Bring Back the Guidance System

I posted this in the [Patch Discussion](< base_url >/index.php?/topic/21338-star-conflict-obt-v096-discussion/?p=227380) but felt it would be overlooked in the 19 paged sea of posts, and it was.

 

 

I would like to see the guidance system brought back. If not possible, then at least adjusted per ship, per weapon, and possibly even as a mod that you can improve with equipment, or the ability to disable it.

I would MUCH rather have 80% of my shots connect and do less damage, than have only 20% of my shots hit with large damage.  

 

Weapons

Automatic weapon guidance is now 4 times weaker

 

What this now means:

 

  • You can’t hit anything.
    Sure, you can argue skill, but the skill required to master predicting where a ship will go can more easily be trumped by the lesser skill required to simply move a ship to dodge a bullet.
  • It used to require skill to keep your cross-hair in-line with the guidance system, and if you were successful you were rewarded with a hit. Now even if you are successful, you still will miss.
    My point here is that if you are not rewarded for using the guidance system, then it is simply a distraction. Removing it altogether would be a better decision than leaving in a weaker version.
  • Lasers are now used by everyone, since they are the only thing accurate.
  • Interceptors are once again the king.
  1. They are now MUCH harder to hit, since every weapon (except lasers) has spread, the weapons are already inaccurate. This isn’t even taking into account bullet travel speed. Now they are not only inaccurate, but you have a guidance system that isn’t useful. With interceptors being so small, they are even HARDER to hit.
  2. Because interceptors are primarily close range, they don’t even need the weapon guidance. So they are more often used because you just need to get close range and hit your target.

I understand in your standard FPS game you don’t have weapon guidance, but you also have bullets that travel much faster than the ones in this game. Also the dimensions are much different in standard FPS games if you are on the ground, your target is either going in two directions: Left or right. In space, they can go up, down, left, right, diagonally, forwards, backwards, ANY direction at ANY second making your smallest prediction entirely inaccurate. 

 

In regards to jet/fighter plane FPS without guidance systems, you once again have a different system. Your guns don’t over heat, and have tracers. So you can shoot at the other fighter and slowly adjust your cross-hair until it connects.  You can’t do that in Star Conflict because your gun will over heat before you can re-align it while shooting.  This is why the guidance system that was accurate worked in Star Conflict. 

 

Now it is useless.

 

Please either remove it, improve it, or adjust it.

[…] If not possible, then at least adjusted per ship, per weapon, and possibly even as a mod that you can improve with equipment, or the ability to disable it. […]

They don’t even patch tier-differentiated balances, so i HIGHLY doubt they would do it in this case either.

 

But i’m for the OP. The current stuff simply doesn’t work with the tinyest possible lag.

+1

I want it back too, I don’t care in a system that makes you need more skill to play, that’s perfect for me, but with the actual lag i think this is ruining the fun of any possible game… 

Previous system could mitigate lag, the new one is broken and screwed what little balance between classes we had.

 

 

I want it back.

I want it back, but coil mortar’s giving me so many kills because it doesn’t rely on accurate aim…  Let’s keep it until I’m done with leveling frigates up to T4?

I like the new aiming mechanism, yes it needs to be tweaked, but it is better IMO. The first night it was bad but the next day I was already getting use to it. Give it time, but don’t cry foul just yet.

Some weapons are great now, like singularity generator, who needs to aim anyway :slight_smile:

 

But the moment anything starts going around your frig, you are fucked because you can’t hit anything then. So now blobbing and torps is actually a good thing.

No I prefer my rails to be honest.

In one match last night, I got eight kills in an engineer, only a couple with main weapons.  The rest were combat drones and attack drones.

 

Who needs to aim?  Seriously, some weapons have an extreme advantage because of the change in aiming.  Now all the weapons need rebalanced.

I say just fix the lag, I cant play my inty with anything above 150 ping…

I’m all for bringing it back, or put in place something that actually works instead.  What we have right now simply doesn’t work–we might as well all go equip lasers and go after each other, which is exactly what is happening.

 

Fixing the lag would be even better and I’d prefer it.  My experience tells me that with 150 ping I’m actually missing targets by an amount comparable to closer to 4-500 ping–at least that’s the amount of distance I’m missing the visible target by as compared to how close I think I’ll be.  150 has traditionally been more than playable in any game, 500 was rough even when we where on phone modems.  It might not all be connection lag(it could be a server or authentication lag, who knows), but the net effect feels like this.

