Block too low tiers from PvP

We know Efe. But it’s fine. Don’t be ashamed. We can do it together. Just say after me: “My name is Efe, and I fly T1 in T5”. This will be the first step on your road to recovery. Oh… you did already… Uhm… Yeah…

 

I don’t even know this guy.

My suggestion was as follows:

For T1 you can use R1-3, and your highest ship must be R1-3.
T2, R2-6, highest ship R4-6.
T3, R5-9, highest ship R7-9.
T4, R8-12, highest ship R10-12.
T5, R11-15, highest ship R13-15.

From T2 onwards you cannot launch with fewer than three valid ships in your lineup. For T5 you need four valid ships.

My suggestion was as follows:

For T1 you can use R1-3.

T2, R2-6 R2-6.

T3, R5-9,

T4, R8-12

T5, R11-15.

From T2 onwards you cannot launch with fewer than three valid ships in your lineup. For T5 you need four valid ships.

+1(million)

so much elitism here, what your saying is that if i dont have 4 T5 ships to be able to pvp ill need to farm other ship types that i dont like just to play with the ship i do like and just having the other ships in the shipward as a showcase?

so much elitism here, what your saying is that if i dont have 4 T5 ships to be able to pvp ill need to farm other ship types that i dont like just to play with the ship i do like and just having the other ships in the shipward as a showcase?

If you had actually played tier 5, then you would know what was wrong with your argument.

But since you don’t play tier 5, let me explain. In tier 5, you have a new mode called “Capture the Beacons.” Each team has three beacons with four drones that do not respawn. When a beacon is captured, it stays captured. If your team loses all three beacons, you are defeated.

 

Your ships have only one use in this mode. When a ship is destroyed, it’s gone for good. This means if you bring one ship, you have one life. If you bring four, you have four lives. So it is FAR better for your team if you bring 1 T5 ship and 3 T4 ships than if you just bring a single T5 and no other ships at all.

This is what the tier rushers do not understand - their play style of “bring a single ship” actively hurts their team in higher tiers, and so you need to learn to level up as many ships as you can and have a full lineup of strong ships, not simply rely on a single ship.

so much elitism here, what your saying is that if i dont have 4 T5 ships to be able to pvp ill need to farm other ship types that i dont like just to play with the ship i do like and just having the other ships in the shipward as a showcase?

No.

In T5(not sure about T4) there is Capture Da B@cons mode which is “realistic” > You can have up to 4 ships > When ships is destroyed it stays that way.

Having less than 4 ships gives your enemy advantage of one ship, which may be game changer.

Owning one R13(with that in line up you start queuing T5) you already have 1-3 T4 ships in this line(depends which one) > So you just have to equip it

I don’t see how is that elitism. You may enter que with 2 classes in lineup, and btw restriction would limit tier rushing(a little but it’s something)

so much elitism here, what your saying is that if i dont have 4 T5 ships to be able to pvp ill need to farm other ship types that i dont like just to play with the ship i do like and just having the other ships in the shipward as a showcase?

It’s not elitism. You literally can’t do anything in a ship of too low rank against a high rank ship - if anyone recorded it, I distinctly recall doing a custom team battle game with GARC and other such CDF of something like 10 T1 ships against 1 T5 ship.

 

End score was almost tied. And that’s with people who know how to fly their ships.

 

Imagine how much you could do against a team when you’re alone in your T1 ship?

so much elitism here, what your saying is that if i dont have 4 T5 ships to be able to pvp ill need to farm other ship types that i dont like just to play with the ship i do like and just having the other ships in the shipward as a showcase?

 

T5 itself is pretty harrowing with all the ECM spam, small matches, Drone Poopers, etc. But 1 decent ship is enough, if you fly it well enough, for most modes. No - what they’re saying is that T5 games are pretty frequently Beacon Capture, and non-full lineup, or lower-tier ships in a lineup, drastically increase the likelihood of your team losing. T1, T2, T3, and many T4 ships are just cannon fodder for T5 enemies, and you’ll contribute to quick depletion of your team’s ship pool, in most situations causing the remaining players to have to stand against superior numbers - turning an initial 5v5 quickly into a 3v5 or worse.

 

The solution might be not to queue players into Beacon Cap matches until they fulfill the requirements outlined above, but that would further deteriorate the pool, and all those players hating Beacon Cap would use that mechanism to avoid the mode (making it even worse). 

T5 itself is pretty harrowing with all the ECM spam, small matches, Drone Poopers, etc. But 1 decent ship is enough, if you fly it well enough. No - what they’re saying is that T5 games are pretty frequently Beacon Capture, and non-full lineup, or lower-tier ships in a lineup, drastically increase the likelihood of your team losing. T1, T2, T3, and many T4 ships are just cannon fodder for T5 enemies, and you’ll contribbute to quick depletion your team’s ship pool, in most situations causing the remaining players to have to stand against superior numbers - turning an initial 5v5 quickly into a 3v5 or worse.

