to cover a lot of ground…Applications are as vast as your imagination.
to go into this further, Imp saying you could at game start set 70% of your total energy to engines for more speed and faster afterburner power regen, and 30% shields and 0% to weapons. but once in the dog fight shift it to 20% engines, 40% shields 40% weapons…with the push of a few buttons.
more power to engines = higher top speed faster afterburner recharge
more power to shield = faster shield recharge (overcharge? should make the hull spark so you stand out and make you unable to cloak)
more power to weapons = fast weapon recharge or longer until it “over heats” mild range improvement or reduction
33% is average power alloted across the board and is your current “normal” in game stats 100% power into anything should up that areas abilities to 200% its normal max…0% is…well 0%
NONE Free space related
Its space, Why cant I glide? IE cut engines and keep going set speed in set direction,
then rotate my ship so I can shoot backwards …or up. or down…or what ever while flying in the direction I started myself on at the same speed?
this is basic physics we are talking about here and is easier to code then what you have.
Further… top speed? in space?
negative ghost rider, you have max acceleration so bigger ships get up to speed slower, no top speed…if you fly so fast you fly off the map…sucks to be you…slow down next time.
What do you all think?
“Would you kindly?”
-Atlas