Greetings, this post is to fix the problems this game has.
Fixing the games problems
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Remove Tier 1-4.
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Make Tier 5 The Initial Tier.
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Replace Tier 5 Model with Tier 1 Ship Models.
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Grant All Classes to all three races.
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Take existing models for Tier 2-5 and turn them into Skins, Sold for Galactic Standards.
Results
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Improved Que Rates
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Instant Game-Wide Balance
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Instant Content Access to Open World for all players.
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Improved Population in open world
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Improved PvE Balance (your more up to par with aliens).
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Removed the Grind from the game (it should never exceed 10 days).
Improving the Game
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Remove Synergy from Ships
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Apply Synergy System to a Faction, Or a “class” (interceptor, frighter, Frigate) across the board.
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Synergy is now payed with via Faction reputation (Loyalty).
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Synergy now effects the entire class, or faction of ship. This means you upgrade synergy for all interceptors at the same time.
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Add More “homing” or “Aim-bot” weapons. These greatly help casual “unskilled” players. Manual Fire weapons should get a bonus.
Results
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More impact and value on the voucher system
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Less grind, and more reward.
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game is more suited for the casual player-base.
Adding Content.
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Add mining. Keep currently looting asteroid mechanic.
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Add trading.
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Rework the cargo system from slots, to “mass”.
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Significantly improve the size of cargo of each ship.
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Create mining and trade ships out of some frigate or fighter variant (one for each, a faster and slower version).
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Add another Set of Station between all three faction space (Maybe pirate bases?).
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Reduce NPC Difficulty starting 20% of its current value (rank 1-5) And Work it up to 80% of its current value (highest NPC).
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Add “bounties” on each ship, granting instant credit access upon kills.
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Remove Star-gate “Ship rank requirement” All all gates
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Keep “Rank 5” zone UI element to notify players of difficulty of the solar systems “npc” Mobs.
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Improvements to the UI In pen world. (Displaying Corporation Sovereignty.
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Force NPC Pirates, Etc to spawn only in specific area’s of each system, and mark these with some sort of “land mark” (like asteroid belts, etc).
Results
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More Walks of life in the game should attract more players.
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New Trading and mining concepts will allow the game to obtain and retain better population rates.
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New Trading and mining concepts open doors for advancement of the open world system in the game.
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New NPC difficulties encourage people to use open world for credit income ( as opposed to PVE Que). This improves PvE Greatly.
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New NPC open world changes significantly improve PvE Aspects.
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New bounty system only furthers to improve open world pve concepts.
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New trading system significantly improves the potential and future of a player and corporations industry.
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All around improves the retention rates of the game.