well, here’s the thing. Before the loot was put into the trophy search loot pool I could get 1-2 Beryllium in an hour in open space. Now I can get 5-8. In perspective, the grind is the same as before just the numbers are bigger now.
For me farming OS take at least 3 times longer as before to achieve the ‘same’ result. So nothing is like before.
In perspective, the grind is the same as before just the numbers are bigger now.
That’s what we aimed for. That was the plan.
And why you didn’t buffed the lootchance/amount in OS to meet the increased requirements? As of now, its clearly a nerf of OS.
Economics. If so, The full amount will be increased a lot, and everyone will make a destroyer in a week, using all possible ways.
With all due respect, but I would love to see what are statistics for the player base. Because casual player in no way would build a destroyer even before that patch. A player, working hard ( there is no fun in it, so not “playing”) 12 hours a day, sacrificing all fun of playing this game, getting rank 11 ship is bad in what way? If we take an example of person playing 3 hours a day (which is considered a lot in most statistics ) sacrificing 1 hour for those menial tasks per day, and then playing what he wants (like R15s), that person would not get a destroyer in 3 months. And that’s before 1.3.4. Now we are talking 9 months. And please, dont repeat “active player” here. Now only a person that will sit on his butt for 8-12 hours a day, having absolutely no real life can build a destroyer in less than a month, sacrificing all fun in this game, having to fly specific ships. But of course it doesn’t matter. Economics is your choice and if it works for game developer, it’s fine for me.
>>CinnamonFake (Today, 09:30 AM):
Economics. If so, The full amount will be increased a lot, and everyone will make a destroyer in a week, using all possible ways.<<
That’s a lie you know?
The amount increase so or so. But what is the argument for nerfing OS value for farming destroyer parts?
And I want to see the statistic WHAT player will make a destroyer in a week using only OS before the change of requirements. PvP/PvE has nothing to do with OS.
@CinnamonFake
I am disappointed by such claims by developers. Making a Destroyer in a week, if they would increase the loot? Really, please, just be honest and admit that you’re overreacting.
Did you forget, that’s no longer possible to grind whole day, because no matter how hard and long you play, you simply cannot get more resources after certain amount of drops in matches? So, you grind for nothing later.
There is no hard limit, yes, but chances become so low after certain amount of matches/drops, that if I am lucky enough to get 8 neodium or beryllium ores, I can’t expect to get anything else, maybe just some less relevant impure resources and 95% of loot is just credit junk then, with an occasional Mark 2 Kit in it.
I kinda don’t grind for destroyer anymore. I wont sit and play r11 exclusively for weeks just to get a r11 dessie.
10 ore per plate is too much.
I kinda don’t grind for destroyer anymore. I wont sit and play r11 exclusively for weeks just to get a r11 dessie.
10 ore per plate is too much.
The other alternative is that you get someone with a Destroyer and play with him/her.
In any case, I can get all Tier IV Destroyers and special Premium ships as well, but the real question is, is it worth to have all 3, when you have 1 already?
CinnamonFake you still lack me the answer why OS wasn’t buffed for berry/neo to have ‘just bigger numbers’.
CinnamonFake you still lack me the answer why OS wasn’t buffed for berry/neo to have ‘just bigger numbers’.
That’s exactly what I’m trying to explain. Considering the possibility to find those rare stuff in loot after battles, in different game mods, and the ability to get them in OS as well, the full amount of ores in the game became bigger, than before the patch 1.3.4. That’s our ingame statistics. And that’s why OS wasn’t buffed and required number for making plates was increased. The estimated time for building destroyer should not be changed, if you’re using all possible ways to gather materials.
That’s exactly what I’m trying to explain. Considering the possibility to find those rare stuff in loot after battles, in different game mods, and the ability to get them in OS as well, the full amount of ores in the game became bigger, than before the patch 1.3.4. That’s our ingame statistics. And that’s why OS wasn’t buffed and required number for making plates was increased. The estimated time for building destroyer should not be changed, if you’re using all possible ways to gather materials.
Stating pure BS isn’t an answer. Neither PvP/E mode has an impact on the loot of OS as OS for the others.
So increasing the requirement may be okay for those, but for OS it’s not. In OS I still have the same locations and amount of drops of neo/berry as before, but now requiring 3-5x the time as before for the same result is not ‘should not be changed’.
I’m asking for OS, not for PvP/E as they are separate gamemods with separate lootsystem.
That’s exactly what I’m trying to explain. Considering the possibility to find those rare stuff in loot after battles, in different game mods, and the ability to get them in OS as well, the full amount of ores in the game became bigger, than before the patch 1.3.4. That’s our ingame statistics. And that’s why OS wasn’t buffed and required number for making plates was increased. The estimated time for building destroyer should not be changed, if you’re using all possible ways to gather materials.
But all these methods are mutually exclusive. You can’t do pvp and open space at the same time, so you’ve increased the grind time for these ships. If the requirements remained the same so would the play time needed for the ships - all that would change is the mode played.
