Fix Biased Matchmaking

This is a known problem for us, but it is no problem for ESB. Somehow they have no 4man squad restriction or they know how to bypass it.

Error will solve it. While he does it, we have to deal with the situation. And I’m glad to hear that the “mighty ESB” needs matchmaking tricks to beat other corps.

Somehow they have no 4man squad restriction or they know how to bypass it.

 

 

And I’m glad to hear that the “mighty ESB” needs matchmaking tricks to beat other corps.

 

Guys pls throw the conspiracy theories out the window. There are no secret MM tricks for ESB

I just wish they would finally add some transparency to the MM. Instead they make a new ratingsystem but still use the old one for the MM. Great fix.

I do not believe in this conspiracy theory, but i do believe that those bugs are the result of prioritizing on the RU community.

 

Part of the reason, you can read it every day on this forum. The loudest and most heard voices are people who barely even play and if they do they do it at times where one 4th of the community is playing. They are busy celebrating their awesomeness and ultimate pro status, lobbying against ships they dont like / or understand. In the meanwhile we have bugs that nobody notices for a month (!) or more while RU players have no problems at all. Those are basic bugs that decide between " can a player get a game therefor play the game or not". Its not about ECM COV OPS DRONEPOOPER GUARD WHATEVER. WE CANNOT GET A GAME. Thats it.

I think we all agree there is a problem with the matchmaking for squads, however yeahalex is right, there is no way the devs are favouring Russian corps.  What would they get out of it?  Now let’s just all calm down, stop throwing accusations and hope the devs manage to fix this issue soon.

I don’t believe that “The truth is out there”, but that MM in t3 is really a mess for squads. It works better in t5 but still that speedy mm gives you little match even when there’s a lot of people in que.

So we found the issue. We tried today running all premium ships, and we successfully got a game vs. a 3-squad.

 

Why were we not told that this is how 4-man squads work? It is stupid that a 4-squad cannot run r9 standard ships and get games. Lots of good ships are R9 standards.

So we found the issue. We tried today running all premium ships, and we successfully got a game vs. a 3-squad.

 

Why were we not told that this is how 4-man squads work? It is stupid that a 4-squad cannot run r9 standard ships and get games. Lots of good ships are R9 standards.

since always premiums were counted as R8 and full R8 ships were in lower que than R9

[http://forum.star-conflict.com/index.php?/topic/25732-remove-squad-restrictions-after-4-minutes-in-queue/?p=304033](< base_url >/index.php?/topic/25732-remove-squad-restrictions-after-4-minutes-in-queue/?p=304033)
 

 

 

What about removing the restriction on T4/5 only so average players won’t be affected?

 

 

If I’m not mistaken, this already happens. If we remove the restriction or do +1/-1 Matchmaking in lower tiers then players will be encouraged to squad up and gain that habit in higher tiers. It will also NOT deter players from leaving the game because the won’t have to discover long queue times for doing a squad.

If we do this it will be a positive feedback loop.

 

There had been a lot of complains in the past about squads having a big impact on the battle. Why should it be different this time?

So not just the R9 golden ships count as R8 but the +1/-1 ship is working as well in T3 what is also new for me based on the discussion from the other topic.
And at least the ESB guys know it because example of them who have just 5 golden ships take only 1 ship into game.

The suspicious thing was the Valor as a main Engineer from ESB… :smiley:

So what is next? It seems the holly balance is why we couldn’t get games for 2 months let us to hunt down poor T3 3 squads with “OP” R9 golden ships.
Because seems here Maximum said the T3 is imba. because of the Golden Ships and this one of the reason why he want the next tournament in T4:

http://forum.star-conflict.ru/index.php?/topic/44294-t4-kak-turnirnyj-tek/
" 2) a clear imbalance with a premium ships. At t3 problem is particularly acute, since the standard analogs too weak by themselves."
 

BTW: can Error confirm the next Tournament will be in T4?
Based on the next poll this is not totally decided but I would be surprised if it won’t be in T4… so seems they already decided without us.
[http://forum.star-conflict.ru/index.php?/topic/44418-anons-novogo-turnira-opros-i-pozhelaniia-igrokov/

"](http://forum.star-conflict.ru/index.php?/topic/44418-anons-novogo-turnira-opros-i-pozhelaniia-igrokov/)So, given the go-ahead for a new tournament. Yet nothing is ready, because only learned and I’m too lazy. 

 

 So far that it can not say for sure:

 

  1. Tech: T4

  2. Date: dated February 23, that is, somewhere in a month at least, probably even more.

  3. count of the people in the team - at least eight, maybe more.

  4. double elimineyshn.

  5. If the time perebalansyat new guns - still smoking, as well as drones with apokalami."

BTW: can Error confirm the next Tournament will be in T4?

