destructor is OP

Ok so playing sec con, i found that it is impossible to take a beacon while someone is shooting the beacon with the destructor. the reason this is stupid is that if you’re in interceptors and there’s 1 guard frigate just sitting at the beacon, you can’t take it. 

 

I suggest that the destructor’s explosion radius be reduced to 400. 

You only just realised? Seriously?

 

No, it is not OP, because of the reduced damage

idc about damage. it’s op cuz of explosion radius.

I think that the developers are already working on an update for this, as it was mentioned in the 1.0.17 patch discussion.

I think the destructor AoE range should be 500 meters. It gives a 250 meter breathing room in which to capture. The destructor should get a bonus to destroying drones and stationary objects. This is just my opinion though.

I find that the destructor is a wonderful way to deal with drone poopers.

idc about damage. it’s op cuz of explosion radius.

 

It isn’t op. It was op when it’s AoE was 1400m.

The AoE is fine, stop calling things op just because you don’t know how to counter them or they make something hard for you to do.

It isn’t op. It was op when it’s AoE was 1400m.

The AoE is fine, stop calling things op just because you don’t know how to counter them or they make something hard for you to do.

c’mon it’s artic

Removed by Author 

It isn’t op. It was op when it’s AoE was 1400m.

The AoE is fine, stop calling things op just because you don’t know how to counter them or they make something hard for you to do.

It’s pretty OP, man. You get about 100m of room to capture in, and if that guard has a long range destructor build, then there’s two possible situations.

 

You can try to cap by staying completely still in your fighter or interceptor (because it’s nearly impossible with a frigate hitbox) between 650ish m and 750 m away from the beacon (side note, good luck doing that in high ping), hoping all that there are no purple Waki AEs with a plasma fit coming for you, no other enemy ships alive that know what a beacon is and have the ability to shoot at perfectly immobile targets, and that the guard doesn’t realize that they can shoot at the cover you’re right next to in order to stop you from capping.

 

Or, you can try to kill the guard. In which case, you get about 30 seconds of freedom in beacon hunt or domination, assuming there’s only one destructor guard. Or, you get (hopefully) forever in capture the beacons. But if that guard is in a frigball, good luck breaking it.

 

This isn’t “hard to counter”. This is “if there’s more than one of them, completely impossible to counter”. Thankfully no one takes the dang thing to beacon modes because… I dunno. I was about to say “boring”, but that doesn’t make sense given the current tackler meta. Whatever.

Working as intended. Interceptors should not be able to solo a frigate, or carry the game, or fight for objectives.

 

Didn’t you listen to the people in the complaining discussion?

c’mon it’s artic

I suggest to nerf ArcTic’s ability to spam trash topics. He get shoted by something and we have 3 new topics.

Especially if the solutions are so simple, kill the guard, it deals no damage, otherwise cap another beacon.

I suggest you kill the guy with the destructor, then capture the beacon.

I second, and offer another option.

 

Play T3, where SC is better.

I second, and offer another option.

 

Play T3, where SC is better.

SC yes, but the players…

Especially if the solutions are so simple, kill the guard, it deals no damage, otherwise cap another beacon.

Yeah, IF the team is not around him, IF your ship can deal with the guard, IF there is another beacon to cap, IF the other beacon to cap is far enough so a guard positioned in between both beacons can’t hit both no matter what with long range setup.

 

Other than that, you are pretty much in a disadvantage, since the guard’s team will cap the beacon, and you can’t counter that till you kill the team AND the guard. By that time you either lost the beacon in beacon hunt, or the team has respawned again in domination.

 

Considering Destructor is only available in T4 and T5, and by default there are only small games… well, when the games are bigger and there will be more destructor guards, beacon games are going to be fun…

You don’t have to kill him, just move your own guard between the beacon and him. Works everytime.

The problem is when you have 3 recons and it’s vs a guard frigate. that just don’t work. 

 

There was no room to cap the beacon. i tried. the explosion radius was at least 750. i went 700 away from it and still couldn’t cap it and no1 was shooting me. 

The problem is when you have 3 recons and it’s vs a guard frigate. that just don’t work. lol

lol. do you even parasitic…

The problem is when you have 3 recons and it’s vs a guard frigate. that just don’t work. 

 

There was no room to cap the beacon. i tried. the explosion radius was at least 750. i went 700 away from it and still couldn’t cap it and no1 was shooting me. 

 

it isn’t an explosion radius, it is an AoE.

Now that that is out of the way, the AoE is 700m. If a destructor guard shoots at the beacon, you can cap it if you say about 700m from the beacon. The most likely reason you couldn’t cap the beacon is that the guard shot you instead of the beacon a couple times, and the residual effect kept keeping you from capping.

 

Destructors are not op. If you can’t cap the beacon the destructor guard is shooting, go for a different beacon, or kill the guard.