cloaks are hackable - engine trails

also, take a look at games of the past.

 

for example. people say WoW was ‘successful’… half the planet doesn’t even know what Guild Wars is… yet…

 

according to wiki, GW sold 6.5 million units, WoW sold 4.7, but uses a subscriber model so the figures are inaccurate. at last count it was some 7 million subscribers (but how many F2P?), which GW doesn’t have, it was retail only.

 

which shows that people are more than willing to pay for a product when there is enough value present.

 

GW2 went F2P, and it will never achieve the status that GW1 did… (currently 3 million units) why? because they messed up going for the third-person approach like WoW…

 

every hardcore GW1 player i know of quit during the 600/perma nerf (half the game population left as well), and vowed to boycott GW2 for that and the complete WoW-ification.

 

even though everyone said they didn’t want a 3D FPS-MMORPG… they failed to listen… and failed hardcore…

 

not to mention the dumbing down of the classes to a button-mashing contest.

 

and dude, i had GWAMM in GW1… that was a huge investment that ic ould have taken to GW2 with me… but i refuse to play that garbage.

 

a really funny example though is that of diablo3, yea i bought it too… one of the biggest piles of dung i have ever bought. game completely unplayable, hacked, items being duplicated, godmode. roflmao…

 

yea, i abused it for a few days before fixes, but imagine how many people got rich by selling duped items on RMAH, using bots to farm in god-mode… haha :smiley: basically inflating all of the items prices for everyone else due to the high influx of gold into the economy.

also, take a look at games of the past.

 

for example. people say WoW was ‘successful’… half the planet doesn’t even know what Guild Wars is… yet…

 

according to wiki, GW sold 6.5 million units, WoW sold 4.7, but uses a subscriber model so the figures are inaccurate. at last count it was some 7 million subscribers (but how many F2P?), which GW doesn’t have, it was retail only.

WoW has had over 11 million players from what I heard, but been dieing lately.

I tried their demo for 5 mins then I called *what a crap game* and left, because I can play that kind of xxxx games for free instead of a monthly fee(Because WoW IS NOT F2P). 

WoW has had over 11 million players from what I heard, but been dieing lately.

 

well, a player can sub for 1 month, which is hardly a sale… a sale is like 50-60$ for a retail copy. they can also sub for a year which is like 120$. but a ‘subscriber’ coul also mean someone who created an account to ‘try’ the game and only has to log in once and log out… :\ heavily misleading.

 

I tried their demo for 5 mins then I called *what a crap game* and left, because I can play that kind of xxxx games for free instead of a monthly fee(Because WoW IS NOT F2P). 

 

oh they’re not F2P yet? i heard it was going F2P… so i assumed… this was like over a year ago…

 

oh maybe it’s just free-to-try from the looks of it, same as guild wars.

well, a player can sub for 1 month, which is hardly a sale… a sale is like 50-60$ for a retail copy. they can also sub for a year which is like 120$. but a ‘subscriber’ coul also mean someone who created an account to ‘try’ the game and only has to log in once and log out… :\ heavily misleading.

 

 

oh they’re not F2P yet? i heard it was going F2P… so i assumed… this was like over a year ago…

 

oh maybe it’s just free-to-try from the looks of it, same as guild wars.

Free to try up to level 20 IIRC, and with the great deal of: You must buy all the expansion packs if you want the full content!

Free to try up to level 20 IIRC, and with the great deal of: You must buy all the expansion packs if you want the full content!

 

welp, i dunno. hard to gauge subscriber numbers since they are so misleading. would need accurate data on # of months subbed in total, but i assume that is impossible to come by: company secrets.

 

and there still remains the exact definition of the word subscriber, whether it refers to an actual sub, or just a user account. when figures are reported, quarterly, annually, etc… too much to contemplate, not enough time.

 

i guess all i’m trying to illustrate is that the popular games are not always the most successful ones.

 

case in point: blizzard releases diablo 3, broken to oblivion, promises fixes, doesn’t deliver, hacks go unchecked for months, no patches.

 

refuses to take down RMAH, knowing it’s being abused… in fact, complicit in the behaviour…

 

failure of a game. fail network code too.