Based on the next poll this is not totally decided but I would be surprised if it won’t be in T4… so seems they already decided without us.

http://forum.star-conflict.ru/index.php?/topic/44418-anons-novogo-turnira-opros-i-pozhelaniia-igrokov/

"So, given the go-ahead for a new tournament. Yet nothing is ready, because only learned and I’m too lazy. 

 

 So far that it can not say for sure:

 

  1. Tech: T4

  2. Date: dated February 23, that is, somewhere in a month at least, probably even more.

  3. count of the people in the team - at least eight, maybe more.

  4. double elimineyshn.

  5. If the time perebalansyat new guns - still smoking, as well as drones with apokalami."

 

I think Maximum’s tournament is organised for the Russian community and will be on RU servers.

As far as I know this is the next tournament:

 

[http://forum.star-conflict.com/index.php?/topic/25792-underground-tournamentt1-white-glove-t5-anything-goes/](< base_url >/index.php?/topic/25792-underground-tournamentt1-white-glove-t5-anything-goes/)

Stay on topic; atm. the problem is as follows:

 

 - white R8 / R9 golden 4 squads have the chance to get a 3-man squad / 4-man squad in queue in T3.

 - white R9 4-squads do not get games in T3 against anybody; it seems this is legacy from T3&T4 mix. It has yet to be tested if R9 4-squads get games against R10 squads.

 

It should be however this way:

 - 4 squads should get other 4 squads, before they are considered given a 3-squad in their own tier.

 - if there is a R8 rule for 4-squads, I have no problems if they get a 3-squad as enemy, but…

 - if there is a R9 4-squad in queue and you queue as an R8 4-squad, you have to pay the iron price and get them, and not another 3-squad.

 

http://forum.star-conflict.ru/index.php?/topic/44294-t4-kak-turnirnyj-tek/
" 2) a clear imbalance with a premium ships. At t3 problem is particularly acute, since the standard analogs too weak by themselves."
 

 

I totally disagree, t3 white ships are at least equal to golden.

 

http://forum.star-conflict.ru/index.php?/topic/44294-t4-kak-turnirnyj-tek/

" 2) a clear imbalance with a premium ships. At t3 problem is particularly acute, since the standard analogs too weak by themselves."

 

I totally disagree, t3 white ships are at least equal to golden.

I also disagree with it. the standard ships are enough strong by themselves.

IMO the only theoretically imba part between golden and white ships in T3 is,

without golden ships u lose a lot of potential tactic or u only can use them less effective, because 4example you don’t have R9 or R8 Empire gunship or an optimal cruise tackeler. this only a disadvantage if you think as a team.

But the MM should balance the games with the solo players as well, so in T3 PVP the white squad should get solo players with golden ships too.

Otherwise I think the game will only become balance if the ships count as what they are, not -1 rank if you pay for it.

I’m totally agains the team punishment, worst case, I have a “SC dev style” solution,

if the MM doesn’t find a squad against a team, fill the enemy with randoms and hide the squad mark in the game lobby… hide more info that always working…

Or my solution is give reward for the players who’s squadding up, and advertise the squad gaming everywhere.

create an achivements (Win 100 game in 4squad at least with R7 ships.)

I’m getting bored about the Solo Conflict.

The game will become more famous if the players can play together.

Seems the SC team have totally no idea how to make famous the game without a lot of money.

I am telling the secret now: The happy customer who want to share the fun will invite more customers who will do the same. This is a chain reaction. but this works backwards too. the disappointed customer makes the current customers disappointed too. And at the end, all leave the game. Because the MMO players like to play together, not in solo.

 

 

Stay on topic; atm. the problem is as follows:

 

 - white R8 / R9 golden 4 squads have the chance to get a 3-man squad / 4-man squad in queue in T3.

 - white R9 4-squads do not get games in T3 against anybody; it seems this is legacy from T3&T4 mix. It has yet to be tested if R9 4-squads get games against R10 squads.

 

It should be however this way:

 - 4 squads should get other 4 squads, before they are considered given a 3-squad in their own tier.

 - if there is a R8 rule for 4-squads, I have no problems if they get a 3-squad as enemy, but…

 - if there is a R9 4-squad in queue and you queue as an R8 4-squad, you have to pay the iron price and get them, and not another 3-squad.

I agree with it for first. Please fix based on this.

@Error: please let us know what did they found about this and when will they fix it.

For some reason, i always get the team with the “less experienced players” in T2. I know you might believe its superstition, but its statistically really unlikely. Now for 6 times in a row i was set up with spawn campers without end. And it only happens in T2. I think the matchmaker works like that: “Oh, a player who is playing t5, i can give him some newbies, he will carry them.” Here the matchmaker is wrong. 

We have checked it and the other squad queued up more closer to the ESB squad in aspect of timing.

