destroyers need a new module

Yes - i am for more role play less damage output centered kill number farming…

please! orca, tell us that this is up for review!

yup -

* more role play and specialities (which inherently include vulnerabilities!)  - less damage output rates and kill farming

* make it challenging again to win

* little longer time (on average) untill normal standard ships explode (go boom) - not the elly op ships tharga and taikin !!

2 hours ago, evo888 said:

please! orca, tell us that this is up for review!

It’s on the july list with others ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

They like destroyers but they don’t like fight against destroyers.

43 minutes ago, aldermatias said:

"They like their destroyers…

The picture is more diverse, I guess.

I, for example, do not like to fly in a destroyer (in PvP/PvE that is) but I like to fight them. It is funny, challenging and a good feeling - if the  team is o.k. and up for it!

On the other hand I really like the other extraordinary flight mechanics of the destroyers (in open space that is) - with free aim of main guns de-coupled from steering of the massive ship.  I found that really innovative right from the start.

C’mon guys, i don’t hate destroyers, but sometimes they are “impossible”. Many times i got fights when enemy team have 3 or more destroyers, of course i lose (99% of times).