Destroyers - restrict them to PvE and Open Space

45 minutes ago, HBZK100 said:

A more logical fix would be to fix matchmaking itself. When there is one destroyer on one team, MM needs to make sure the opposite team has a player with a destroyer. Or if that isn’t possible, lock out destroyers until a person with a destroyer in their ship list comes out on the opposite end of the team.

Current MM already doing pretty much that, it only has a tolerance of +/- 1 Destroyer on opposite sides, and in normal games 1 Destroyer is hardly a difference

1 hour ago, xKostyan said:

Current MM already doing pretty much that, it only has a tolerance of +/- 1 Destroyer on opposite sides, and in normal games 1 Destroyer is hardly a difference

Problem is most dessie pilots are stupid and don’t realise how MM works, and that if they choose not to fly their dessie  (which they often do) then they are not counter-balancing the other team’s destroyers. This can lead to situation with three destroyers on one team and none on the other - I’ve seen it happen. Since it takes focus fire from 3-4 normal ships to kill a destroyer, this leads to situations where a team is severely hampered and gets wiped out.

This is why I have previously advocated that since destroyers are not normal ships, a pilot should be locked to it in order to balance properly. This could also be used in combat recon, for example the destroyers on the team are automatically chosen as captain, as a sort of flagship that is hard to kill.

/rant

(it’s pointless anyway, too many people would be unhappy if they were nerfed or restricted, so devs never will)

12 minutes ago, millanbel said:

Problem is most dessie pilots are stupid and don’t realise how MM works, and that if they choose not to fly their dessie  (which they often do) then they are not counter-balancing the other team’s destroyers. This can lead to situation with three destroyers on one team and none on the other - I’ve seen it happen. Since it takes focus fire from 3-4 normal ships to kill a destroyer, this leads to situations where a team is severely hampered and gets wiped out.

This is why I have previously advocated that since destroyers are not normal ships, a pilot should be locked to it in order to balance properly. This could also be used in combat recon, for example the destroyers on the team are automatically chosen as captain, as a sort of flagship that is hard to kill.

That can go to any ship class in random pvp it is nothing exclusive to desstroyers, should we start balancing by amount of snipers, engineers, gunships or ecms in slots too?

Devs are the ones that started it by balancing 1-2 in lineout as you said… So they obviously think destros are not normal ships, and they are quite right… Same goes for the long respawn timer. Why not go the extra mile and add further restrictions that would improve balance?

Oh so when devs dont do what “community” asks for it is bad move, but when they do it is even worse?

When they do it halfheartedly yes. And I don’t remember anyone offering this particular suggestion, just that destroyers have a negative influence on game balance and something needs to be done.

Anyhow like I said there’s no point me complaining since so many of the “community” love flying space whales with massive tank where it is very easy to aim. I feel alone in finding it a shame that SC is becoming fractured space in order to gain more audience.

1 hour ago, millanbel said:

When they do it halfheartedly yes. And I don’t remember anyone offering this particular suggestion, just that destroyers have a negative influence on game balance and something needs to be done.

Anyhow like I said there’s no point me complaining since so many of the “community” love flying space whales with massive tank where it is very easy to aim. I feel alone in finding it a shame that SC is becoming fractured space in order to gain more audience.

you really should get a fed dessy into a t5 vs a team with good gunship/command (not some xxxx 4km gauss that only racks up frags on Aces and then blame everyone else in his lost and how frigballs are op) and then tell us how easy that is. 

Specialised Spark/Mjolnir tear not fed Dessies apart like no tomorrow, and Black Dragon Mauler can suppress one and force him to hide with easy. People will always chose “heavy ship” they give an illusion of survivability, that is why we always had frig balls, that needed special handling if you wanted to win, nothing really changed.

 

Of Course there are games where you just roll in and melt faces, but I have just as many if not more in Gunships or ECMs or Just until recent changes in CovOps, or Commands, if anything due to mobility it is much easier to farm Aces in something like Gunship or ECM or Positron LRF

13 minutes ago, xKostyan said:

you really should get a fed dessy into a t5 vs a team with good gunship/command (not some xxxx 4km gauss that only racks up frags on Aces and then blame everyone else in his lost and how frigballs are op) and then tell us how easy that is. 

Specialised Spark/Mjolnir tear not fed Dessies apart like no tomorrow, and Black Dragon Mauler can suppress one and force him to hide with easy. People will always chose “heavy ship” they give an illusion of survivability, that is why we always had frig balls, that needed special handling if you wanted to win, nothing really changed.

 

Of Course there are games where you just roll in and melt faces, but I have just as many if not more in Gunships or ECMs or Just until recent changes in CovOps, or Commands, if anything due to mobility it is much easier to farm Aces in something like Gunship or ECM or Positron LRF

All glory to the spark with bubble gun! :3

4 hours ago, millanbel said:

Problem is most dessie pilots are stupid and don’t realise how MM works, and that if they choose not to fly their dessie  (which they often do) then they are not counter-balancing the other team’s destroyers.

Worst argument ever. 

Why would you be forced to fly a destroyer if you don’t want to?  

33 minutes ago, Swifter43021 said:

Worst argument ever. 

Why would you be forced to fly a destroyer if you don’t want to?  

Because it is a special ship with incredible tank. If you don’t want to fly it then don’t equip it.

1 hour ago, xKostyan said:

you really should get a fed dessy into a t5 vs a team with good gunship/command (not some xxxx 4km gauss that only racks up frags on Aces and then blame everyone else in his lost and how frigballs are op) and then tell us how easy that is. 

Specialised Spark/Mjolnir tear not fed Dessies apart like no tomorrow, and Black Dragon Mauler can suppress one and force him to hide with easy. People will always chose “heavy ship” they give an illusion of survivability, that is why we always had frig balls, that needed special handling if you wanted to win, nothing really changed.

 

Of Course there are games where you just roll in and melt faces, but I have just as many if not more in Gunships or ECMs or Just until recent changes in CovOps, or Commands, if anything due to mobility it is much easier to farm Aces in something like Gunship or ECM or Positron LRF

I’m biased in that I mostly fly T3 now so I focus on problems I see there. T5 has different problems that I won’t mention here in order to stay on topic. Of course a spark can melt a rank 11 destro. It can melt anything.

I have no problem with frigballs. As you say, they have always been a part of Star Conflict since Aces automatically go for tanky ships. Unfortunately the devs are encouraging this behaviour with destroyers, instead of pushing people towards faster-paced ships, thus “dumbing down” the game. SC was meant to be a space dogfighting game.

What I see in t3 is people using dessies as tanky mobile LRFs with special abilities. They stay behind the team, firing at 6k range and not at all using cover since they don’t need it. Of course aiming is a lot easier when you don’t have to dodge in and out of cover, so they do lots of damage.

 

Seems like the suppressor class is suppressing with suppressing fire. I would like to provide arguments why more hitpoints aren’t that op when you fly a big chunk of slow turning metal thats impossible to miss, but i’m tired of it telling it over and over again so ill just wait for everyone to have one on new years eve or so and to see this rather fake destro op rant end faster than it began.

Sorry but Destroyer can not do “lots” of dmg from 6k away, Mezon simply won’t hit anything due to the spread (only other frigates) coils are terrible in T3 and oriol can only hit afk from that range, their modules have furthers reach of 5k, they don’t even have Photon torpedos in t3, Even LRFs are more useful at those ranges. If they want to be a threat they will come to 2-3k ranges and that is where Coils and even Bubbles start to hit them. Star Conflict does not follow the mentality - everything should counter everything, that is not how this game works.

1 hour ago, millanbel said:

I have no problem with frigballs. As you say, they have always been a part of Star Conflict since Aces automatically go for tanky ships. Unfortunately the devs are encouraging this behaviour with destroyers, instead of pushing people towards faster-paced ships, thus “dumbing down” the game. SC was meant to be a space dogfighting game.

Dude you haev more than 10 000 games, and you fly In t3 which is extremely slow paced gameplay, where ships have hardly any capability to go into that “agile fast paced gameplay” and you don’t really fly something like a sai with 200 rotation and you mention how people arent pushed towards dogfighting gameplay? For what, so you can just farm Aces with your gauss? Don’t you think that is a bit hypocritical?

Charge weapon are more powerful than a dest weapon in t5^^ just like that guy I meet who was dealing 8~9k of dmg per shoot  with a positron in a mauler x)

1 minute ago, xKostyan said:

Sorry but Destroyer can not do “lots” of dmg from 6k away, Mezon simply won’t hit anything due to the spread (only other frigates) coils are terrible in T3 and oriol can only hit afk from that range, their modules have furthers reach of 5k, they don’t even have Photon torpedos in t3, Even LRFs are more useful at those ranges. If they want to be a threat they will come to 2-3k ranges and that is where Coils and even Bubbles start to hit them. Star Conflict does not follow the mentality - everything should counter everything, that is not how this game works.

Dude you haev more than 10 000 games, and you fly In t3 which is extremely slow paced gameplay, where ships have hardly any capability to go into that “agile fast paced gameplay” and you don’t really fly something like a sai with 200 rotation and you mention how people arent pushed towards dogfighting gameplay? For what, so you can just farm Aces with your gauss? Don’t you think that is a bit hypocritical?

