ECM/Inty complete rework

Yes, i know this will get mostly downvotes from inty pilots because they want to keep their easy button disables.

 

but i made it a poll anyways. the suggestions are as follows, they are just ideas, nothing more…

 


 

give ecm tactical options such as:

 

when their rounds hit a target, that target’s weapon cooldown rates are increased, or spread is increased, or lock-on times are increased, or missile reload times increased, or resistances are reduced, etc. it would provide good synergy with covops/tacklers.

 

you could also make these AOE effects, like friendly bonuses on a command frigate, except they would be debuffs. or some of them could be debuffs, others on-hit effects.

 

you may also consider giving them lower flare cooldown times, since after all, flares are a type of ECM… well, CM, but i’d consider chaffs to be a type of ECM.

 


 

the problem here is that in general, preventing the user from using their controls is frowned upon in competitive pvp games. debuffing them is ok.

 

the closest you come to this is a stun grenade in cod/mw, which can slow your movement, similar to tacklers, or slowing fields.

 

q1, q3, rtcw, et, cod/mw, battlefield… there are no pvp games that employ such weapons. not like they couldn’t, it just isn’t done for specific reasons.

 

not even freelancer or eve online. only real disable in eve prevents you from going to warp. others can be countered using mods. then again so can jammers with warp stabs… it just isnt practical on combat ships.

Jasan? Is that you ~!?

whos jasan? nevermind… oh i forgot about LoL… but i wouldn’t really consider that a pvp game… hehe… more like a cc+disable brawl… yo bro, you can’t move, what’s up… i got you!! :smiley: gonna go get lizard now. yadda yaddda… oh yea, oh let me go stun this dude here, someone backup… yay! :smiley: ward that bush! ward that bush!

you know what, want to give your ECM back their disable?

 

make it so you have to land a certain amount of shots, or do a certain amount of damage to a target in a given time frame. and that will disable them for 2 secs… but you’d need like a 10-20 sec cooldown before it can trigger again, or technically you could chain lock a target.

 

tactical bro. no easy buttons.

 

still. i frown upon disables, as most major games do as well…

You might want to split the poll according to tier. Just saying.

there is nothing wrong with ECM in general. If you want to nerf the ECM you better as well nerf the recon.

there is nothing wrong with ECM in general. If you want to nerf the ECM you better as well nerf the recon.

 

i’m not saying nerf…

 

i’m saying change… give it an actual ECM type role… as a support craft in combat to debuff your enemy. more agile, harder to hit with missiles, etc… with the actual chance to disable an opponent only if you hit them accurately… an actual interceptor…

 

not an ‘egg’… i mean a glowing golden egg, or whatever… and the sheer amount of other engine/active disables on that thing.

 

and what’s wrong with the recon? i’m not killed by too many recons…

 

#1 i’d say give them an AOE which reduces missile turning speed or accuracy or something for enemies. that is the actual role of an interceptor…

 

or simply, gives allies a chance to evade missiles… probably simpler. don’t have to implement a separate mechanic.

 

oh something like energy drain is fine and can remain. provides synergy with other ships. although that sounds like something that should be on a covops instead.

 

again, these are just ideas… but IRL, interceptors = jammers, not EM bombs ;\

Nothing wrong with the recon? Really?

modules that last 90 secs-120 secs, killing any ability to cloak and heal at a good rate.

Not to mention the insane range of 4.5k-7k with spy drones.

 

ECM in their current role are fine I feel, there are a lot of things you can do to negate ECM effects.

I’m ok with ECM stuns being taken out ONCE healing has been fixed for good.

 

T4/T5 frigball just now. Not as bad but still very much the thing.

Nothing wrong with the recon? Really?

modules that last 90 secs-120 secs, killing any ability to cloak and heal at a good rate.

Not to mention the insane range of 4.5k-7k with spy drones.

 

ECM in their current role are fine I feel, there are a lot of things you can do to negate ECM effects.

 

well, i havent played much covops. i played some tackler, but didn’t find it that annoying. but then again, not many recons play T1/2/3.

 

honestly, i can’t really say anything on that subject.

 

and the only way to reduce (not negate) ECM effects is to equip mods on your entire squad/team… because of a single single unit seems rather drastic.

I’m ok with ECM stuns being taken out ONCE healing has been fixed for good.

 

T4/T5 frigball just now. Not as bad but still very much the thing.

 

yea, frigballs seem like a problem in T3 and above.

 

however, that should be fixed in other ways. probably give the inty torpedoes. or something… i dunno… like i said, can’t say much about higher tiers. or reduce frigate HP.

 

ECM/inty should probably be a cross between a electronic warfare plane and an interceptor, as the name implies. protect allies from missiles, and be able to dodge them, as well as having a loadout of missiles capable of destroying frigates.

 

honestly, LRF seems pretty anti-frigball to me… or another frigball… but lighter craft do need some options as well. can’t just be unwinnable battles. (and i dont mean bubble cannon)

 

but technically, the anti-frig fighter should have the covops ability to jam targetting on you. so you can do hit+run attacks on them, without being pelted to death. currently… it’s on the wrong ship… unless the covops is meant to be the frigball killer… not like they can’t both be…

I haven’t seen any frig balls since the singularities came. Sure there have been small groups, but they got quickly pwned by singularities.

 

Covert Ops, is quite easy to play. But requires some skill with the plasma arc to be effective.

Recon, easy to play, just spam spy drones on everyone while they can’t even hit you because you can drone em from outside hit range.You can even kill frigs with it.

ECM, easy to play, but taking on a frig is a no-no unless he is epic derp fit.

 

The ECM, could maybe use a slight nerf to duration. But it’s good for it’s role. And you can do a lot to reduce it’s effects(you can infact get 50% off the effects)

The recon, needs a nerf to duration and range of it’s spy drones and duration nerf to micro-locator. Or it needs to be able to get killed.

there is nothing wrong with ECM in general. If you want to nerf the ECM you better as well nerf the recon.

Because it’s perfectly fine to be shut down for over 10 seconds. Nearly 15 seconds if you have Experimentals. Yeah. And I fly ECM all the time, so I know perfectly well they ARE broken.

Because it’s perfectly fine to be shut down for over 10 seconds. Nearly 15 seconds if you have Experimentals. Yeah. And I fly ECM all the time, so I know perfectly well they ARE broken.

So do I, but they are not more powerful than recon or covert ops. They are just more anoying,

But the game has build in items you can fit if you want less annyance from them! They are not broken.

Personally I only think the Ion Emitter is a little bit too strong on the duration, but so is the White Noise Jammer and the Spy Drones.

Spy Drones don’t stop you doing much though. Okay, they knock out your cloak, but that’s only really disastrous for Interceptors and maybe a Tackler who overextends. You know who gets screwed over from not being able to use missiles, guns or modules? Everyone!

Spy Drones don’t stop you doing much though. Okay, they knock out your cloak, but that’s only really disastrous for Interceptors and maybe a Tackler who overextends. You know who gets screwed over from not being able to use missiles, guns or modules? Everyone!

Really? 

Spy drones > last 90 seconds, can’t cloak, can’t heal properly, only gunship can get rid of the effect with combat reboot.

Micro-locator > last 120 seconds, cloak becomes useless, only gunship can get rid of the effect with combat reboot.

 

White noise jammer > cant use missiles or guns properly nor directed modules for 18 seconds, only gunship can get rid of the effect with combat reboot I believe, maybe the implant/CPU modifier may help.

 

Ion emitter > can’t use missiles or guns nor modules for 8 seconds the implant/CPU modifier help.

Stasis generator > can’t use missules or guns nor modules nor thrusters for 3.9 seconds. the implant/CPU modifier help.

 

ECM is not that badly OP.

ECM is not that badly OP.

It really is. I can, since 9.0, nuke Engies quite easily where, previous to this, I couldn’t touch their shield.

 

Personally I only think the Ion Emitter is a little bit too strong on the duration, but so is the White Noise Jammer and the Spy Drones.

Wouldn’t hurt ECM if the Ion Emitter had a couple seconds shaved off. Like 1-3.

 

White Noise Jammer has NOTHING to do with Covert Ops, it should be an ECM module because that’s exactly what “Electronic Counter Measures” includes. Not to mention it should have 5-8 seconds shaved off it, as well.

 

Spy Drones aren’t the problem, I’ve had dozens of them on me without too much of an issue. What bugs the crap outta me is the fact that we CANNOT hit the Micro-Locator. It should be like the Engineer’s healing stations or the Sentry Drones. Give it a hitbox.

It really is. I can, since 9.0, nuke Engies quite easily where, previous to this, I couldn’t touch their shield.

 

Wouldn’t hurt ECM if the Ion Emitter had a couple seconds shaved off. Like 1-3.

 

White Noise Jammer has NOTHING to do with Covert Ops, it should be an ECM module because that’s exactly what “Electronic Counter Measures” includes. Not to mention it should have 5-8 seconds shaved off it, as well.

 

Spy Drones aren’t the problem, I’ve had dozens of them on me without too much of an issue. What bugs the crap outta me is the fact that we CANNOT hit the Micro-Locator. It should be like the Engineer’s healing stations or the Sentry Drones. Give it a hitbox.

 

I didn’t say it wasn’t OP, just not that badly :stuck_out_tongue_winking_eye:

I agree with a duration nerf of a second to begin with. Don’t forget though that anti-controlling modules/implants help a ton already. The implant is a true sacrifice, but the CPU modifier is kinda the only good one anyway(besides spread reduce).

The spy drones needs a duration of 45 or 30 seconds… The rest of it I can live with.

The micro-locator needs a duration of 45 or 120 but with the abiltiy to be destroyed.

 

The spy drones have a major effect, you only heal 50%, and you can be seen across the map, meaning you can’t do any ambushes or anything like that.

And it’s duration is very long, which is the biggest problem of the module for me.

You should not forget the 50% Heal debuff from Spy Drones, this can be really usefull against engineers.