Four-pilot squads now in PvP (Discussion)

On top of that 3 rank range for squads is not working

Maybe you’re missing a point here. I understand this game started out on PvP. Most MMOs do. But not pointing to sandbox imo is just a waste of time. If one can’t handle the fight in a open map, get better. Make friends and get help. This is what MMOs should be about. As it is, no more learning curve. everyone is special and there’s nothing left to be done, but search for battles from a menu.

All but one MMO I’ve played is nearly all single player except for the endgame content. If you think of Spec Ops as a raid, Star Conflict fits that model perfectly.

Hilarious as it may sound, the only MMO where multiplayer was the focus at every stage and skill level was Puzzle Pirates.

All but one MMO I’ve played is nearly all single player except for the endgame content. If you think of Spec Ops as a raid, Star Conflict fits that model perfectly.

Hilarious as it may sound, the only MMO where multiplayer was the focus at every stage and skill level was Puzzle Pirates.

 

Don’t get it wrong, but you are probably very new in MMOs. What about EvE Online ? Do you think it’s a solo game ?

Or maybe I’m not new to MMOs and you’ve only ever played EVE so don’t have any experience with others.

"A  massively multiplayer online game  ( MMOG  or  MMO ) is an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world). MMOs usually feature a huge, persistent open world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres."

Wikipedia

Maybe wikipedia and I got it wrong.

Maybe the blockbusters or super hits got it wrong.

 

But I think (and I could be wrong, again) that what’s going on is the fact that people don’t wanna play together, or are too busy leveling their own stuff, rather than work as a group. Despite the fact that this whole game is built towards teamplay, people tend to play regardless of other players. The chat is constantly being flooded by trolls and spammers, and so is the forum. I can only imagine the hard work GMs have to put up to.

 

I really hope all this fuzz comes to an end and hopefully OS will make sense. I can foresee the community growth by the support of groups doing good, rather than individual desires and personal rants. 

MMOs have been solo-friendly for some time, particularly since the 500lb gorilla that is WoW showed up, but not solo-focused. All the major ones have substantial amounts of group content and more or less facilitate and encourage playing with friends, with some games (GW2 and now-defunct CoX, off the top of my head) going the extra mile and adjusting player power levels to the content their friends are doing. Being solo-friendly is a quality-of-life feature that was largely absent from early examples of the genre (notably EQ, which was pretty painful to play in general) and is now fairly standard, since people still want to play when their friends are offline, but nearly every MMO I’ve played has had large amounts of group-oriented content, and not just in the endgame.

Back on topic, the PvP queue is seriously broken as of today. 2 person squad = insta queue in both T3 and T5, and not just against other squads. Solo queue = indefinite wait.

Matchmaker is fixed now. And ability to create squads is active again :012j:

Matchmaker is fixed now. And ability to create squads is active again :012j:

I will type the same thing to the same post.

 

I think you fixed it too much. Haven’t had a solo pvp battle yet.

 

Squads are working perfectly fine, though and they were active yesterday too.

 

 

 

Edit: Just got my first solo random pvp battle today - second solo random pvp battle since yesterday so maybe something is changing now, hoping for best.

What about this!

 

This is so ridiculous. So now it’s all carebear land! There were pvp zones in the open world and was totally legit. And now ? Only 4 zones ? You just destroyed the open space. Please explains the reasons ?

CinnamonFake Please explains the reasons ?

Open Space:

Unrestricted open space/world “PvP” always ends up being a gank fest of high level, geared to the teeth players, often roaming in groups, picking on lower level, less geared characters, typically traveling alone. This is certainly not fun for the people getting ganked, as the one getting ganked, never really had a chance in hell to fight back, let alone win. Meaning it’s not even real PvP, as it was just the gankers attacking a target, that posed no threat to them, if that’s the kind of “PvP” you like in games, then that’s pretty sad. Never bothered to try, but last I looked, you could flag yourself for PvP (disable station protection) when you undocked, which should mean you’d be open to attack by other people that flagged themselves for PvP, even in protected zones. I still feel that’s the best way to do open space/world PvP in games, rather than have PvP/gank zones, just have it work everywhere for those that flagged themselves for it, that way it’s just the people that went out there ready, willing, and able to engage in that, not the stupid ganking that usually goes on.