 

The solution might be not to queue players into Beacon Cap matches until they fulfille the requirements outlined above, but that would further deteriorate the pool, and all those players hating Beacon Cap would use that mechanism to avoid the mode (making it even worse). 

We need the same thing we’ve needed for a long time - mechanics that punish bad play and reward good play.

What we (if there is such a thing) would need is more tutoring. Because what’s good play? What’s bad play? There’s a difference between a bad flier, someone not understanding ship builds and basic tactics, and someone not understanding the basic game mechanisms (i.e. how the game modes work, which ships to select for which purpose, etc.).

What we (if there is such a thing) would need is more tutoring. Because what’s good play? What’s bad play? There’s a difference between a bad flier, someone not understanding ship builds and basic tactics, and someone not understanding the basic game mechanisms (i.e. how the game modes work, which ships to select for which purpose, etc.).

I think a nice tutorial would introduce concepts like what the heck a tier is, and how not to use ships of different tiers at the same time.

I think a nice tutorial would introduce concepts like what the heck a tier is, and how not to use ships of different tiers at the same time.

What we (if there is such a thing) would need is more tutoring. Because what’s good play? What’s bad play? There’s a difference between a bad flier, someone not understanding ship builds and basic tactics, and someone not understanding the basic game mechanisms (i.e. how the game modes work, which ships to select for which purpose, etc.).

i dont agree with the ship part, this game should be about flying your favourite xxxx and not a forced rock paper scissor game where players choice is non existant.

 

a way to correct this would be proper pve mode, proper pve invasion mode, proper pve exploration mode with alot more missions instead of 1-2 a day, where players could lv up their ships, and have fun, instead the game forces you to pvp if you want a reasonable way to get the synergy needed to lv up ships.

 

as for all the tier rusher talk, flying a ship and stick to it, is not rushing, its the normal progress of the game, you fly a ship, you max it, you move to the next one, thats normal, whats not normal is having to max several ships before going to your next one, the one you actually want to play.

 

as for the T5 mode, the beacon cap one, its simple, stop blaming players and instead just change the mode to have a “respawn System” where you have a fixed amount of respawns instead of the number of your ships, this way a new player can still play the mode withough bringing worst ships just to fill the spots, and people can actually play (to some extent) their favourite ships.

 

finally an advise from a new player, stop the blame game on new players, specially when we hit T3, i cant count the times where a player on my team just blames me on how bad my ship is, or how im using the wrong type of ship for whatever mode, vets need to understand that new players usually have 1 ship for that tier, that they are enjoying playing, if you want to blame someone blame the game’s unbalanced betwen modes, pve, pvp and the several pvp modes.

 

When i joined the game i did it with 3 friends, we had a blast, we suffer but handled entering the 4-9 pve, 2 already quit when we started to receive whispers ingame opon reaching T3 pvp, thats why this game will never grow, its vet comunity is too much hostile to new players.

The vets have to deal with lots of stuff done to game by devs.

Lot’s of nerfs based on “this weapon is hard to use for newbies - NERF IT”.

Shift of game from PvP to PvE/Invasio.

$$ model which allow moving to last tier before even 100games played.

 

 

We r just idealist which would love to see ppl gain some experience before goin to last tier, see those new pilots with proper builds, knowing how to use actives, knowledge of game modes and maps.

Anyway If there is mode which require you to not die, think, play as a team(in team based pvp game - that’s a surprise) then xxxx learn and deal with it.

 

 

or we can just all ask devs to make auto aim weapons, missiles. Auto actives and auto pilot.

Then WE could watch our ships gettin equal kills/assists/wins/b@con caps and be happy about equality!

No blame No regrets

i dont agree with the ship part, this game should be about flying your favourite xxxx and not a forced rock paper scissor game where players choice is non existant.

 

Re: not a forced rock paper scissor game where players choice is non existant.

 

This isn’t the case. If you select to fly an unsuitable ship, and cause your team to lose, it was your choice, you are the one forcing your choice upon the other team members. In fact, most of the ships are suitable for most modes (some more than others) - it’s just a few ships which are severely limited in what they’re generally considered good for (for the average player). Also, there are some example of very good players which can use ships generally considered unsuitable and still provide meaningful contribution. But not everyone is Tillowaty (thank the gods for that).

 

I’ts just T4/5 beacon capture mode which is “different”. Either you hate it, or you love it. I’ve seen players with 3-4 different ships of the “ship role they like to fly”, e.g. CovOps or ECM, just for Beacon Cap.

