cloaks are hackable - engine trails

The Captain should always be an ECM, nowadays, they are incredibly resilient ships. Especially when surrounded by friendlies.

 

why always? because it’s broken?

 

why is it whenever i die, there is ALWAYS a ecm involved? why always? because: broken?

 

It makes sense the captain has 75% extra damage and can see everything in the map.

 

what? 75% extra damage? lmfao… broken…

 

and no, it doesn’t make sense to be able to see all of the enemy’s movements. it takes half the strategy out of the game. broken…

 

You still have absolutely no advantage over the other team because they get the same treatment.

 

not even about advantage… about the lame abusable things that come out of being able to see the entire map. as if someone thought a wallhack was a good idea. oh yea, they did, in blacklight retribution which was a complete and utter failure.

 

Just because you don’t know how to play in Combat Recon, doesn’t mean everyone else can’t. Stop thinking you’re the centre of the freaking universe and man up. Admit you’re wrong. Stop acting like a damned baby and just admit you don’t know enough about the game to even complain about anything, as you have so callously been doing.

 

keep those personal attacks coming… btw, regarding those ‘objectives’, i have more cap points per match than you… and 19 captain kills… compared to your 16… in 1/3rd as many games… and a higher win ratio… please continue about how i know nothing about the game… or how ‘kills’ mean nothing, it’s all about ‘objectives’…

 

You’re complaining about Recons jumping away? Those are the easiest to kill. ECM Captains are the hardest ones to kill.

 

no, you don’t get it… i suppose you never will… easiest to kill? lmfao… how do you suppose that will happen? warp to them? nopr: they will just warp to their team, who are 10km out from their location. basically you just wasted a bunch of time travelling 20km, then wasted your warp, and now have to travel another 10km to get to him, but now he’s surrounded by 5 teammates. then rinse+repeat… abusable…

 

i’m not complaining about enemy captains… i’m complaining about MYSELF… because i can abuse these to NO END… and it sucks… sorry… tbh, i haven’t even gotten started yet.

 

You can do this outside of Recon, as well. You just need to, yanno… actually LOOK at a certain area and observe engine glows and their trails.

 

yea, right through that asteroid over there… lmao… i’ve never facepalmed any harder…

why always? because it’s broken?

why is it whenever i die, there is ALWAYS a ecm involved? why always? because: broken?

 

what? 75% extra damage?

and no, it doesn’t make sense to be able to see all of the enemy’s movements. it takes half the strategy out of the game. broken…

not even about advantage… about the lame abusable things that come out of being able to see the entire map.

 

regarding those ‘objectives’, i have more cap points per match than you… and 19 captain kills… compared to your 16… in 1/3rd as many games… and a higher win ratio… please continue about how i know nothing about the game… or how ‘kills’ mean nothing, it’s all about ‘objectives’…

 

no, you don’t get it… i suppose you never will… easiest to kill? lmfao… how do you suppose that will happen? warp to them? nopr: they will just warp to their team, who are 10km out from their location. basically you just wasted a bunch of time travelling 20km, then wasted your warp, and now have to travel another 10km to get to him, but now he’s surrounded by 5 teammates. then rinse+repeat… abusable…

 

i’m not complaining about enemy captains… i’m complaining about MYSELF… because i can abuse these to NO END… and it sucks… sorry… tbh, i haven’t even gotten started yet.

 

yea, right through that asteroid over there… lmao… i’ve never facepalmed any harder…

Because ECMs are likely to be the current SOLE ship that can survive the burst damage of up to 5 ships easily. Just MFG and wait for your team mates to clear them out. If you still die after that, it either means you weren’t being defended well, or the enemy was overwhelming you. It has nothing to do with ECM being broken if you don’t even fire a single shot or use a single module, it’s your own survivability via hp and flight skills.

 

Seeing the entire map actually ADDS to game strategy. You can see eachothers’ movements and can work on a strategy to counter them even before they arrive on you. God forbid you should be able to think before shooting, if you even know what that means. The extra damage buff is just another defence layer on your flimsy ships. It’s rarely used if you have half a brain to avoid incoming fire from an enemy squad or used a lot if your defence is solid. It’s also used by Captains that, as I said above, tend to migrate between the front lines and the Frigate lines.