 

If you want to PvP, then flag yourself when you undock in open space, or do PvP matches, against people in a position to fight back, that are around your rank, and if things work as intended, are balanced matches. Even three years ago when I started, the game was still pretty new, and there was no open space, there were PvE missions, so it’s not that the game was a pure PvP experience, PvE has been apart of it for a long time. Co-op vs AI got added not long ago, which is something of an alternative to PvP matches, so a change like this to open space really shouldn’t have come as a surprise to anyone. Also, as a game ages, and more competition comes along, which after a long drought certainly has been happening lately, a game needs to be made more accommodating, and solo friendly to players, to attract those that may not have been interested before, and try to keep as many current ones as they can. Toning down on the things that can come off as unfair, and unwanted by many is going to be one of those, and doing something like this with the open space/world portion of the game would be one example.

 

 

PvP Match Changes:

I’m fairly indifferent to the squad changes, as I just don’t care for PvP, too much drama with people blaming everyone, while not really doing anything to help themselves, combined with all to common lopsided matches. Only thing I’d expect is that combined with the increased length of matches, waiting times will increase, which is another thing I didn’t like about PvP matches, and why I preferred open space, especially now.

 

 

The New Weapon:

Can’t really comment on it yet, but at least it hasn’t involved more of that fly your max synergy ships BS that has been put into the game steady lately. What I’ll predict is that once people start using it, many will declare it over-powered, and it will get nerfed, one, or more times later.

CinnamonFake Please explains the reasons ?

The main reason is simple. Too much feedback about abusing not skilled pilots in OS

From now on, the squads can be formed up to 4 pilots in PvP  :012j:

Will try today again, yesterday I only enjoyed small games, but I went solo queue.

 

OS, MMO, PVP, etc.:

Open Space has been discussed here, I would not need standings etc. - SC can go its own way.

But having a functional map, with a working waypoint system, something to explore… simply more depth into OS as a gamemode… and some interactive element (even e.g. a trade system which is focused on trade as a gameplay element, instead of a player market, or some economically strategic element, maybe procedural instances to explore) would go more into rocking my boats.

 

For people trying to enjoy it in its current state I am not sure what to tell. Either you never played other space games, or I am just too critical about it. I didn’t like how it developed - and the first release was a lot more cute to look at, then the alien spawns just created alien bonus levels with more and more removed bonuses.

 

The only thing, that kept OS going was forcing people to use it with daily missions.

 

I see quite an amount of people playing a game, which is best - and only best - in its pvp form, and posting they dont care for the pvp, which I find curious, but understandable. I just ask myself what are the goals of someone not playing pvp at all in this game? And I find it a bit sad, that back then, when T3 was basicly endgame, everyone could see how cool PvP gets once both teams have players able to play it, because you played together with vets, but this sentiment has been lost completely, as even R15 games are often joined by people who seem not to have learned their modules but somehow unlocked 15 ranks of ships and some dessies.

 

Long ago, PvP games earned your corp fame, on the top leaderboard, and that was all there was; playing pvp or pve or anything even had some connection to the “MMO” sandbox. While the active competitive sector control games decided about the current map and the currently most strong corporations, total score still represented the corp without any participation. There were corps known in PvP, others, known in PvE, and others known to be strong coherent groups which played for sector control. This kind of abstract interaction with the “MMO sandbox”, which is the Star Conflict universe, imho is the missing link to make all game modes feel important again, and it would be a way better strategy to expand the game in that direction, rather than inventing new flat resources for additional unlock farm. I mean really like making that much more prominent, and stopping arguing about whether to play solo or as team, in the end, you still have your connections to friends, simply by corping up.

Don’t misunderstand me, it’s still there, but much less prominent, much less influential, because the Sector Control with Dreads and later Leagues tried to incorporate both into one failing to do any of the two.