 

If I look for comparison at one of the racing games with multiple modes (e.g. race vs. drift vs. drag etc.) I would not reasonably expect to win every race in every mode with the same car and the same tyres. Why should this then be the case for Star Conflict? Maybe I also like the race car the most, but I know if I actually want to win the drift, I need a car more suitable for that. But in Star Conflict so many players expect that a ship as fast as a turtle can contribute in a mode which is called Beacon “Hunt”?

 

Re: that they are enjoying playing

 

How exactly does someone, for example, enjoy playing a LRF in every mode when he’s constantly losing the match for the team in Recon, not contributing to team success in Beacon Hunt, or on any map with a lot of cover, always coming up last in eff rating?

 

Re: When i joined the game i did it with 3 friends, we had a blast, we suffer but handled entering the 4-9 pve, 2 already quit when we started to receive whispers ingame opon reaching T3 pvp, thats why this game will never grow, its vet comunity is too much hostile to new players.

 

I fully concur.  The whole abuse/insult stuff going on caused me to try the RU region, where I don’t understand most players. What to think about a “top scoring” player in T2 calling his fresh-out-of-T1 N3wb teammates “!diots” because they failed to help him win? He might instead have told them what to do better.

 

But you also have to understand the level of frustration for the more experienced players when the see they’ve lost the match because another (or multiple) player(s) selected a ship completely unsuitable for the mode at hand (at least with that pilot). Five times in a row. Ten times in a row. Or when stuff get’s nerfed that they’ve gotten used to just to accomodate players not as 1337 as them.

 

Re: T5 thisandthat. 

 

If you don’t like T5 because of beacon cap mode, ecm spam, small matches, etc. etc. then do what many players that could play T5 do - stay with T3, or maybe T4. No-one is forced to play T5, unless he’s like me the insane collector. Usually, unless you fly ECM or Drone Pooper yourself, you’ll find T5 much less fun than T2, T3 or even T4. Expect to be perma-stunned… That’s probably the worst about trying to rush to T5 - it’s not going to be how you probably expected it would be. You’d probably just do it so you can play T5 PvE for cash, or have better survivability in Open Space.

 

Don’t forget that at it’s heart, Star Conflict isn’t a Space Sim. It’s an MOBA style Space Arcade Shooter with some add-ons.

i dont agree with the ship part, this game should be about flying your favourite xxxx and not a forced rock paper scissor game where players choice is non existant.

That does not exist. In every team game on the market, you need a good balance of classes or your team is at a disadvantage. This is why my default setup is Guard-Engi-Recon-CovOps. Between them, I should be able to fill almost any role and still get to fly the ships I like.

 

a way to correct this would be proper pve mode, proper pve invasion mode, proper pve exploration mode with alot more missions instead of 1-2 a day, where players could lv up their ships, and have fun, instead the game forces you to pvp if you want a reasonable way to get the synergy needed to lv up ships.

Except the focus of the game is, and always has been PvP mode. Go to TF2 and say the game needs more of an open-world exploration focus and see how long it takes to get laughed off the Steam forums.

 

PvE and Invasion is just a side project, and a way to up grind respectively. The focus of the game is PvP.

 

as for all the tier rusher talk, flying a ship and stick to it, is not rushing, its the normal progress of the game, you fly a ship, you max it, you move to the next one, thats normal, whats not normal is having to max several ships before going to your next one, the one you actually want to play.

Wasn’t normal for me, or any of my friends, but then the progression was different. But we all learned pretty quickly that if you were going to fly in T2, you brought a full lineup of T2 ships. Same for T3 and up.

 

as for the T5 mode, the beacon cap one, its simple, stop blaming players and instead just change the mode to have a “respawn System” where you have a fixed amount of respawns instead of the number of your ships, this way a new player can still play the mode withough bringing worst ships just to fill the spots, and people can actually play (to some extent) their favourite ships.

Given that I started at a time where you could play this mode in TIER ONE ships, I’m going to blame the players. I understood how to play this mode. All my friends did, all my peers did. Why can’t new players work it out when we did? Maybe it’s because we had to work it out much sooner?

 

finally an advise from a new player, stop the blame game on new players, specially when we hit T3, i cant count the times where a player on my team just blames me on how bad my ship is, or how im using the wrong type of ship for whatever mode, vets need to understand that new players usually have 1 ship for that tier, that they are enjoying playing, if you want to blame someone blame the game’s unbalanced betwen modes, pve, pvp and the several pvp modes.

 

When i joined the game i did it with 3 friends, we had a blast, we suffer but handled entering the 4-9 pve, 2 already quit when we started to receive whispers ingame opon reaching T3 pvp, thats why this game will never grow, its vet comunity is too much hostile to new players.

