Yes - i am for more role play less damage output centered kill number farming…
please! orca, tell us that this is up for review!
yup -
* more role play and specialities (which inherently include vulnerabilities!) - less damage output rates and kill farming
* make it challenging again to win
* little longer time (on average) untill normal standard ships explode (go boom) - not the elly op ships tharga and taikin !!
2 hours ago, evo888 said:
please! orca, tell us that this is up for review!
It’s on the july list with others ”)
They like destroyers but they don’t like fight against destroyers.
43 minutes ago, aldermatias said:
"They like their destroyers…
The picture is more diverse, I guess.
I, for example, do not like to fly in a destroyer (in PvP/PvE that is) but I like to fight them. It is funny, challenging and a good feeling - if the team is o.k. and up for it!
On the other hand I really like the other extraordinary flight mechanics of the destroyers (in open space that is) - with free aim of main guns de-coupled from steering of the massive ship. I found that really innovative right from the start.
C’mon guys, i don’t hate destroyers, but sometimes they are “impossible”. Many times i got fights when enemy team have 3 or more destroyers, of course i lose (99% of times).