Double Geyser Rate of Fire and Reduce its Damage by Half

3 minutes ago, Scar6 said:

Did anyone test it with 6c implant, uranium shells and max rotation?

4950 m/s projectile speed. 201 deg/s pitch is cool. With a max range of 2520m I think it’s better to brawl at point blank range!

You probably don’t realize, but geysir would be insanely overpowered if it was a heavy burst long cooldown weapon… [Stasis Generator] immobilizes ships for about 2 seconds, enough to lay down a full burst… sweet we got the next thing that oneshots inteceptor, as if we needed more…

 

They should just get away from this stupod bow weapon idea, they are either OP or worthless, that’s just how it is…

32 minutes ago, Flash0914 said:

You probably don’t realize, but geysir would be insanely overpowered if it was a heavy burst long cooldown weapon… [Stasis Generator] immobilizes ships for about 2 seconds, enough to lay down a full burst… sweet we got the next thing that oneshots inteceptor, as if we needed more…

 

They should just get away from this stupod bow weapon idea, they are either OP or worthless, that’s just how it is…

 dude .

fact is , the description says “burst” , and in the game it’s not a “burst” , so there is something to change , a damage nerf to compensate is not impossible to do . 

but at this points it’s not like the dev team give half a f*k about balance since the NY18 is still untouched . so yeah , fun time to have a “balanced” ship when everything around you is better.

14 hours ago, dreamer78 said:

fact is , the description says “burst” , and in the game it’s not a “burst” , so there is something to change , a damage nerf to compensate is not impossible to do . 

but at this points it’s not like the dev team give half a f*k about balance since the NY18 is still untouched . so yeah , fun time to have a “balanced” ship when everything around you is better.

Do you even know the meaning of the word WOULD?

 

So you want to make everything OP, yeah that’s a great solution (not). I’d rather have the OP xxxx get balanced, instead of balanced things getting OP, but that’s probably just me…

(Remove energy leak, Remove focusing laser, rewok Zehn)

3 hours ago, Flash0914 said:

So you want to make everything OP 

no , i want to make the weapon better , and have it get a purpose , or at least follow the description ,
do you even know how to read ? cuz i clearly said a damage nerf to compensate is not impossible to do , if you are affraid of the balance …

 

 

3 hours ago, Flash0914 said:

I’d rather have the OP xxxx get balanced, instead of balanced things getting OP, but that’s probably just me…

no , that not you , everyone wants that , but the dev don’t do it , so yeah , making everything to the lvl of “op” new stuff would mean nothing is OP anymore , but the general balance of the game would be fucked , that exactly what is happening right now if you have not noticed .

1 hour ago, dreamer78 said:

no , that not you , everyone wants that , but the dev don’t do it , so yeah , making everything to the lvl of “op” new stuff would mean nothing is OP anymore , but the general balance of the game would be fucked , that exactly what is happening right now if you have not noticed .

I know, but you suggested making things op to counter that other things are op, which would ust make this whole mess even messier

On 29.4.2018 at 12:47 PM, DeathWasp said:

… All of the new ships are balanced, it’s only that the other ships n modules …

6 hours ago, Flash0914 said:

Do you even know the meaning of the word WOULD?

 

So you want to make everything OP, yeah that’s a great solution (not). I’d rather have the OP xxxx get balanced, instead of balanced things getting OP, but that’s probably just me…

(Remove energy leak, Remove focusing laser, rewok Zehn)

I think you are confusing “burst firing mode” with “the concept of burst damage in video games”. Naturally, video game weapons are easier to aim if they either fire continuously for maximum spray and pray, or in single shots long enough apart for opportunistic shots. In SC single shot weapons (gauss, shrapnel, positron) are good against small ships because you can’t track them all the time; rapid firing weapons (heavy blaster, RF blaster, assault rail) suffers against small targets due to requirements of tracking despite higher dps. Burst firing patterns (2~10 shots per mouse clicks with a pause between firing again) is going to make aiming require both tracking skills and single shot prediction skills, very awkward, and therefore weaker.

 

Burst damage in video games extend to damage dealt in a short period of time; in SC this extends to up to 10 seconds. it has nothing to do with burst firing mode.