 

Considering that, in 80% of my Recon matches I play defensively and defend OUR Captain, I’d say I’m doing fairly well. Hey, at least I’m not arrogant about my stats. I don’t even care about them. I play to win. More often than not that fails to happen but solely because the team I’m with is either useless or the enemy team is much more coordinated and successful and even the slightest error on our side costs us a defeat. I’m sure you’ve seen these matches. Useless team mates that do jack xxxx to help anyone else and only think of their rating… Kinda like you.

 

So? Just because he has a Recon, he should be unable to use his own modules? Just because no one in your team can think, that means you just call Recons “OP”? Yeah… Just goes to show what you know about tactics: zero. If no one in your team grabs a Recon to take advantage of the fact their Captain is completely isolated and vulnerable, your team is comprised of nitwits. And if you see this, have a Recon and don’t do it yourself, you’re even worse. Stop calling people names in-game, stop being useless in matches, actually work to kill him, next time, don’t complain that this or that is op and broken. Make something of yourself.

 

Oh? YOU can abuse but not others? Well, that’s interesting… I’m sure NO ONE in the history of this game has ever managed to use the Captain’s ability to make the playing field more balanced. God forbid you from actually playing the game as it’s supposed to be played. You don’t like it?Fine, don’t look at it, who cares. In case you haven’t noticed, YOU are the only person in this entire forum to complain about nonsensical things.

 

And you can SEE engine trails quite clearly in open areas. Just LOOK at the area and see the trails. It’s not rocket science, it’s using your own eyes. If you’re that blind, then there’s no place for you in this game.

It has nothing to do with ECM being broken if you don’t even fire a single shot or use a single module, it’s your own survivability via hp and flight skills.

 

flight skills? you mean disable skills… and invulnerability… otherwise know as IDDQD aka god mode aka quickest way to kill a game… and captain wallhack lmao… or lets give him 75% extra DPS lmfao… game genie!.. oh wait… there’s probably more that i haven’t discovered yet.

 

Seeing the entire map actually ADDS to game strategy. You can see eachothers’ movements and can work on a strategy to counter them even before they arrive on you.

 

no, it just means you don’t have to recon and use PROPER strategy. that’s what it means.

 

God forbid you should be able to think before shooting

 

think? you mean like thinking where to recon and where to position your commander? no, we don’t need that… we have wallhacks…

 

think? like pressing 3 buttons on a ecm? don’t need that either, sorry…

 

btw, why are you even arguing ECM? you voted to change ECM on my poll… nice trolling…

 

Considering that, in 80% of my Recon matches I play defensively and defend OUR Captain, I’d say I’m doing fairly well. Hey, at least I’m not arrogant about my stats. I don’t even care about them. I play to win. More often than not that fails to happen but solely because the team I’m with is either useless

 

guess what… so are mine… but i make them not useless half the time by calling out the appropriate beacon or enemy when required… or completely dismissing objectives to take out strategic targets that my team is failing to kill.

 

or the enemy team is much more coordinated and successful and even the slightest error on our side costs us a defeat.

I’m sure you’ve seen these matches. Useless team mates that do jack xxxx to help anyone else and only think of their rating… Kinda like you.

 

yes, let’s shift the blame some more. can’t be responsible for anything in life… :slight_smile: oh yea, and insult/troll people some more… that’s sure to increase your skill cap…

 

In case you haven’t noticed, YOU are the only person in this entire forum to complain about nonsensical thing.

 

according to my polls, most people agree with me. too bad most players don’t come around the forums, only trolls. otherwise it’d be a landslide victory…

 

plus, everyone knows that game balance changes are run by major corps, because they hold all the moderator positions, so they decide what gets relayed to the devs and what isn’t… bias at it’s best. F2P will never learn from mistakes like these… by appointing a minority of their population as a mediator to the devs… worst idea i’ve ever seen… it’s killing games quite literally…

Betatrash…You are talking trash…A lot of it…So I will just ignore 99% of your Trashy post.

 

If you look at CCP Games, in EVE online they got the CSM, people chosen by the community that talk to the devs and are let in on the ideas the devs have and can let their feedback actually matter. In Dust 514 they got the CPM with the same job.

And it does infact work if the devs actually listen and the GM’s relay all topics with some good thoughts behind it without being biased. However, I think the biggest problem with these devs is that they are russian and likely don’t speak English or speak it very little and so they can’t actually read anything here and that way we get mostly ignored.