Ok so I exaggerated with 6k. but my points still remain. I tried playing destroyer a few nights back, first game easy peasy got 10 kills, top of the scoreboard, didn’t die once. Without even sweating. If I tried out a completely new build on any other new ship I would die loads of times before getting to that level. That’s what I’m trying to say when I say it’s dumbing down Star Conflict. “Easy Mode” if you like.

 

Fed gauss tackler is a fast ship that requires good aiming. I’m often fighting around 2-3k with it since at higher ranges the aim reticule doesn’t work. I even dogfight with it sometimes. You may have noticed I never fly strafe gauss gunships firing at 4-5K as you see so often in t5… And I of course still go for objectives. You can always see me capturing beacons or planting bombs, not just hanging at the back waiting for my team to do it. And as for farming well I assume by t3 people have had enough time to learn the game. At least I’m not farming t2 with a gauss Kalah like DESU guys or whoever.

Also since I bought a new PC and can finally get more than 15 FPS, I have been flying a lot more ceptors and bubble wolf-M etc. Ask AdamWest if you don’t believe me, we have been flying a lot of cov ops together recently.

But there you go, you got what you wanted.  You made me talk about myself which I was trying to avoid. ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) In my previous posts I was trying to talk about the effects of destroyers on general gameplay, but as usual I end up talking to deaf people, as we say in French. So many dessie lovers here.

 

26 minutes ago, ORCA1911 said:

Seems like the suppressor class is suppressing with suppressing fire. I would like to provide arguments why more hitpoints aren’t that op when you fly a big chunk of slow turning metal thats impossible to miss, but i’m tired of it telling it over and over again so ill just wait for everyone to have one on new years eve or so and to see this rather fake destro op rant end faster than it began.

You miss the point. I don’t enjoy flying them, and I don’t enjoy fighting against them. I  don’t enjoy shooting at one single ship for half the match while it sits there aiming high-DPS weapons and modules easily. I don’t enjoy games that are one-sided because of different numbers of destroyers on each team (destroyers are good at killing destroyers so this always ends badly).

3 minutes ago, EndeavSTEEL said:

Charge weapon are more powerful than a dest weapon in t5^^ just like that guy I meet who was dealing 8~9k of dmg per shoot  with a positron in a mauler x)

Heh yeah posi mauler is fun in t5. I couldn’t fly it all the time but every now and then for a change ^^. It’s also one of the only rank 13 ships that’s still good compared to the rank 15 variant so good for farming for brokk

1 minute ago, millanbel said:

Heh yeah posi mauler is fun in t5. I couldn’t fly it all the time but every now and then for a change ^^. It’s also one of the only rank 13 ships that’s still good compared to the rank 15 variant so good for farming for brokk

My poor guard die in 10 sec facing this build so op and I like it xD

I’m surprised people are still arguing and discussing this ridiculous topic… ![:007j:](<fileStore.core_Emoticons>/emoticons/007j.png “:007j:”)

Where’s Doombot when you need someone to say NO

1 hour ago, millanbel said:

 And as for farming well I assume by t3 people have had enough time to learn the game. 

You do realise it take about 2 weeks of casual playing to get into T3, right? And as much as you think Destroyers are OP and stuff, and how you want fast paced gameplay, you still play in t3 and not t5 that have next to no destroyers in them. T3 is easy, period, yeah you can’t win every battle, but the gameplay is very easy regardless of Destroyers or not, and in general Relative power of desstroyers in T3 is pretty meh, comparing to what Feds can do In t4 and T5

6 hours ago, xKostyan said:

You do realise it take about 2 weeks of casual playing to get into T3, right? And as much as you think Destroyers are OP and stuff, and how you want fast paced gameplay, you still play in t3 and not t5 that have next to no destroyers in them. T3 is easy, period , yeah you can’t win every battle, but the gameplay is very easy regardless of Destroyers or not, and in general Relative power of desstroyers in T3 is pretty meh, comparing to what Feds can do In t4 and T5

I’m doing my daily mission for dessies in t3 'cause it’s easier and I can do it in max 2 games. However, I feel a bit embarrassed… 

oihy0.jpg

 

9 hours ago, millanbel said:

You miss the point. I don’t enjoy flying them, and I don’t enjoy fighting against them. I  don’t enjoy shooting at one single ship for half the match while it sits there aiming high-DPS weapons and modules easily. I don’t enjoy games that are one-sided because of different numbers of destroyers on each team (destroyers are good at killing destroyers so this always ends badly).

Just make one, fly it, see what it lacks, counter it with whatever you like to fly.