Yes, i know this will get mostly downvotes from inty pilots because they want to keep their easy button disables.
but i made it a poll anyways. the suggestions are as follows, they are just ideas, nothing more…
give ecm tactical options such as:
when their rounds hit a target, that target’s weapon cooldown rates are increased, or spread is increased, or lock-on times are increased, or missile reload times increased, or resistances are reduced, etc. it would provide good synergy with covops/tacklers.
you could also make these AOE effects, like friendly bonuses on a command frigate, except they would be debuffs. or some of them could be debuffs, others on-hit effects.
you may also consider giving them lower flare cooldown times, since after all, flares are a type of ECM… well, CM, but i’d consider chaffs to be a type of ECM.
the problem here is that in general, preventing the user from using their controls is frowned upon in competitive pvp games. debuffing them is ok.
the closest you come to this is a stun grenade in cod/mw, which can slow your movement, similar to tacklers, or slowing fields.
q1, q3, rtcw, et, cod/mw, battlefield… there are no pvp games that employ such weapons. not like they couldn’t, it just isn’t done for specific reasons.
not even freelancer or eve online. only real disable in eve prevents you from going to warp. others can be countered using mods. then again so can jammers with warp stabs… it just isnt practical on combat ships.