If you look at CCP Games, in EVE online they got the CSM, people chosen by the community that talk to the devs and are let in on the ideas the devs have and can let their feedback actually matter. In Dust 514 they got the CPM with the same job.

Here, they have ESB.

And it does infact work if the devs actually listen and the GM’s relay all topics with some good thoughts behind it without being biased. However, I think the biggest problem with these devs is that they are russian and likely don’t speak English or speak it very little and so they can’t actually read anything here and that way we get mostly ignored.

 

This already happens, and there are plenty of bilingual people in the chain who ensure that feedback reaches the devs accordingly.

 

The following is entirely my personal opinion:

 

What I personally really like is a system such as Amplitude Studios made with their first game (Endless Space) called Games2Gether. Each development cycle they would create a poll within their system with 3 different development paths/ideas/areas they could focus on and the community would decide which one was more important to them. Players would build up additional voting power by being active in these polls and the community as a whole.

 

It might not be perfect but in some cases it showed that the community had a clear preference for certain game features over others. it wouldn’t mean the others wouldn’t get developed, but it would mean they’d focus on the things important to the community first. Something like this is a bit harder to do here - but it would certainly establish more of a dialogue and interaction from within the community.

PS 2: How to make a good captain out of yourself

  • Shoot towards incoming enemies that weren’t spotted by teammates.

 

You really should put more emphasis on that. When I notice my capt not shooting to alert us, I remind him. As capt (which I haven’t been in the longest time) I tell my teammates to watch where I shoot.

After skimming most of betatrash’s arguments, I wonder if the problem is still the Captain seeing all, or actually ECM related.

After skimming most of betatrash’s arguments, I wonder if the problem is still the Captain seeing all, or actually ECM related.

I don’t even know, I don’t even care, at this point. His grasp of any and all game mechanics is so slim, it’s not even funny to trollbait him.

I don’t even know, I don’t even care, at this point. His grasp of any and all game mechanics is so slim, it’s not even funny to trollbait him.

but does he know about the bacon menu where you can sell your ships by hitting the ALT+F4 buttons?

You really should put more emphasis on that. When I notice my capt not shooting to alert us, I remind him. As capt (which I haven’t been in the longest time) I tell my teammates to watch where I shoot.

 

Indeed so. My biggest concern however are ‘COME AT ME BRO!’ type of capts, so where i said:

 

…"- DODGE!!! Your job is to stay alive, not being <insert hero name here> and fighting the whole pack of incoming enemies that specifically FF and debuff you. Only fight back if he’s solo or you are ABSOLUTELY SURE you can kill him and stay alive."…

 

… this part looks more important for me at least.

 

 

The final problem is what the captain and team does, not the ships, not the mechanics… Something can be legally abused? Use it to your advantage then. It’s one thing to want something done and it’s another when you’re aware of what’s being done.

Zeh END.

TLDR; throw ECM to the dogs, fix unit roles, smash all the rocks, burn all the paper and break all the scissors. oh and give commander a 50% movement penalty and remove all their guns and missiles.

 

regarding commander buffs: my mentality says that you should scout the flanks and keep a guard and engi near the commander.

 

furthermore, you can fix covert rush by implementing another fix i mentioned in another thread: don’t prevent targets from locking a covert (you still wouldnt show up on radar), make it break all current locks and increase further lockon times by 250-300% instead. penalties, not disables. and decrease the duration of white noise… even half the duration (9 secs) is too much… you’re dead in 9 seconds… that is a disable pretty much…

 

however, that’ll only work if you fix ECMs first… otherwise coverts will not counter that unit any more.

 

like i said. i need time to organize my thoughts on all of this, because it is more messed up than i originally anticipated.

 

If you look at CCP Games, in EVE online they got the CSM, people chosen by the community that talk to the devs and are let in on the ideas the devs have and can let their feedback actually matter. In Dust 514 they got the CPM with the same job.

 

and that’s why eve sucks? lmao… it’s like a second job… or spreasheets in space… it takes 6-8 months to properly fit T2s… not even gonna estimate how long for T3s… it’s ridiculous… want to avoid that? buy an account from someone for 300$… lmao…

 

i applied for CSM. does it work? no… there is a problem there… no emphasis on actual developer/artistic credentials for applicants… it’s just a popularity contest pretty much.