We have checked it and the other squad queued up more closer to the ESB squad in aspect of timing.

 

What is your final conclusion then? Pure coincidence?

What is your final conclusion then? Pure coincidence?

ESB and the other squad queued up more closely due to timing and both squads were closer from distance.

ESB and the other squad queued up more closely due to timing and both squads were closer from distance.

 

That does not explain, why premade 4 squads of different corps with the same power (in terms of ship-ranks) waited forever in queue multiple times in the last weeks in T3, because we tested that with wpk and god and even thought, 4squads are not possible at all at one point.

 

We figured out already, they only had white R8 or golden R9 ships, so the timing must be a coincidence aswell. And we already had 4squad games since we know this.

Also, it can’t be right, since afaik, both teams waited for many minutes in queue at one point, but since I wasn’t there, I don’t care.

Has nothing to do with timing, simply which ships you take. Take a white R9, and you will never get a 4squad in T3. Simple as that. And that should be actually considered a bug.

 

The conspiration theory on the other hand is just ridiculous, and no matter which explanation is true, it proves it’s not that way.

I’m going to bring up this topic again, because I have found other places where biased matchmaking exists.

 

For the past week or so, I have been doing seccon regularly, and every few battles (if not every one) in the hour of them, I end up facing SCORP. I can’t tell you how annoying it is to ALWAYS, and I mean  ALWAYS play on a high-ping, (normally high-loss) RU server against them. NEVER have I ever gotten a game against SCORP where it was on anything aside from an RU server. This is a huge problem, as it gives them an unfair advantage. Even flying in a 4-man squad with all US players against them, it still is always an RU server. Sure, SCORP can be beaten. I’m not saying they can’t. But the fact that the matchmaker always guarantees them a game on their local server is complete bullsh*t. It’s not just SCORP, it’s most RU players. (some get games on other servers, but in general, they don’t). This never happens to pilots of any other region, only RU pilots.

 

Matchmaking seems to put priority on RU players/servers. This is a HUGE flaw in the matchmaker, as it discourages US/EU/SA players from playing this game at any time except their local primetime. No one server should be prioritized over another. If a majority of players in the game are from one region (at least 60%), then I think that it is fine that that region have priority. Not 100% certainty, but at least priority. But in situations when it is a 50/50 split in players of a region, or any form of relatively equal spread (33/33/33 or similar), then all servers should have equal priority, and one should be chosen randomly. The game shouldn’t default to RU servers when there is a split.

 

The only fair way to make this work is to ensure that EVERY player has to play on servers of EVERY region equally. So 25% of the time you will play on RU, 25% on US, etc.

THAT, is fair. I know the RU player base is higher than the rest of the world (87% of the game’s players are from RU according to that poll), but it is still unfair to give them priority over the rest of the world.

 

[/End Rant]

I’m going to bring up this topic again, because I have found other places where biased matchmaking exists.

 

For the past week or so, I have been doing seccon regularly, and every few battles (if not every one) in the hour of them, I end up facing SCORP. I can’t tell you how annoying it is to ALWAYS, and I mean  ALWAYS play on a high-ping, (normally high-loss) RU server against them. NEVER have I ever gotten a game against SCORP where it was on anything aside from an RU server. This is a huge problem, as it gives them an unfair advantage. Even flying in a 4-man squad with all US players against them, it still is always an RU server. Sure, SCORP can be beaten. I’m not saying they can’t. But the fact that the matchmaker always guarantees them a game on their local server is complete bullsh*t. It’s not just SCORP, it’s most RU players. (some get games on other servers, but in general, they don’t). This never happens to pilots of any other region, only RU pilots.

 

Matchmaking seems to put priority on RU players/servers. This is a HUGE flaw in the matchmaker, as it discourages US/EU/SA players from playing this game at any time except their local primetime. No one server should be prioritized over another. If a majority of players in the game are from one region (at least 60%), then I think that it is fine that that region have priority. Not 100% certainty, but at least priority. But in situations when it is a 50/50 split in players of a region, or any form of relatively equal spread (33/33/33 or similar), then all servers should have equal priority, and one should be chosen randomly. The game shouldn’t default to RU servers when there is a split.

 

The only fair way to make this work is to ensure that EVERY player has to play on servers of EVERY region equally. So 25% of the time you will play on RU, 25% on US, etc.

THAT, is fair. I know the RU player base is higher than the rest of the world (87% of the game’s players are from RU according to that poll), but it is still unfair to give them priority over the rest of the world.

 

[/End Rant]

There are more servers in the RU side, so by chance, it is easier to get a game in RU than in EU or USA.

 

I have fought Scorp in EU servers in SQ, but yeah, most of the time it is in RU servers, but except from some particular games, most of the time RU servers are playable from europe.