ECM/Inty complete rework

cant tackle a ecm… cant tackle a covert… cant tackle a recon… what is tackler good for anyways? lmao

 

you know things are bad when inties are meant to counter other inties… instead of fighters having that role :\

 

If you rush headlong into an inty, you’re courting death. Tacklers aren’t easy to play. 

When using meta, you cannot plant the bomb; It’ll drop as soon as you activate.

capturing a beacon in the meta, however, shouldn’t be a problem., 6 seconds of trying to capture against the enemy, really isn’t going to do much of anything. Especially since the ecm can’t stop the enemy from putting their own Virus data into the beacon.

yea, i was about to say.,… i forgot about beacon caps and bomb drops…

If you rush headlong into an inty, you’re courting death. Tacklers aren’t easy to play. 

 

the whole point of a tackler is to be able to tackler interceptors… cant catch up to them anyways without spamming slowing field missile. this role is broken too.

 

sure it works in a gang fight, also works to take out enemy captains, as long as they’re not inties, no microlocators etc… all situational.

 

but they dont last long in a gang fight anyways. imo have survivability problems on top of their role problems…

Fighters could use a speed boost.

albeit, a small one but just enough to gain a better advantage when hunting inties. 

When using meta, you cannot plant the bomb; It’ll drop as soon as you activate.

capturing a beacon in the meta, however, shouldn’t be a problem., 6 seconds of trying to capture against the enemy, really isn’t going to do much of anything. Especially since the ecm can’t stop the enemy from putting their own Virus data into the beacon.

 

no, it is abused to no end. here’s how:

 

beacon caps: just keep capping until low health, then bubble and you just forced the enemy to waste their time, meanwhile having to run 1.5k, abandoning their own cap. even if they don’t, when meta goes off it will interrupt their cap.

 

bombs: yea, it drops the bomb, but if the enemy tries to pick it up, theyll be disabled, and you just wasted a bunch of time shooting the bomb carrier, while in turn being shot by the enemy team… basically trolled. and nothing you can do about it since you have to attack the bomb carrier. meanwhile their team can pick it up as well.

the whole point of a tackler is to be able to tackler interceptors… cant catch up to them anyways without spamming slowing field missile. this role is broken too.

 

sure it works in a gang fight, also works to take out enemy captains, as long as they’re not inties, no microlocators etc… all situational.

 

but they dont last long in a gang fight anyways. imo have survivability problems on top of their role problems…

 

If anything else can catch up to an inty, as a recon pilot I’ll call shenanigans. Fighters still do a pretty nice job ambushing intys.

 

I do agree that tacklers aren’t the best ships out there, but they benefit a lot if you have good teammates.

When using meta, you cannot plant the bomb; It’ll drop as soon as you activate.

capturing a beacon in the meta, however, shouldn’t be a problem., 6 seconds of trying to capture against the enemy, really isn’t going to do much of anything. Especially since the ecm can’t stop the enemy from putting their own Virus data into the beacon.

In especially realistic, but even in beacon hunt/domination it is a big problem. Last realistic match of mine, it was a 4 v 4, we had 1 beacon left with ~10 hp, and they only had an ECM in capture range. The ECM was constantly shot at and unable to capture. Then it activated META and we lost the match, because he took the beacon while under his meta invincibility. 

The heal-rate of beacons in realistic is a joke, *you rep at ~0.75/s with each person helping having a lesser effect and you take at ~2/s without any penalties* so recapping is nearly impossible since it takes very long.

 

*That information is a guess of mine without any certainty, but that is what I think the numbers are close to.*

The xxxx is this? Tacklers aren’t meant to kill anything. Tacklers are support ships. You let a Gunship or covOps run alongside you so they help you kill stuff.

The xxxx is this? Tacklers aren’t meant to kill anything. Tacklers are support ships. You let a Gunship or covOps run alongside you so they help you kill stuff.

 

tacklers are hopeless. extremely situational, can be disabled, beam can be cut, tanks like tissue paper, slow as a rock.

 

if you allow tacklers to engage you in the open, there is just something wrong with you. by a beacon or any object you can cut the beam in like 1 second, wasting all of their skills…

 

useless… plus, all inties will be able to turn on the tackler. a covert will outdps it with orion/plasma web, a ecm will disable it or use meta, a recon will go invis or drop a prox mine or drain ur shields. not to mention droning the tackler… bad engagement choice to begin with…

 

so what about fighters? well, a assault will still be able to turn on you, outdps and outtank you. a command can easily outtank you while youre tackling it…

 

so… that leaves engi and guards… good luck my son… yea engi pretty much is what this thing kill… but then again, so does EVERYTHING else…

 

it can provide additional DPS in some situation, but it can easily be taken out, so not really… :\ slow, handles like a rock and built of tissue paper…

Y-… haha… You ju-… hahaha, go learn to fly Tacklers.

Y-… haha… You ju-… hahaha, go learn to fly Tacklers.

 

i have. i fly them all the time, usually getting about 4-6 kills and 5-10 assists.

