This has been flying around my head for quite a while, and I just needed to put this down.
Okay, what if Star Conflict allowed you to create your own ships? Using an in-game or third-party or extension add-on (please, don’t make us pay for it), this would be the singularly most awesome thing added to Star Conflict.
So, it could be downloaded from, say, Steam, or the actual site. Take your pick. Anyway, so when you open up the program, you’ll be faced with a blank canvas, and a bunch of options. These options could be as listed:
- Race - Designates which race in which the ship will be available for purchase.
- Type - What type of ship is it? Inty, Fighter or Frigate?
- Class - Pick from the 9 classes. Cov Ops, Recon, ECM, Tackler, Gunship, Command, Engineer, Guard or Long Range.
- Tier - Self-explanatory
- Rank - Self-explanatory
Note that Tier and Rank apply restrictions to the created ship on all available modules, weapons and missiles.
The building is the fun part. You can choose from a variety of presets, including the current ships you can buy, or start from scratch. Obviously there’s a lot of parts like fins, chassis, spokes, etc, and then there’s paint schemes and decals you can apply with mirroring, maybe even neon highlights that glow for effect. You add your own gun placements, and the number you have is defined by the Class of your ship. Up to 2 for interceptors, 4 for fighters and frigates, and 6 for the LRF. You don’t have to give them that many, but you can if you want. Yo can also sacrifice gun placements for additional missile slots, and vice versa. Hit boxes for shields and hull, dead zones and hull and shield levels are automatically calculated, though the latter does have some user input.
Once your ship is built, you upload it to the Star Conflict servers, and you can use it in battles. On top of that, your ship becomes purchasable for GS, but it shows up in a custom list of ships if you want it to. Obviously, you can only buy custom ships of your current rank, tier and race, but you can purchase them directly: there are no prerequisites.