What I saw second day after the patch:

3 command ships shooting at me, all of them with lasers. It was hilarious. I was probably the only one in the game with my old gauss build. Before I could score 15-20 kills per game without dying, now I couldn’t hit anything. 4 kills and 3 deaths. This really shows how huge the change is.

Also, was having much harder time hitting with Disintegrator too. Did the change affect that as well? Not to even mention, aim assist is almost invisible now.

So I agree with OP.

And not just because my deadly weapons got nerfed (because if you knew how to use them, you could be very efficient), but because 80% of the weapons are useless and completely pointless to use now. Goodbye rails and goodbye positron. They are complete junk now.

Welcome to Lazor-Torp-Bubble Conflict. These are the only 3 things that are effective now.

I just think this is not how it should be. Weapon system is broken now. But no matter how much we complain here, they will see from the ingame stats what everybody is using, so they will adjust on base of that.

[…]

3 command ships shooting at me, all of them with lasers. It was hilarious. I was probably the only one in the game with my old gauss build. Before I could score 15-20 kills per game without dying, now I couldn’t hit anything. 4 kills and 3 deaths. This really shows how huge the change is.

[…]

Also, was having much harder time hitting with Disintegrator too. Did the change affect that as well? Not to even mention, aim assist is almost invisible now.

[…]

And not just because my deadly weapons got nerfed (because if you knew how to use them, you could be very efficient), but because 80% of the weapons are useless and completely pointless to use now. Goodbye rails and goodbye positron. They are complete junk now.

[…]

Not just commands in the end, but as you say: Jedi fiesta across all ship types. And volleyball.

 

Gauss, Positron and Disintegrator were nerfed the most since they are meant to work at far longer ranges with bullet travel time.

 

 

It’s funny how people kept complaining before the nerf about Gauss being weak cuz of low DPS and even aim, yet the highest kill streaks were mostly scored WITH them by people who knew how to use them properly, though very rarely since those are rare people who use(d) them properly.

I didn’t use them at all, but now I got a exp. T3 gauss I am giving it a whirl on my bear :) 

Don’t bother. It is awful now. Getting such an accuracy nerf with no buffs to counter its low dps completely destroyed this weapon. It is not even a shadow of its former self.

I am doing somewhat well with it, I mostly go for fighters/frigates though, which aren’t hard to hit.

I totally agree … and echo that we need the guidance back.  Specially for some of us “less” skilled\experienced players.  

 

 

Coil Mortar still works great… as you never could use the tracker realiably anyway.   Unfortuantly they are avaialble only on frigates.

 

Gauss still works if you got the critical percentage points up high and you are directly in front and they are coming at you. 

 

Your chances of hitting any ship coming across your bow…are greatly reduced.

 

Shrapnel cannon still works but you all know you have to be up close and personal with those anyway.

 

 

 

 I could be just my imagination but this weekend there seemed to be more multiple ships focusing thier targeting on towards one then ever before.     Just like many ppl found out over the weekend …  I know my assist counts per game shot up though my occasional kills dipped even further into the tank. 

 

  Maybe this is that steering of ppl to be focused and concentrate on the objectives instead of just as they say PEW PEWING at each other.   Naaaww…

 

 

PS:  I did pick up 2X DEV ASSIST MEDALS so they were playing around this weekend  ?

So this is why i cant hit anything. 

 

Save me, drones!

 

I didn’t even know auto-aim was a thing until it was gone. But as a mechanic it made sense and was user friendly. Why have crosshairs in the first place if it doesn’t affect the game? In the end half of us are shooting wildly at a pixel until it is in our face and we die in a horrible, horrible explosive splat.

I wish i had seen the game when auto aim was still in, because I only started playing about 2-3 weeks ago and now I am pretty tired of having to constantly track enemy movements precisely to shoot them.

It’s quite fatiguing. I get tired out and have to stop playing after a few games.

 

I want to see a bigger focus on teamwork, positioning and the smart use of active modules. Less focus on being able to keep track of the lead indicator.

I wish i had seen the game when auto aim was still in, because I only started playing about 2-3 weeks ago and now I am pretty tired of having to constantly track enemy movements precisely to shoot them.

It’s quite fatiguing. I get tired out and have to stop playing after a few games.

 

I want to see a bigger focus on teamwork, positioning and the smart use of active modules. Less focus on being able to keep track of the lead indicator.

 

But ‘auto-aim’ is in game right now. They removed it, everyone justifiably cried, and then it was added back in.