 

and i see its weaknesses. it has too many drawbacks compared to other units.

 

in fact, every time someone tackles me, i end up killing them in 80-90% of cases, regardless of what ship i’m flying… hell, in 50% of cases i can break the beam in 1 second.

 

try tackling worthwhile opponents instead of cannon fodder. (yes, the 4-6 kills 5-10 assists is vs cannon fodder)

 

edit: in fact, technically a ECM can disable 2 tacklers, rendering them useless for the length of their cooldowns and further proceed to drain energy from someone else lmfao… and a recon can drone 2 tacklers.

 

being able to counter 2 units with one is a pretty serious drawback imo.

 

not to mention it lacks maneuverability and some speed for the amount of health it has… so it can’t speedtank either…

 

one could say: it has the health of an inty and the speed/handling of a fighter… that’s a laughable combination ;p

 

about the only good thing it has going for it is the cloak, best used offensively, but 2 good recons can ruin the day of 4 tacklers. so very situational.

Like I said, l2fly. I’ve taken into flying the Bear/Katana-AE in recent times… They are incredibly op’d. I rarely died and combined with an ECM, it’s deadly as everything.

combined with an ECM

 

so 1 tackler and ecm, vs 2 ecms… the 2 ecms win… or is this a 2v1?.. :\

 

also, why is it that every time i die, there is an ECM involved somehow…

 

and why should i learn to fly? my stats are equal to yours having 1/4 the games you do… my kills per round is slowly going up from my days as a newb and soon it’ll surpass yours. assists isn’t even relevant since i dont fly engineer/command any more. and all my stats are from flying solo queue… :\

 

i really don’t think you want to have this discussion. so before you point your finger… as the saying goes…

 

and i just proved in another thread how useless cloak is for killing captains, which i thought it might have some benefit for… in fact, i was proven wrong…

Should I just point the absolute fact that… DSR and kills per match count for precisely jack xxxx? So you’re a good killer, big xxxx deal. HAve you heard of “objectives”? For you to be running your mouth off like that, likely not.

 

Edit: Over countless threads and posts you’ve continuously proven you know precisely ZERO about game mechanics or the game itself, for that matter, so why should ANYONE, in this forum, even listen to anything you have to say?..

i’m sorry. i won’t be baited into your troll…

 

and please, try not to incite your propaganda here…

i’m sorry. i won’t be baited into your troll…

really? A troll? Ok. How’s this:

[http://forum.star-conflict.com/index.php?/topic/20880-cloaks-are-hackable-engine-trails/#entry216552](< base_url >/index.php?/topic/20880-cloaks-are-hackable-engine-trails/#entry216552)

 

Anyone with half a brain would’ve noticed that Recon Captains can see EVERYONE in the entire map all the time. If you’re this clueless while flying, I’ve no idea what miracle you pulled to even have half the stats you claim to have (seing as you’re talking about stats like it’s the most important thing on this game)…

really? A troll? Ok. How’s this:

[http://forum.star-conflict.com/index.php?/topic/20880-cloaks-are-hackable-engine-trails/#entry216552](< base_url >/index.php?/topic/20880-cloaks-are-hackable-engine-trails/#entry216552)

 

i explained that here…

 

and i just proved in another thread how useless cloak is for killing captains, which i thought it might have some benefit for… in fact, i was proven wrong…

 

obviously, somebody wasn’t paying attention.

 

+1 me, i found another broken game mechanic.

i explained that here…

 

 

obviously, somebody wasn’t paying attention.

 

+1 me, i found another broken game mechanic.

I will state this once more:

It is not broken, cloaking works perfectly against captains.

Does the captain see you? yes

Is he able to lock on to you and shoot with precision? no

Does his teammates see you? no

Are you able to get up high or low and possible avoid his view? yes

Are you able to sneak up on him and kill him with plasma arc? yes, if you are skilled enough and he is dumb enough

 

Don’t fix what isn’t broken.

Is he able to lock on to you and shoot with precision? no

 

irrelevant. but if you want to argue: lasers and unguided missiles dont require a lock.

 

Does his teammates see you? no

 

teamspeak

 

Are you able to get up high or low and possible avoid his view? yes

 

no. anyone with a set of eyes in their skull can see all units approaching them, from what i understand… still hasn’t made me captain again…

 

Are you able to sneak up on him and kill him with plasma arc? yes, if you are skilled enough and he is dumb enough

 

see the answer above.

 

anyways, why are you bringing this in here? wrong thread…

Should I just point the absolute fact that… DSR and kills per match count for precisely jack xxxx? So you’re a good killer, big xxxx deal. HAve you heard of “objectives”? For you to be running your mouth off like that, likely not.

 

Edit: Over countless threads and posts you’ve continuously proven you know precisely ZERO about game mechanics or the game itself, for that matter, so why should ANYONE, in this forum, even listen to anything you have to say?..

I’ve restrained myself.  You acted first, for the record.  Yes, betatrash is a troll.  Logic fails to apply.