In 17 Seconds i take down 3 ships. Thats more than enough to unbalance any Dogfight.
Alright, let’s just do some math.
Base Deimos 2 with no Synergy has:
Hull HP: 7130
Kinetic: -5 (Effective: 6,774)
EM: 50 (Effective: 10,695)
THM: 25 (Effective: 8,913)
Shield HP: 4030
Kinetic: 40 (Effective: 5,642)
EM: -20 (Effective: 3,224)
THM: 10 (Effective: 4,433)
Maximum effective hitpoints: 16,337
Now we add:
+30 Hull resistance (Jericho Rank 1 implant)
+50 Hull resistance (Overdrive ability)
+28 hull resistance (Polarization Coating Module)
+23 Shield resistance (Aegis Shield Module)
+25 Shield resistance (Jericho Rank 3 implant)
+42 EM shield resistance (EM Barrier Module)
+45% hull strength (Armor Plated Hull Module)
+12.5% hull strength (Ablative Armour Module)
+30% Shield strength (Shield Projection Splitter Module)
And get:
Hull HP: 11230
Kinetic: 103 (Effective: 22,797)
EM: 158 (Effective: 28,973)
THM: 133 (Effective: 26,166)
Shield HP: 5239
Kinetic: 88 (Effective: 9,849)
EM: 70 (Effective: 8,906)
THM: 58 (Effective: 8,277)
Maximum Effective HP: 38,822
Let’s compare to the Jericho Machete Type S, probably the next tankiest, non-empire fighter:
Base Model, no synergy:
Hull HP: 2785
Kinetic: -5 (Effective: 2,646)
EM: 55 (Effective: 4,317)
THM: 25 (Effective: 3,481)
Shield HP: 6820
Kinetic: 65 (Effective: 11,253)
EM: 5 (Effective: 7,161)
THM: 30 (Effective: 8,866)
Max Effective HP: 15,567
Now add:
+30 Hull resistance (Jericho Rank 1 implant)
+28 hull resistance (Polarization Coating Module)
+25 Shield resistance (Jericho Rank 3 implant)
+42 EM shield resistance (EM Barrier Module)
+40 Shield resistance (Only one type - applied to Kinetic to maximize HP)
+45% hull strength (Armor Plated Hull Module)
+12.5% Shield strength (Shield Module)
+30% Shield strength (Shield Projection Splitter Module)
And you get:
Hull HP: 3899
Kinetic: 53 (Effective: 5,966)
EM: 113 (Effective: 8,305)
THM: 83 (Effective: 7,135)
Shield HP: 9719
Kinetic: 130 (Effective: 22,354)
EM: 72 (Effective: 16,717)
THM: 55 (Effective: 15,065)
Max Effective HP: 30,659
Deimos 2 Speed: 160m/s
Afterburner: 280m/s
Machete Type S Speed: 169.6m/s
Afterburner: 296.8m/s
These two fighters should in theory be relatively similar in ability. However, I note a marked difference when fighting the two - the Deimos 2 is consistently tougher. That’s because the Deimos 2’s overdrive ability gives it a +50 resist bonus to everything AND increases its speed and maneuverability and firepower at the same time. Meanwhile the Machete needs to switch its resist bonus on the fly to the damage type it’s taking (Which you can rarely even tell in-game). Even so, the resist bonuses are less, and the ability can be defeated by the other player simply swapping damage type on the fly.
Frankly the easiest way to fix this seems to be to tone overdrive down to something reasonable, and reduce some of the base resists on the Deimos 2 until they’re more in line with the Type S Machete. The Overdrive ability needs to decide if it’s going to be an offensive or defensive module. Either +50 resist, or +66% rate of fire, not both, and the overall length of the ability should be reduced to prevent the ability for the pilot to waltz around half the map with an EMP bomb, getting blasted by an entire team, and still managing to plant it. I’d suggest a 10-12 second timer, on a 45-60 second cooldown.
Exactly as you break down they should be more even but if you add that the deimos primarly gets though on the hull you have to peel down a layer of defence that is constantly recharging.
My dear know it all, i do not fly a frigate per see. I did mention in my other post that a team mate and i did fly two Machetes with ALL 3 Damage types and got constantly outmatched by the Supertanks that should not be called balance. I don’t even say nerve the overdrive but balance down the resistances. And you JUST MADE the point the Imperial Frigate i fly does not OVERCOME the Fightership in resistances and has just a 1000 hp more that are what? 3 salvos in overdrive do you know how fast you flare thouse out?