 

I say this, since in the discussion of the MMO stuff, it did become somewhat unclear, that all MMOs tried to help socializing, by actually giving more prominence to player groups over the years. Creating a guild became easier and easier, in each iteration, I was rejoicing as GW 1 allowed corps with 3 players. Eve solved it by every player being in a corp, even if its an NPC corp, basicly, you can play solo, but you are still somehow connected to your friends. Star Citizen allows you to be in multiple corporations, or even own multiple ones for different peer groups.

And Elite fails, because they have put that into Expansion 3.

So while solo content has become more and more important, it was always in a social context, and guilds could try to become helpful for exactly the kind of player you are, while you have some feeling playing alone helps your guild somehow.

 

And as a disclaimer, I played MMOs a lot - I scripted 7 years on an Ultima Online Shard (a big one, still alive), so I can even remember the golden EQ/UO times :slight_smile: quite well.

 

It is the basic question: what are we unlocking those ships for?

 

As for bigger corp rosters, thats nice, but I still would love the idea of alliances more. It seems, as now corporations collapse into some few larger ones, and this will only speed this process of deconstruction up.

(and no, it has nothing to do with my corp, we just watch and chill, but we miss a lot of people disappearing, I am not trying to relive the past, just hope we can find some things that are good for a better future, things that worked but went unnoticed)

From now on, the squads can be formed up to 4 pilots in PvP  :012j:

that is indeed good to hear. how will they be paired? and can i get them as solo player if i actually want to play with them, or do i have to wait forever to be carebeared for?

 

i also sometimes want to destroy destroyers, without owning one, and seem to get treated as if i dont want to play with them recently, so thats the other MM change i hope for.

 

What about options for the MM, making it easier by pilot whishes to find out what to use that pilot for? Is that off the table?

 

If you got some nice fuzzy stuff going on in the MM, such stuff would help it make even better, faster and easier decisions, right? Some players might ignore the settings, but others might make themselves more “dynamic” about either waiting longer, or being more flexible what to play next…?

From now on, the squads can be formed up to 4 pilots in PvP :012j:

WHOA. Awesome!!! Is the MM asymmetric still?

The main reason is simple. Too much feedback about abusing not skilled pilots in OS

In that case, discussing it from the player perspective would be impossible considering there’s no open discussion about it and we don’t know the numbers behind it, not to mention the objective of having OS.

 

Will try today again, yesterday I only enjoyed small games, but I went solo queue.

 

OS, MMO, PVP, etc.:

Open Space has been discussed here, I would not need standings etc. - SC can go its own way.

But having a functional map, with a working waypoint system, something to explore… simply more depth into OS as a gamemode… and some interactive element (even e.g. a trade system which is focused on trade as a gameplay element, instead of a player market, or some economically strategic element, maybe procedural instances to explore) would go more into rocking my boats.

 

For people trying to enjoy it in its current state I am not sure what to tell. Either you never played other space games, or I am just too critical about it. I didn’t like how it developed - and the first release was a lot more cute to look at, then the alien spawns just created alien bonus levels with more and more removed bonuses.

 

The only thing, that kept OS going was forcing people to use it with daily missions.

 

I see quite an amount of people playing a game, which is best - and only best - in its pvp form, and posting they dont care for the pvp, which I find curious, but understandable. I just ask myself what are the goals of someone not playing pvp at all in this game? And I find it a bit sad, that back then, when T3 was basicly endgame, everyone could see how cool PvP gets once both teams have players able to play it, because you played together with vets, but this sentiment has been lost completely, as even R15 games are often joined by people who seem not to have learned their modules but somehow unlocked 15 ranks of ships and some dessies.