 

according to sales figures it’s one of the most popular games ever… problem is, nobody plays it… lmao… :slight_smile:

 

figures can be misleading and so can popular opinion.

 

oh and they’re being sued 3 ways i think… and being investigated for this RMAH business…

 

diablow 3, greatest game ever :\

 

anyways, way off topic here. lmao… commanders…

WoW peaked at 12 million subscribers but is on the decline now:

http://users.telenet.be/mmodata/Charts/Subs-1.png

The only subscription based MMORPG out there still growing is EVE Online after they aborted their short stint into cash shop land.

and on topic: commanders are fine the way they are :wink:

and on topic: commanders are fine the way they are :wink:

 

well something has to be done to prevent turtling. it’s killing games and pretty much losing customers…

 

personally… idc i will troll in front of their base all day getting kills… but my team usually doesn’t get the same idea.

 

or once you have 3-4 guys there, make an assault on the commander… nope… people rush in 1by1 into a mob of 10+ enemies…

 

if you make the commander less ‘god-like’, chances are people will play more strategically instead of turtling with 2/3rd of their team because the enemy commander can see them

 

actually, another big part of the reason is that you don’t get loyalty when you lose battles… as already stated, this needs a fix. rewards for losing (synergy especially) are too low as well…

 

it gives people reason to turtle.

 

also, pretty sure, efficiency is awarded for defending the captain and all the assists involved in a giant ball.

 

basically efficiency farming. as i already said somewhere else, too many points are being given for certain objectives to the point that people focus on nothing else and even lose games because of it.

 

i’m also pretty sure that more casual players don’t enjoy it either, since they get loyalty only in half their games, and their rate of progression is seriously hampered.

If you turtle you allow the enemy team to advance as a group and engineer gate half their team on top of your captain. pure turtle tactics are a certain way to lose.

well, a player can sub for 1 month, which is hardly a sale… a sale is like 50-60$ for a retail copy. they can also sub for a year which is like 120$. but a ‘subscriber’ coul also mean someone who created an account to ‘try’ the game and only has to log in once and log out… :\ heavily misleading.

No, it’s not misleading. 12 millions WoW players at its peak was as follow : 12 million players who at least bought the original game (WoW vanilla), and were actively paying a subscription. People playing a free trial are not counted in WoW’s subscribers (since they are not subscribers, i hope you can follow the logic here), and Blizzard is only reporting subscribers figures (and a subscriber need to buy the game to subscribe, i hope you can understand that too). 

 

As usual you talk about something you know nothing about, while this is one of the most obvious fact for everyone that has been on the internet talking about those matters during the last few years. 

 

The part about Diablo3 and dupes at the release of RMAH is absolutely laughable and just shows how again your opinion is unbelievably way off the facts. I don’t know how can someone be wrong on absolutely ALL the topics he’s trying to discuss, but there you go.

If you turtle you allow the enemy team to advance as a group and engineer gate half their team on top of your captain. pure turtle tactics are a certain way to lose.

 

i said 2/3 of the team will turtle.

 

if you try to advance, you have 30km to travel from your spawn, extending your lines. the enemy then has the opportunity to kill you as you overextend, you’ve wasted a bunch of time and units.

 

basically the game mode comes down to 3 minutes of flying and 1 minute of shooting at that point.

 

No, it’s not misleading. 12 millions WoW players at its peak was as follow

 

OFF TOPIC:

 

gw1 is also misleading. it stood at 6 million 2009, 6.5 in 2010. the wow stats are updated more often. it’s probably at 7.5+ million units sold now.

 

wow was under 7 million for the first 2 years, under 7 million now. over 7 for 6 years. the curve wasn’t equal, with less of a steep curve above 7, as it flattened out. only really peaking during a 2 year period. however, if you average it out approximately it might come out to ~8-9 million subscribers over an eight year period. in terms of revenue it’s a lot. but like i said, you still don’t know what they’re reporting, plus the whole issue with the asian payment model. you pay once, your sub might not run out for months, and the revenue is a lot lower. but approx 7-15 times higher than guild wars 1 you could say.

 

player population was 2-3 times higher. i wasn’t aware it had reached 11+ million though. kinda makes me wonder what the reason was for the sudden increase. in any case, i’m sure marketing had something to do with it, since guild wars 1 was still unheard of in many places until gw2 came out, which actually had a good deal of marketing. still failed due to it being a wow clone.

 

however, a large part of wow’s ‘success’ if you can call it that, was that it rode on the fame and fortune of warcraft/starcraft that came before it. which, quite honestly were also mediocre games, but the first of their kind back then, and they have a fanatical following. i also played star/warcraft originals. most people, i imagine, saw wow as an extension to warcraft.

 

so in effect, i stand corrected. i wasn’t aware it had reached that point. however, sales figures don’t always correlate to good games. imo the only distinction to be made is if you sold multiple millions or not. anything beyond that is debatable.

 

for example, cod/mw aren’t as good as people say they are… but they have a reputation and a following which comes from days way before cod/mw… since they use a modified quake 3 engine and cod was originally developed by ID software… the fame came from the engine, not for the game itself…

 

The part about Diablo3 and dupes at the release of RMAH is absolutely laughable and just shows how again your opinion is unbelievably way off the facts. I don’t know how can someone be wrong on absolutely ALL the topics he’s trying to discuss, but there you go.

 

case in point - same company that made diablow 3 which subsequently died 3 months later (player population 5,000 LMAO), and is currently under investigation and litigation…

 

you must be… a blizzard employee… ?

 

btw, there wasn’t only 1 case… there were literally 4-5 cases of exploitable god-modes that existed since launch, 2 separate dupes, multiple rmah hacks, unplayable lag, crazy inflated gear prices due to dupers buying items off the market for insane prices, obvious botters, exploits cleaning out inventory, etc, etc… it’s not even worth talking about… this issue has been pooped on just about everywhere on the internet. oh, commodity dupes… another one… it’s a freaking laundry list of legal issues basically because it was all tied to real money… and criminals used it as a means to profit… blizzard didn’t care since they took a cut from every sale… they were complicit in it basically… some of the dupe videos were up on youtube since launch for 6 months. 3 months after they were made aware, blizzard still didn’t fix the issue :\

It’s easier to fck up a game than it is to make it good.

 

WoW messed up ever since WOTLK, maybe even BC (30-40-50 were the most fun for me - some private server). Aion since the expansions over lvl 50 etc etc with others as well. The place they messed hardest is giving players an insane level grind for low stat grow and items and then ‘bam! all you’ve done it’s useless!’ Lets pick on wow again: level 1 to 60 > relatively balanced (@200 hp at start, 5-6k at 60, wtf?), lvl 60 to 70 > exponential increase in stats. Every game doing exponential increases WILL mess it up without any ‘buts’. MASSIVE stat increases per expansion are unbalancing the games to a point of ‘i don’t even care anymore’.

 

CCP made it right to give ships specific roles and it’s true 1-2 day newbs can get kills on older players in the game, be that in indy player or a hardcore PvPer in the wrong ship or catch the mechanics of the economy fast if they already know stuff about business and in 3 months they can make 1 bil / month / char (yeah, 3 months to become a billionaire through self-built business model if done right). However it’s no secret that the game is HARDCORE if you want to play it to it’s fullest because just like IRL people regularly screw each other up for personal gain (it’s enough to watch the news irl to figure it out), so markets are manipulated by those who can, lies are thrown around in ‘nullsec politics’ and etc etc. In all that mess i have only a very small circle of people i really trust in eve, even after a long absence.

 

And it’s no secret that MOST games are being dumbed down HEAVILY :frowning:

The most affected is The Elder Scrolls: from Morrowind with reality and extensive skill / attribute picking / customization in mind to Oblivion with only half the former customization to Skyrim with health, magicka and stamina choices alone (and those half-illogical perks). The idea is they are trying to make the games accesible for anyone in a sort of ‘<game name> for dummies’.

 

So 2 of the most game-breaking factors in trend are:

  • dumbing down ‘for dummies’ (the more people buy it cuz they can play it the more money they make)

  • exponential expansions (example on wow again: lvls 1-60 normal increases, 60-61 = godmode in a level compared to the previous one and goes like it up to 70, then 71 is the same story again etc)

 

If i were to apply the above to SCon, here’s the most wrong thing: MASSIVE stat changes for balances (the exponential expansion effect). It’s not how it’s done, you balance with very low stat changes until it reaches the even playing field, like 2-3-5% regularly, not 30-50-75% or so per patch like it happens now. Let’s hope the ‘dumbing down’ won’t happen (didn’t see traces of it yet).

 

And the problem about the on-topic combat recon is still player decisions. If the enemy is a turtle with an ecm capt, outsmart them and let their patience run out. They WILL INEVITABLY have dummies coming for your captain which you can wreck for the kill ratio advantage. Adapting to the situation is more important than trying the same failing tactic over and over and over again. Doesn’t work once? STOP! Think, change the plan, tell your team about it and tell them to translate if necessary.

And it’s no secret that MOST games are being dumbed down HEAVILY :frowning:

The most affected is The Elder Scrolls: from Morrowind with reality and extensive skill / attribute picking / customization in mind to Oblivion with only half the former customization to Skyrim with health, magicka and stamina choices alone (and those half-illogical perks). The idea is they are trying to make the games accesible for anyone in a sort of ‘<game name> for dummies’.

 

it’s a bit deeper than that… every industry is becoming more like a mcdonald’s franchise. movies, even books…

 

ie: movies… they’re all created to a template now, released in multiple installments, not unlike a franchise. each installment is filmed within a year or less, not unlike the video gaming industry recently. the plot is thin or non-existent. the actors announce to the audience precisely what their actions will be 15 minutes from that point in time…

 

“it’s a machine… to make a money… slave driver… the table is turned… catch a fire… bout to get burned” - bob marley

 

So 2 of the most game-breaking factors in trend are:

  • dumbing down ‘for dummies’ (the more people buy it cuz they can play it the more money they make)

  • exponential expansions (example on wow again: lvls 1-60 normal increases, 60-61 = godmode in a level compared to the previous one and goes like it up to 70, then 71 is the same story again etc)

 

pretty much, but people get bored of easy buttons fast… that’s ok for a franchise game that sells you the new copy next year, promising to fix the problem and never does… but for a game that sees no new iterations, that’s probably a generally bad idea.

 

And the problem about the on-topic combat recon is still player decisions. If the enemy is a turtle with an ecm capt, outsmart them and let their patience run out. They WILL INEVITABLY have dummies coming for your captain which you can wreck for the kill ratio advantage. Adapting to the situation is more important than trying the same failing tactic over and over and over again. Doesn’t work once? STOP! Think, change the plan, tell your team about it and tell them to translate if necessary.

 

unfortunately. most people dont think this way… they just get frustrated that they have to travel 20-30km, only to have to fight a pack of 10-15 ships with the support of only 5 :\ and other people are content sitting there for the entire 10 minutes just for the win… because losses award no loyalty, and pathetic rewards :\ so people become risk-averse…

 

and this whole mentality of ‘oh you can take down a captain with 5 units’ sure you can, i can think of many ways with just inties, or even a tackler or assaults. the problem is that if the enemy is smart, then can come out to meet you 5km before you reach the captain, using ecm and guards to disable your ships and killing you before you get within 3km… i mean… who are we kidding… it’s a wall of 10-15 ships vs 5…

 

best success i get is trolling front of the enemy base, like i said, scouting their position, drawing units out long enough to create an opening… it gets pretty boring though…

 

what i’m saying is, the efficiency and rewards need to be reworked to prevent balling around the commander. or so an not to provide as great an incentive to ball around him. and slightly more rewards and some loyalty for losses, to encourage more players to play the game longer. because if they see they are no progressing, they will quit…

 

but i also think the commander’s visibility should at least be reduced. at least be able to see all units on the map, except cloaked units, which you can only see within 10-12km. that is enough to provide the commander with advanced warning (plus, you can see units flanking you before they activate their cloak). that’s more than 20 seconds travel time for a covert. it is also a sufficient window to provide enough of an element of surprise so that cloaks are not worthless. assuming you can travel ~10km under camo on a covert in most scenarios (not perfect). that would put you ~20km away from the captain during activation (again not perfect). so you can’t do a wide flank to the rear, but can still make use of your cloak to some effect. plus, your afterburners are still visible in order to cover those distances.

 

personally, i don’t think commanders should be able to see LRFs sniping them either. that should be up to your recons/inties who keeps eyes on a surrounding 15km radius or so. if you want them to see LRFs, 12km range to see cloaked units. if not, 10km should be fine. but you can probably make it up to 15km.

 

in fact, 12km might be balanced. it means a 24km diameter. so if the commander moves out a bit, they can get better vision on cloaked units. if they stay back too far, they might not have enough warning. again, to travel that final 10km before firing range would take a covert 20 secs, and a tackler 8km in 20secs. still, kind of high… 15 secs would be preferable, because in 20 seconds you can literally check the map, sip some coffee and read the paper… or… it might be fine… just to be certain in case you have to pick your bum, and to provide an extra 3-4 seconds breathing room. anyways, it can be tweaked.

WoW messed up ever since WOTLK, maybe even BC (30-40-50 were the most fun for me - some private server). Aion since the expansions over lvl 50 etc etc with others as well. The place they messed hardest is giving players an insane level grind for low stat grow and items and then ‘bam! all you’ve done it’s useless!’ Lets pick on wow again: level 1 to 60 > relatively balanced (@200 hp at start, 5-6k at 60, wtf?), lvl 60 to 70 > exponential increase in stats. Every game doing exponential increases WILL mess it up without any ‘buts’. MASSIVE stat increases per expansion are unbalancing the games to a point of ‘i don’t even care anymore’.

WoW screwed up ever since WotLK. Bringing back Naxxramas was the beginning of their downfall as it was clear they were running out of ideas. And the pattern is still going. Cataclysm brought flying onto the “newbie areas”, meaning the low levelled players suddenly got curbstomped just for being there, never mind the fact that they’re completely helpless against those guys. And their latest… “content”, shall we call it that? Pandas?.. Come on… The exponential stat rise after level 60 is so the raiders don’t level up to max and immediately do new content raids. Hell, I used to PvP a LOT in LK/Cata. I saw the difference in stats between my arena purples and regular quest greens… I only kept my gear for about 1-2 levels before I was forced to replace it due to stats.

Aion is the same, only more grind is involved. Lack of content creativity doesn’t attract the western world and grinding isn’t something we like. Even when it was on their official site, I saw bots EVERYWHERE. Same thing applies to lowbies, they often get curbstomped because Elyos/Asmodian incursions happened in the lvl20-30 areas. It’s not fun to be struck down by full yellow geared folks when you’re that low.

 

CCP made it right to give ships specific roles and it’s true 1-2 day newbs can get kills on older players in the game, be that in indy player or a hardcore PvPer in the wrong ship or catch the mechanics of the economy fast if they already know stuff about business and in 3 months they can make 1 bil / month / char (yeah, 3 months to become a billionaire through self-built business model if done right). However it’s no secret that the game is HARDCORE if you want to play it to it’s fullest because just like IRL people regularly screw each other up for personal gain (it’s enough to watch the news irl to figure it out), so markets are manipulated by those who can, lies are thrown around in ‘nullsec politics’ and etc etc. In all that mess i have only a very small circle of people i really trust in eve, even after a long absence.

You don’t even need 2 days. Just grab a Rifter with Meta 0 and head on to low-sec. A thrasher or Cormorant is a deadly weapon in rookie pilots’ hands, as well. And so are the new Destroyers, though those require a more seasoned pilot to take full advantage of.

1bill/month? I used to get that every 3-4 days. In-game markets are always being manipulated and null-sec politics are always an entertaining point of interest to even those that don’t play.

 

And it’s no secret that MOST games are being dumbed down HEAVILY :frowning:

The most affected is The Elder Scrolls: from Morrowind with reality and extensive skill / attribute picking / customization in mind to Oblivion with only half the former customization to Skyrim with health, magicka and stamina choices alone (and those half-illogical perks). The idea is they are trying to make the games accesible for anyone in a sort of ‘<game name> for dummies’.

Games are being dumbed down because the average IQ of the playing communities is dwindling. TES is very complex, but straightforward if you pick 1-3 trees to level. WoW went the exact opposite direction. You have 50 skills to use. But to be effective in anything, you only need 2. You: “Well, wtf are the other 48 for!?” Blizzard: “… huh… LOOK, NEW CONTENT! SHINY!!”

Unfortunately, SC is also suffering from the “dumbed down syndrome”. Recent Missile changes are proof of it.

 

If i were to apply the above to SCon, here’s the most wrong thing: MASSIVE stat changes for balances (the exponential expansion effect). It’s not how it’s done, you balance with very low stat changes until it reaches the even playing field, like 2-3-5% regularly, not 30-50-75% or so per patch like it happens now. Let’s hope the ‘dumbing down’ won’t happen (didn’t see traces of it yet).

To be fair, the most game-breaking thing in SC is allowing higher Tiered ships into lower Tier matches. It’s EXACTLY like finding a lvl90 WoW player ganking lowbies everywhere. Because they can’t kill for xxxx in their own Tier, means the lowbies have to work thrice as hard to bring them down.

 

And the problem about the on-topic combat recon is still player decisions. If the enemy is a turtle with an ecm capt, outsmart them and let their patience run out. They WILL INEVITABLY have dummies coming for your captain which you can wreck for the kill ratio advantage. Adapting to the situation is more important than trying the same failing tactic over and over and over again. Doesn’t work once? STOP! Think, change the plan, tell your team about it and tell them to translate if necessary.

However, turtling still has the disadvantage that enemy Engies can get too close to your team and allow their reps to be applied WHILE they’re attacking your captain. The best tactic is still to have the defence group in the front lines, the Engies helping both the captain AND the attacking forces.

WoW screwed up ever since WotLK. Bringing back Naxxramas was the beginning of their downfall as it was clear they were running out of ideas. And the pattern is still going. Cataclysm brought flying onto the “newbie areas”, meaning the low levelled players suddenly got curbstomped just for being there, never mind the fact that they’re completely helpless against those guys. And their latest… “content”, shall we call it that? Pandas?.. Come on… The exponential stat rise after level 60 is so the raiders don’t level up to max and immediately do new content raids. Hell, I used to PvP a LOT in LK/Cata. I saw the difference in stats between my arena purples and regular quest greens… I only kept my gear for about 1-2 levels before I was forced to replace it due to stats.

Aion is the same, only more grind is involved. Lack of content creativity doesn’t attract the western world and grinding isn’t something we like. Even when it was on their official site, I saw bots EVERYWHERE. Same thing applies to lowbies, they often get curbstomped because Elyos/Asmodian incursions happened in the lvl20-30 areas. It’s not fun to be struck down by full yellow geared folks when you’re that low. > exactly my feelings with both

 

You don’t even need 2 days. Just grab a Rifter with Meta 0 and head on to low-sec. A thrasher or Cormorant is a deadly weapon in rookie pilots’ hands, as well. And so are the new Destroyers, though those require a more seasoned pilot to take full advantage of.

1bill/month? I used to get that every 3-4 days. In-game markets are always being manipulated and null-sec politics are always an entertaining point of interest to even those that don’t play.

> yep, was just trying not to get overboard with the pvp, day 0 works indeed as well; as for 1 bil for 3-4 days, yes you can do that actively (if i did it actively and added my passive income to the list i could get 1.5-2 bil in that time), i was making several bil a month by being afk most of the time (if i were more active and not bored by repetitive actions i could break over 10 bil), created myself a steady passive income, however it’s hard to plex 4 accounts without getting bored, plex being the most manipulated market item (so boredom made me go on a long pause since 2012’s end months)

 

Games are being dumbed down because the average IQ of the playing communities is dwindling. TES is very complex, but straightforward if you pick 1-3 trees to level. WoW went the exact opposite direction. You have 50 skills to use. But to be effective in anything, you only need 2. You: “Well, wtf are the other 48 for!?” Blizzard: “… huh… LOOK, NEW CONTENT! SHINY!!” > exactly…

Unfortunately, SC is also suffering from the “dumbed down syndrome”. Recent Missile changes are proof of it. > OH NOOO, you’re right!!! WTF!!  x(

 

To be fair, the most game-breaking thing in SC is allowing higher Tiered ships into lower Tier matches. It’s EXACTLY like finding a lvl90 WoW player ganking lowbies everywhere. Because they can’t kill for xxxx in their own Tier, means the lowbies have to work thrice as hard to bring them down. > i wasn’t playing when tiers were still separated, but figured right out of the n00b’s starting week it’s awful

 

However, turtling still has the disadvantage that enemy Engies can get too close to your team and allow their reps to be applied WHILE they’re attacking your captain. The best tactic is still to have the defence group in the front lines, the Engies helping both the captain AND the attacking forces. > legit tactic, but needs proper communication because they will focus the engi

However, turtling still has the disadvantage that enemy Engies can get too close to your team and allow their reps to be applied WHILE they’re attacking your captain. The best tactic is still to have the defence group in the front lines, the Engies helping both the captain AND the attacking forces.

 

problem with this approach is that if the assault fails, then it’s the end of the line for the one who extended… because the enemy will be spawning on top of your captain by that point lol…

 

if you push them through their spawn, and half the team dies, their reinforcement will spawn at your back, while yours will spawn all the way in your base. good luck :slight_smile:

problem with this approach is that if the assault fails, then it’s the end of the line for the one who extended… because the enemy will be spawning on top of your captain by that point lol…

 

if you push them through their spawn, and half the team dies, their reinforcement will spawn at your back, while yours will spawn all the way in your base. good luck :slight_smile:

Engineers just need to stay beinhd rocks in the front lines, always near their Captain and a guard or two. This does provide a brick-walled defence in the front lines. However… If a single one of those Frigates dies… You are extremely gimped and facing some hardships because those Frigates can’t get back to that front line very quickly. However, having the Engineers in the front lines provides an assembly point for incursions and, possibly, taking out the Captain. Being omnipresent won’t help their Captain if he’s constantly being barraged by enemy Frigate fire. He’ll be too busy watching his own back to notice the Ceptor squad that crept up behind him.

He’ll be too busy watching his own back to notice the Ceptor squad that crept up behind him.

 

worst captain evar :smiley: we used to have to (in fact you still do) track 4-8 targets at once with no radar, using only our ears and our eyes in oldschool FPS games… having all targets on your map is child’s play.

 

this ability to track targets in FPS games based on the sounds they make, weapon/ammo pickups etc wasn’t considered supernatural… in fact, it was considered to be a normal required aspect of gameplay :\

 

these days you have all sorts of radars, spy drones, nuclear missiles, noxious incendiary flatulence bombs… etc… everything possible to lower the skill cap.

 

oh yea, BLR has a legit wallhack called HRV :\

i said 2/3 of the team will turtle.

 

if you try to advance, you have 30km to travel from your spawn, extending your lines. the enemy then has the opportunity to kill you as you overextend, you’ve wasted a bunch of time and units.

 

basically the game mode comes down to 3 minutes of flying and 1 minute of shooting at that point.

 

 

OFF TOPIC:

 

gw1 is also misleading. it stood at 6 million 2009, 6.5 in 2010. the wow stats are updated more often. it’s probably at 7.5+ million units sold now.

 

wow was under 7 million for the first 2 years, under 7 million now. over 7 for 6 years. the curve wasn’t equal, with less of a steep curve above 7, as it flattened out. only really peaking during a 2 year period. however, if you average it out approximately it might come out to ~8-9 million subscribers over an eight year period. in terms of revenue it’s a lot. but like i said, you still don’t know what they’re reporting, plus the whole issue with the asian payment model. you pay once, your sub might not run out for months, and the revenue is a lot lower. but approx 7-15 times higher than guild wars 1 you could say.

 

player population was 2-3 times higher. i wasn’t aware it had reached 11+ million though. kinda makes me wonder what the reason was for the sudden increase. in any case, i’m sure marketing had something to do with it, since guild wars 1 was still unheard of in many places until gw2 came out, which actually had a good deal of marketing. still failed due to it being a wow clone.

 

however, a large part of wow’s ‘success’ if you can call it that, was that it rode on the fame and fortune of warcraft/starcraft that came before it. which, quite honestly were also mediocre games, but the first of their kind back then, and they have a fanatical following. i also played star/warcraft originals. most people, i imagine, saw wow as an extension to warcraft.

 

so in effect, i stand corrected. i wasn’t aware it had reached that point. however, sales figures don’t always correlate to good games. imo the only distinction to be made is if you sold multiple millions or not. anything beyond that is debatable.

 

for example, cod/mw aren’t as good as people say they are… but they have a reputation and a following which comes from days way before cod/mw… since they use a modified quake 3 engine and cod was originally developed by ID software… the fame came from the engine, not for the game itself…

 

 

case in point - same company that made diablow 3 which subsequently died 3 months later (player population 5,000 LMAO), and is currently under investigation and litigation…

 

you must be… a blizzard employee… ?

 

btw, there wasn’t only 1 case… there were literally 4-5 cases of exploitable god-modes that existed since launch, 2 separate dupes, multiple rmah hacks, unplayable lag, crazy inflated gear prices due to dupers buying items off the market for insane prices, obvious botters, exploits cleaning out inventory, etc, etc… it’s not even worth talking about… this issue has been pooped on just about everywhere on the internet. oh, commodity dupes… another one… it’s a freaking laundry list of legal issues basically because it was all tied to real money… and criminals used it as a means to profit… blizzard didn’t care since they took a cut from every sale… they were complicit in it basically… some of the dupe videos were up on youtube since launch for 6 months. 3 months after they were made aware, blizzard still didn’t fix the issue :\

Starcraft/Warcraft mediocre games… Seriously… Also stop comparing orange and apples, 12 millions concurrent subscribers means much more box sales than that;… With a turnover as low as 50% over the course of years, you can around double up the number of people who actually bought the game from the average number of players (around two times 10 millions or so, at the very least). So no, you can’t compare 7M GW1 box sales with the number of WoW’s current subscribers. You are right on the asian payment model though, it brings much less cash per subscriber than the traditional monthly payment that we have in occident (you pay the number of hours you play if i remember correctly, and its quite cheap compared to our prices).

 

On the Diablo3 topic, i had access to the dark side of it (mmowned premium account from a friend), and i can safely tell you that there was no real duping method that was massively used at the release of rmah. There was a questionnable video of koreans doing it, but it was either allegedly fake or hotfixed by Blizzard a few hours before it went public. You’re right on the botting side of things though, Blizzard are no magicians and there is not much more they can do about it than what they were already doing. 

On the Diablo3 topic, i had access to the dark side of it (mmowned premium account from a friend), and i can safely tell you that there was no real duping method that was massively used at the release of rmah. There was a questionnable video of koreans doing it, but it was either allegedly fake or hotfixed by Blizzard a few hours before it went public. You’re right on the botting side of things though, Blizzard are no magicians and there is not much more they can do about it than what they were already doing. 

 

that’s incorrect. we have multiple proofs of inferno mode duped items. screenshots of literally hundreds of items with identical stats.

 

and i was there when the dupe was reported… they didn’t patch it for 3 months… this was 6 months after it was on youtube. edit: actually, they did a small patch but someone found a workaround which took 3 months to patch.

 

i don’t want to go over this again… this is way in the past… and diablow 3 means nothing to me now, just like it means nothing for another 12 million who bought it.

 

as far as war/starcraft, they were rather mediocre… i had exponentially more fun playing command and conquer… or even dune 2 for that matter. or homeworld series, or xcom… in terms of strategy games. or syndicate… or civilization/colonization.

that’s incorrect. we have multiple proofs of inferno mode duped items. screenshots of literally hundreds of items with identical stats.

 

and i was there when the dupe was reported… they didn’t patch it for 3 months… this was 6 months after it was on youtube. edit: actually, they did a small patch but someone found a workaround which took 3 months to patch.

 

i don’t want to go over this again… this is way in the past… and diablow 3 means nothing to me now, just like it means nothing for another 12 million who bought it.

 

as far as war/starcraft, they were rather mediocre… i had exponentially more fun playing command and conquer… or even dune 2 for that matter. or homeworld series, or xcom… in terms of strategy games. or syndicate… or civilization/colonization.

What about supreme commander? ;) 

 

Anyway, I only laugh at diablo 3’s failure after it’s giant hype.