5 minutes ago, Farfalla said:

Burst damage in video games extend to damage dealt in a short period of time; in SC this extends to up to 10 seconds. it has nothing to do with burst firing mode.

 

So shooting for 10 seconds can be considered a burst?

3 hours ago, xKostyan said:

So shooting for 10 seconds can be considered a burst?

10 seconds is really the upper limit to prepare attack moves. For when you fly Jericho LRF, use “Energy Sharing 17” to increase speed to match torpedo speed while lobbing 2 torpedoes so that they are on top of each other, slow down, then launch your guided torpedo to make everything you launched explode at the same time to surprise unsuspecting destroyer Aces with massive damage.

 

Edit: lmao forums autocorrected my “n∞bs” to “Aces”

42 minutes ago, Farfalla said:

10 seconds is really the upper limit to prepare attack moves. For when you fly Jericho LRF, use “Energy Sharing 17” to increase speed to match torpedo speed while lobbing 2 torpedoes so that they are on top of each other, slow down, then launch your guided torpedo to make everything you launched explode at the same time to surprise unsuspecting destroyer Aces with massive damage.

 

Edit: lmao forums autocorrected my “n∞bs” to “Aces”

not gonna work 99.98% of the time :/ 

23 minutes ago, dreamer78 said:

not gonna work 99.98% of the time :/ 

Only against “Aces” ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

1 hour ago, Farfalla said:

10 seconds is really the upper limit to prepare attack moves. For when you fly Jericho LRF, use “Energy Sharing 17” to increase speed to match torpedo speed while lobbing 2 torpedoes so that they are on top of each other, slow down, then launch your guided torpedo to make everything you launched explode at the same time to surprise unsuspecting destroyer Aces with massive damage.

 

Edit: lmao forums autocorrected my “n∞bs” to “Aces”

So is 10 second a burst or not?

6 minutes ago, xKostyan said:

So is 10 second a burst or not?

Depending on if committed preparation time counts. I know y’all could to 50000 damage with the Front Blaster in 0.5 seconds so nothing has burst damage compared to that.

40 minutes ago, Farfalla said:

Depending on if committed preparation time counts. I know y’all could to 50000 damage with the Front Blaster in 0.5 seconds so nothing has burst damage compared to that.

Let’s say no prep time

21 minutes ago, xKostyan said:

Let’s say no prep time

Then it’s basically what the Orion does. Temporary higher-than-average damage.

Someone said making Geyser a burst firing weapon (like the M16) will suddenly give it burst damage. That’s the statement I think makes no sense. Making it fire in burst will LOWER its dps, too.

22 minutes ago, Farfalla said:

Then it’s basically what the Orion does. Temporary higher-than-average damage.

Someone said making Geyser a burst firing weapon (like the M16) will suddenly give it burst damage. That’s the statement I think makes no sense. Making it fire in burst will LOWER its dps, too.

Geyser shoots for 5 seconds before overheat (it so happened that ECMs have overheat passive bonus, which prolongs it by couple of seconds, but that is not a guns issue) so according to you, delivering dmg in 5 seconds is a Burst

4 hours ago, xKostyan said:

Geyser shoots for 5 seconds before overheat (it so happened that ECMs have overheat passive bonus, which prolongs it by couple of seconds, but that is not a guns issue) so according to you, delivering dmg in 5 seconds is a Burst

And therefore according to you, delivering x dmg in y seconds is a burst.

If you are so keen on never stop arguing about what “burst damage” and “burst firing mode” means, why not offer your side of definition?

8 hours ago, xKostyan said:

So is 10 second a burst or not?

 

2 hours ago, Farfalla said:

And therefore according to you, delivering x dmg in y seconds is a burst.

If you are so keen on never stop arguing about what “burst damage” and “burst firing mode” means, why not offer your side of definition?

 

Burst fire is multy projectiles while not let trigger loose for 1-2-some seconds.

Ima, 10s defny is continuous fire.

On 2.5.2018 at 2:21 AM, Farfalla said:

50000 damage with the Front Blaster in 0.5 seconds

No proof, or statistic showing this whatsoever, just a random claim far from the truth…