 

Long ago, PvP games earned your corp fame, on the top leaderboard, and that was all there was; playing pvp or pve or anything even had some connection to the “MMO” sandbox. While the active competitive sector control games decided about the current map and the currently most strong corporations, total score still represented the corp without any participation. There were corps known in PvP, others, known in PvE, and others known to be strong coherent groups which played for sector control. This kind of abstract interaction with the “MMO sandbox”, which is the Star Conflict universe, imho is the missing link to make all game modes feel important again, and it would be a way better strategy to expand the game in that direction, rather than inventing new flat resources for additional unlock farm. I mean really like making that much more prominent, and stopping arguing about whether to play solo or as team, in the end, you still have your connections to friends, simply by corping up.

Don’t misunderstand me, it’s still there, but much less prominent, much less influential, because the Sector Control with Dreads and later Leagues tried to incorporate both into one failing to do any of the two.

 

I say this, since in the discussion of the MMO stuff, it did become somewhat unclear, that all MMOs tried to help socializing, by actually giving more prominence to player groups over the years. Creating a guild became easier and easier, in each iteration, I was rejoicing as GW 1 allowed corps with 3 players. Eve solved it by every player being in a corp, even if its an NPC corp, basicly, you can play solo, but you are still somehow connected to your friends. Star Citizen allows you to be in multiple corporations, or even own multiple ones for different peer groups.

And Elite fails, because they have put that into Expansion 3.

So while solo content has become more and more important, it was always in a social context, and guilds could try to become helpful for exactly the kind of player you are, while you have some feeling playing alone helps your guild somehow.

 

And as a disclaimer, I played MMOs a lot - I scripted 7 years on an Ultima Online Shard (a big one, still alive), so I can even remember the golden EQ/UO times :slight_smile: quite well.

 

It is the basic question: what are we unlocking those ships for?

 

As for bigger corp rosters, thats nice, but I still would love the idea of alliances more. It seems, as now corporations collapse into some few larger ones, and this will only speed this process of deconstruction up.

(and no, it has nothing to do with my corp, we just watch and chill, but we miss a lot of people disappearing, I am not trying to relive the past, just hope we can find some things that are good for a better future, things that worked but went unnoticed)

 

I like what I read here. It’s consistent. And it makes total sense to me, although I cannot agree with it. Only because I have different expectations and motivations. I play the game for only about one year and I don’t share the memories, nor the values. I do respect G4borgs and appreciate his comment. It’s good to have an insight on that perspective. I joined SC for OS… I was hoping for the 1st person view. I’m a dreamer! :slight_smile: I just have to say, SC promoted open space with accomplishments for piracy. Abusing pilots in OS for me is not only nonsense, as it sound weird for the several reasons mentioned above. But I won’t take it any further as there is no specific thread regarding it and I don’t wanna make this personal! 

 

Cheers!

@Woo, I am not countering your expectations, I can agree to disagree about them, or even I expect it, being human my expectations change anyway. But I think, there is a common line in all of them working together, even if you and me have personally different expectations or view points, even over time. Well as far as I understand your answer, you seemed to understand my comment. I think I also understand yours.

 

Sufficely to say, I do like OS being part of the game, and I think it is _the_ best gamemode for players who expect solo play and group play together, some kind of storytelling, or some kind of dynamic campaigns. It’s just, I play survival sandboxes, I play MMOs, I play exploration games; It’s just a giant cow level to me, far from anything but a sight seeing tour. I personally don’t enjoy it.

And I would probably also not enjoy PvP, if I joined up today into SC, I like it, because I saw how it was, when it was running around the clock.

 

Since there is a pvp mode, griefing on others is really not neccessary for me, so if I go OS, I hardly do it to hunt, except part of a roam, but then you are a hammer, and everything is just nails, and all a fleet in the end wants is usually attention.

 

This all in all is also making me happy, that PvP got its squads back, even if I’d hoped it would be rank-specific, as squads seem to have a negative impact on lower ranks, where people expect much more casual battles.

 

I think first person cam would be quite nausiating at times, given your drones spin quite some G’s there ingame…  :stuck_out_tongue:

The main reason is simple. Too much feedback about abusing not skilled pilots in OS

 

I’m so tired of companies catering to cry babies…

@g4borg, yeap. I dig the turn your comment added to the thread. Thx for the kindness! :slight_smile: