I am not that super great destroyer fan boy, actually I mostly fly them in Open Space because of the survivability. In regard to the proposed DLC and/or GS premium modules for the destroyers of the 3 standard factions:
On 19.7.2017 at 3:25 AM, evo888 said:
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-shield reinforcer
a turret-like device that automatically regenerates the shields of the ally with the least shields within range, on activation the device will provide the currently selected ally with a temporary shield, can only be activated when it has a target.
-plasmid projector
this device fires a slow moving anomaly which drains energy and shields from enemies, and gives energy and shields to allies.
-“tremor” minelayer drone
on activation, spawns a drone which will spawn mines around the map, drone cannot attack. …
#1 -shield reinforcer: this is a variant of the “Multiphase shield” active destroyer multipurpose module which increases shield resistances. I would go with resistances module not with more shield volume module. Would be cool to have a Premium Multiphase shield as DLC or for GS with enhanced parameters, should i_ncrease free synergy gain by 10% and doesn’t break._
#2 -plasmid projector: a nice variant of photon emitter/gravitational_lense. Should be really slow and should be vulnerable to fire (can be shot down) and should explode on contact. Should also be a weapon against other destroyers. Long cooldown, rather slow moving speed, high damage to big targets: in other words a Premium Unguided Heavy Destroyer Missile , should i_ncrease free synergy gain by 10% and doesn’t break._
#3 -“tremor” minelayer drone: I like that mixed. The Minelayer Drone should not automatically place mines across the battlefield. It would only be cool if one could select the area of the battlefield in which the drone should operate atuomatically (e.g. a path) from the map by left click, with auto respawn every 5 min or so. Or, alternately, it rather could weave mines around the (moving) destroyer. Mines should be hackable by Interceptor:ECM active module: System Hack, which converts mines in a radius to your side. Chance that it could be exploited to deny beacons, but on the other hand an interceptor ecm could hack them , convert them to own friendly mines and even destroy the destroyer that is sitting duck inside its own minefield, should i_ncrease free synergy gain by 10% and doesn’t break._
Your proposals triggered these ideas of mine:
In DLC and/or for GS I would rather buy a Premium Energy Router (=the destroyers special module). Its like a combination of (parts) of your ideas into the “G”-key special module “Energy router” that is faction-role specific and available in all destroyers of all ranks:
#A - Empire Premium Energy Router: Reroutes energy flow in ship systems. Allows to select between increasing max speed by 22% , weapon damage by 22% , or restoring 270pts of shield volume per second. On activation drains 100en energy pts. Passively restores hulls by 96 pts/s in a range of 3000m. Increases free synergy gain by 5%, doesn’t break (lowering repair costs).
#B - Federation Premium Energy Router: Reroutes energy flow in ship systems. Allows to select between increasing max speed by 33% , weapon damage by 14% , or restoring 270pts of shield volume per second. On activation drains 100en energy pts. Passively restores shields by 130 pts/s in a range of 3000m. Increases free synergy gain by 5%, doesn’t break (lowering repair costs).
#C - Jericho Premium Energy Router: Reroutes energy flow in ship systems. Allows to select between increasing max speed by 22% , weapon damage by 14% , or restoring 420pts of shield volume per second. On activation drains 100en energy pts. Passively restores energy by 110 pts/s in a range of 3000m. Increases free synergy gain by 5%, doesn’t break (lowering repair costs).