On another note, looking at those steam stats from BlueGalaxy, it seems everyone’s biggest problem (both the developers and the players) is the small player base.
The problem seems to be that the developers / producers have never been able to successfully market the game to a large enough base, which would have allowed them to take different monetary approaches in the past.
At the end of the day, the company still has to keep the lights on, keep servers running, and pay all of their employees - and they’ve been doing that with what looks like an average of 500 or so players a day. That’s a very small number to be drawing revenue from to keep going.
As they haven’t seen much growth throughout, they’ve taken unpopular measures to try to make money and keep going - this, in turn, discourages some people from playing and they’re stuck in a loop, never able to increase the playerbase enough to do differently.
So, it seems to me, that for both the developers and the players, instead of complaining about the money, or complaining about the people complaining about the money, we need to rather put our heads together and figure out how to grow the playerbase. It won’t be as simple as just telling the devs to turn off their money-makers, because, in the meantime, while we wait for the playerbase to grow, SC will run out of money and shut down. And I, for one, don’t want that.
So, how about putting our heads together? What sites could SC run ads on? In what ways can they make the biggest publicity impact for the lowest cost? Those are the things we need to be thinking about and bringing to them.
If we want this game to be successful - which, I for one, do - then we’ve gotta start figuring out together how we can grow the playerbase so we can all actually achieve a game that isn’t so expensive for “we few”.
-LIB