I’m currently uploading a video on this very subject, but I thought for clarity it would be best to post my grievances here as well.
Star Conflict is officially a Pay to Win game now, because for all intents and purposes the ordinary player cannot obtain Destroyers or the new Premiums. Hell, even Secret Project ships may be beyond their reach! Given that these ships possess abilities above and beyond what other free ships possess, this is clearly P2W design being employed.
The scope of how anti-consumer this game has become is not clear until you actually look at the new Premiums and discover the new bundle packs. Yes, there are bundles that give you tokens toward building the ship. Yes, in case you haven’t already guessed, it costs more to build the ship with bundles than if you just flat out buy it. Significantly more.
Here are the steps I feel that are the absolute bare minimum required to remove the game’s Pay to Win aspects and make it a fair game once more. After that, I will offer suggestions on how to give a fair and reasonable sense of progression to players.
ESSENTIAL CHANGES:
Ship tokens for the new Premiums must be GUARANTEED REWARDS for victory in the required ships.
Neodium / Beryllium must be GUARANTEED REWARDS for victory in the required ships.
Monocrystal acquisition rate must be increased to match.
Why is this required? Because without these changes the new “free premiums” and “free destroyers” are not free at all - they require thousands of games played to obtain them. It is beyond unreasonable to expect ordinary players to do this when they can hit Rank 15 in a few hundred matches. We are talking years, potentially decades of play time to acquire these ships, and given the average retention rate of players this is basically saying “you can never have these ships”.
Free to play acquisition should take an ordinary player months, not years.
RECOMMENDED CHANGES:
Monetisation of the ship components should revolve around 100% certainty purchases. Players should know at all times EXACTLY how much they need to spend to get what they want.
For the new Premiums, players should be able to purchase bundles of ship parts. These should be sold at 270GS for 10, thus giving a slight discount to people who simply buy the ships outright, but otherwise giving an option to achieve greater savings in exchange for flight time.
Similar monetisation strategies should be employed for Destroyers - the total cost of Neodium / Berylliuum and Monocrystals required to build a Destroyer should not exceed more than approximately £40 of Gold Standards. Ideally, it should be closer to £10-20 worth of GS.
Unlocking mandatory components (Premium Blueprints and Destroyer ores) should be possible by ALL ships in the tier. Ideally, there should be no synergy requirements either.