That’s exactly what I’m trying to explain. Considering the possibility to find those rare stuff in loot after battles, in different game mods, and the ability to get them in OS as well, the full amount of ores in the game became bigger, than before the patch 1.3.4. That’s our ingame statistics. And that’s why OS wasn’t buffed and required number for making plates was increased. The estimated time for building destroyer should not be changed, if you’re using all possible ways to gather materials.
I understand what you’re getting at. For example before if a pilot played for 3 hours; 1 hour pvp, 1 hour pve, and 1 hour OS he would only have the opportunity to get crafting materials during 1/3 of his playing time. Now you can receive them 100% of the time no matter the game mode given correct ship selection.
My main objection to this is the specific rank requirement to receive ore. Why not make it a rank range i.e. 7-9 to receive neodium and 10-12 to receive berry ore.
At least this way you have more options as far as class and ship selection plus the ability to receive prem ship parts as well if you play ranks 7 or 10. This also will encourage the purchase of rank 9 and 12 premium ships due to them already being at max synergy and able to receive materials from the start. Additional income for you guys and it also wont really lessen the grind, just give more options while doing it.
I understand what you’re getting at. For example before if a pilot played for 3 hours; 1 hour pvp, 1 hour pve, and 1 hour OS he would only have the opportunity to get crafting materials during 1/3 of his playing time. Now you can receive them 100% of the time no matter the game mode given correct ship selection.
That’s right
My main objection to this is the specific rank requirement to receive ore. Why not make it a rank range i.e. 7-9 to receive neodium and 10-12 to receive berry ore.
At least this way you have more options as far as class and ship selection plus the ability to receive prem ship parts as well if you play ranks 7 or 10. This also will encourage the purchase of rank 9 and 12 premium ships due to them already being at max synergy and able to receive materials from the start. Additional income for you guys and it also wont really lessen the grind, just give more options while doing it.
What about new post with this particular suggestion?
That’s right
What about new post with this particular suggestion?
I already created a very similar suggestion, but it’s a bit outdated.
Still, my idea can be used.
That’s right
What about new post with this particular suggestion?
You already told us you’re not interested in doing that because “Rank 7 and 10 are the most popular”.
I understand what you’re getting at. For example before if a pilot played for 3 hours; 1 hour pvp, 1 hour pve, and 1 hour OS he would only have the opportunity to get crafting materials during 1/3 of his playing time. Now you can receive them 100% of the time no matter the game mode given correct ship selection.
That’s right
Now, please get back from wishful thinking and let’s move to real situation. T5 - yesterday. No game for 42 minutes. I know, I’m unlucky and it wasn’t in prime time of Russian community. Switching to PvE. No game for 27 minutes. Total waiting time 69 minutes. Resources gained total- 0. Ok, let’s do the dailies. Total time 32 minutes. Resources gained: 6 monocrystals, few blueprints, some ores, few million credits. Total time in game: 2 hours. PvP Battles: 0, PvE battles: 0. Problem with so centralized population is that rule 1:1:1 just doesn’t work. For some reason I have wobble issues on Russian servers, even with ping at 70ms. I diagnosed it with some packet loss at one of the hubs which is a border routing point between Russian network and EU one. I got a nice answer to avoid Russian prime time to avoid battles on RU servers. Well, the problem now is that in T5 there are hardly any battles outside of that time.
So can we actually get back the average drop rates/time in open space, please?
PS. And it would be awesome if actually transports in Ellydium would drop ship components 
That’s exactly what I’m trying to explain. Considering the possibility to find those rare stuff in loot after battles, in different game mods, and the ability to get them in OS as well, the full amount of ores in the game became bigger, than before the patch 1.3.4. That’s our ingame statistics. And that’s why OS wasn’t buffed and required number for making plates was increased. The estimated time for building destroyer should not be changed, if you’re using all possible ways to gather materials.
Of course the amount of ores didn’t change much. Previously you could get all neo and berry in about 80 hours of gameplay. That’s 10 days of 8 hours of hard grind to get those 20 neo plates and 32 bery. Or 80 days with 1 hour per day. Now you can get at most 9 beryllium/impure neodium per day if you have premium license, DLCs and 20 consecutive wins with only one rank of ships. So you have to grind for 2 months. That’s half a year of mindless grind for 3 ships. No other MMO game have such a grind. Oh, and that’s for paying players. For casual player without license we are talking twice that. A year of mindless grind to get 3 ships. Don’t you see guys that’s just boring?
So yes - total number of ores went up, but I cannot make a neodium plate from even 1000 osmium ores.
That’s right
What about new post with this particular suggestion?
Flawed/false logic doesn’t bring anyone to the desired goal.
Or do you say to a footballer to play baseball, because it’s better payed? Not really or? He chosed his job basing on desire/skill.
What you do with OS is a nerf. While not direct, but indirect.