 

and from my experiences in high school, the most popular kids are not always the brightest.

 

And it does infact work if the devs actually listen and the GM’s relay all topics with some good thoughts behind it without being biased. However, I think the biggest problem with these devs is that they are russian and likely don’t speak English or speak it very little and so they can’t actually read anything here and that way we get mostly ignored.

 

you think it works… i suggested many things, and not even one item made it to the table… this was over 2 years ago… still nothing on the table…

 

it’s an illusion… they push their own agenda, not yours… it’s not in their best interest to push yours… because they have a stake in the game… capitalism 101…

 

most humans do this… take a poll to see how many people would cover for their family/friend if they committed a criminal offense, those polls show 85%+ would… same thing.

 

mob mentality: people will always do what pleases their peers/constituents (especially those in positions of power). unfortunately, those don’t include you or I, because we are not customers of the moderators.

 

hence, a conflict of interest of sorts… since community moderators are not employees of the publisher/developer.

No no no no.  Just stop. :sad:

like i said. i need time to organize my thoughts on all of this, because it is more messed up than i originally anticipated.

Understatement of the century, right here.

No no no no.  Just stop. :sad:

 

i’m sorry, did i break your flute? i mean, interceptor?

 

(excuse the drunken master reference)

:bomber:

and that’s why eve sucks? lmao… it’s like a second job… or spreasheets in space… it takes 6-8 months to properly fit T2s… not even gonna estimate how long for T3s… it’s ridiculous… want to avoid that? buy an account from someone for 300$… lmao…

 

i applied for CSM. does it work? no… there is a problem there… no emphasis on actual developer/artistic credentials for applicants… it’s just a popularity contest pretty much.

 

and from my experiences in high school, the most popular kids are not always the brightest.

 

 

you think it works… i suggested many things, and not even one item made it to the table… this was over 2 years ago… still nothing on the table…

 

it’s an illusion… they push their own agenda, not yours… it’s not in their best interest to push yours… because they have a stake in the game… capitalism 101…

 

most humans do this… take a poll to see how many people would cover for their family/friend if they committed a criminal offense, those polls show 85%+ would… same thing.

 

mob mentality: people will always do what pleases their peers/constituents. unfortunately, those don’t include you or I, because we are not customers of the moderators.

 

hence, a conflict of interest of sorts… since community moderators are not employees of the publisher/developer.

I really shouldn’t respond to such obvious trolls…But for the sake of having nothing else to do, here goes:

 

EVE online is a great game, each year it has more customers(The only MMORPG to do that) and has existed since 2003, and has come a long way with A LOT of expansions and even more changes.

 

Yes, it is called spreadsheet online for a reason, there is a lot of math you can do that can make you very succesful in the game, however you can also play without spreadsheets and just play for fun. That is what I do.

Does it take 6-8 months ot properly fit T2’s? no it doesn’t, I don’t know when you played but they threw about the whole ship system lately, and are still in the process of changing ships, and you can properly fly a T2 ship within a few months, and T1’s are currently about equal to T2’s. So you don’t need T2’s to be useful.

 

And T3 is actually easier to fly than T2’s, just more expansive.

 

The CSM is chosen by the community so they won’t choose stupids like you with 0 knowledge of the game nor 0 presence in the game. They choose people they believe will do good in the CSM, and have an actual voice. It doesn’t matter what you do in RL or where you come from, all that matters is what you do for the community and your viewpoints on life in eve.

A certain preson, Trebor, has been in the CSM for I think 3 or 4 years now, and has been voted as vice-chairman every time because he does his job well and makes good decisions.

 

And your ideas never make it to the table because they are full of crap like they are in this game most likely.

And you must have played years ago, 2 years ago they had a giant debacle and turned their development around and now actually listen to the community, and in those 2 years they hired a lot of people from the community to do various jobs.

Does it take 6-8 months ot properly fit T2’s? no it doesn’t, I don’t know when you played but they threw about the whole ship system lately, and are still in the process of changing ships, and you can properly fly a T2 ship within a few months, and T1’s are currently about equal to T2’s. So you don’t need T2’s to be useful.

 

you can fly a T2 with T1 mods in a few months… lol. i doubt they changed all that much. they would have annoyed their existing customers if they did. T2 with mods are far superior to T1s. T2s without T2 mods are basically expensive paperweights.

 

The CSM is chosen by the community so they won’t choose stupids like you with 0 knowledge of the game nor 0 presence in the game.

 

fixed. kinda.

 

2 years ago they had a giant debacle and turned their development around and now actually listen to the community, and in those 2 years they hired a lot of people from the community to do various jobs.

 

i’m not saying they haven’t been of any use… that wasn’t the issue. sure, some welcome changes were implemented… but nothing of the sort that actually makes the game more enjoyable to play… some of the mechanics were fixed, some features added… but the game is still boring and grindy as hell.

 

i guess you could say they decreased skill training times now that you can train on 2 characters or something i heard. still… just isn’t enough… each character still progresses at the same slow rate to fly a single class of T2 ships takes 6 months, to fly multiple classes take much longer still, we’re talking years to fly multiple classes of T3 ships…

 

or just pay 800$ or so for that kind of account… all sanctioned by ccp of course. they make money by selling accounts that you spent time grinding, you get plex :\ wonderful business model, wouldn’t you say?

 

like hampsters in a cage…

 

still, why is this an eve discussion? most people agree with me when i say that it sucks, otherwise it would be rolling in hundreds of millions of $$$, but they can’t even manage 100$ million revenue, let alone profit…

but does he know about the bacon menu where you can sell your ships by hitting the ALT+F4 buttons?

 

as far as i know, the only way to sell ships is to uninstall the game. but if you know of a temporary workaround, i’ll try it.

you can fly a T2 with T1 mods in a few months… lol. i doubt they changed all that much. they would have annoyed their existing customers if they did. T2 with mods are far superior to T1s. T2s without T2 mods are basically expensive paperweights.

 

 

fixed. kinda.

 

 

i’m not saying they haven’t been of any use… that wasn’t the issue. sure, some welcome changes were implemented… but nothing of the sort that actually makes the game more enjoyable to play… some of the mechanics were fixed, some features added… but the game is still boring and grindy as hell.

 

i guess you could say they decreased skill training times now that you can train on 2 characters or something i heard. still… just isn’t enough… each character still progresses at the same slow rate to fly a single class of T2 ships takes 6 months, to fly multiple classes take much longer still, we’re talking years to fly multiple classes of T3 ships…

 

or just pay 800$ or so for that kind of account… all sanctioned by ccp of course. they make money by selling accounts that you spent time grinding, you get plex :\ wonderful business model, wouldn’t you say?

 

like hampsters in a cage…

 

still, why is this an eve discussion? most people agree with me when i say that it sucks, otherwise it would be rolling in hundreds of millions of $$$, but they can’t even manage 100$ million revenue, let alone profit…

 

Oh you simple minded fool…You are such a balant troll but it is so fun because I have nothing else to do :slight_smile:

T2’s are often flown mith T1 mods since they usually require less PG and CPU usage and are often very cheap. Not to mention T2 ships aren’t expansive…

 

Your fix actually just proves you have 0 idea of the role of the CSM.

 

They change a lot, and a lot of that is for the better, sure some things are doubtful if they are for the better, but most of them are.

The game has become a lot more enjoyable to play in comparison to 5 years back from the stories I’ve heard. Not to mention EVE online has the least amount of grind I have ever seen in a game. You log in > set skill queue > log out! You don’t have to grind AT ALL. And the game is only boring if you make it boring, a ton of possibilities and that you chose not to use them, YOUR fault.

 

Flying all 4 T3’s takes you about… 3-6 months AT MOST and that is with all skills at lvl 5 for those particular ships AND modules. 

And if you pay $800 for an account, you have one of about 200m SP I think, which equals to: YOU CAN FLY EVERY xxxx SHIP YOU WANT WITH FULL T2

 

And in 2011 they had a 66 million $ revenue, with the increased players since then, I wouldn’t be surprised if they already hit the 100 million $ revenue. And a good company doesn’t need a billion revenue, all it needs is a good product, which they most definitly have.

 

Your posts show that you truely have 0 idea of companies and SCon and EVE online and their workings.

fixed. kinda.

I know, personally, half the current CSM pannel. I can tell you they are VERY active in-game.