New players need to act like vets were never new to the game either.

 

I learned the game back when each patch pretty much guaranteed a major mechanics change. I had to learn to play when every frigate had a Pulsar and they could hit you through rocks. I learned to play in the days of faction-specific Special Modules, some of which were really broken. Back when I was new, the Stabilised Railgun was still around - a weapon that was insanely overpowered in the hands of any half-decent player. You want to talk about steep learning curve? Try learning when gunships can 2-shot you from 6-7,000 km away in the “casual” tiers.

 

But you know what? Not all of this is your fault. The mechanics don’t encourage you to play properly. Back in the day there was no tier rushing, so by the time you got to T4 you had at least a thousand games under your belt, probably 2-3,000. The progression was a lot slower, but it also meant you were forced to practice lower down. The progression was also better for upgrading ships, and so the natural pattern was not to move up a tier until you had 3 really good ships with Mk III modules in every slot, and that was very doable.

 

So what you are doing may be wrong, but the game isn’t telling you it’s wrong. In fact, the game is telling you it’s RIGHT, and so it’s not surprising you’re falling into bad habits.

woah internet points!

GIVE ME MOAR!!!

so much elitism here, what your saying is that if i dont have 4 T5 ships to be able to pvp ill need to farm other ship types that i dont like just to play with the ship i do like and just having the other ships in the shipward as a showcase?

 

It’s not elitism. No one is forcing you to fly the ships you don’t want to fly. All we are proposing is a restriction to make end-game content more enjoyable for those of us who actually worked to get there. End-game is supposed to be challenging to reach, and has to take time, otherwise it really isn’t end-game. What we are saying is that end-game needs to stay end-game.

 

 

a way to correct this would be proper pve mode, proper pve invasion mode, proper pve exploration mode with alot more missions instead of 1-2 a day, where players could lv up their ships, and have fun, instead the game forces you to pvp if you want a reasonable way to get the synergy needed to lv up ships.

 

as for all the tier rusher talk, flying a ship and stick to it, is not rushing, its the normal progress of the game, you fly a ship, you max it, you move to the next one, thats normal, whats not normal is having to max several ships before going to your next one, the one you actually want to play.

 

 

T5 is end-game content, and should actually take time and effort to get there. Like Tillo explained, the current system allows people to buy their way to end-game content, a feature that ruins end-game content for those who actually took the time and effort to get there. You look at any successful game, and you cannot buy your way to endgame, you have to take the time to level up, or take the time to progress. You can’t take the pass to the end.

 

For most pilots who worked to get to end-game, tier-rushers are players who have less than X battles and are playing in T5 (X depends on the person, but to me, it is 1500).

 

On the note of pve, there are plenty of PvE options. You have PvE missions that cycle, or you can create a custom game to do a PvE mission that isn’t in the current cycle. Invasion is a great way to stock up on resources as well as fight other players in a much more unpredictable manner.

Giving players even more PvE options is going to drag more players out of PvP, which is a horribly bad idea. PvP has been the backbone of this game from the very beginning, and that is the way it needs to stay. If you don’t like PvP, you don’t have to do it. The other options are fine for progression.

 

When you simply rush one line of ships without even trying the other roles, you miss out on a great majority of the gameplay in this game. The playstyle of roles changes through the tiers, as more modules are unlocked, as well as new weapons. For example, a tackler plays far differently in T3 than in T1 or T2. Limiting yourself to only one role prevents you from branching out and finding more roles you enjoy. You may not like the way a role plays in T1, but you may like the way it plays in higher tiers more.

T5 is end-game content, and should actually take time and effort to get there.

 

I do not concur. Something which is attainable for anyone by spending about 5 bucks (at the new years disount) is as much “end game” as T2, T3 or T4. If access can be bought by anyone, how can it be considered “end game” content, when in fact it seems neither to be in intention nor in fact?

 

T5 is a layer like all others, just maybe more broken.

 

End-Game content to me is SecCon, SecSweep, and SpecOps. That’s about it.  Maybe dreads, however those are supposed to work.

 

And why would a new player give a iota how the elite vets feel about this? What he actually knows is that “the game” sold him access to T4/T5 (either purchased or straight-lined), and now he expects to be able to play it. All he should need to know that there’s this special mode in T4 and T5 requiring at least 4 ships of sufficient rank to have a chance at winning matches. Which is probably intended such by the devs to get him to purchase more high-rank ships and possibly modules etc.

 

As this is an inherent mechanism to get players to spend GS, I’d not expect the devs to do anything drastic about it (depending on their revenue stream forecasts).

I do not concur. Something which is attainable for anyone by spending about 5 bucks (at the new years disount) is as much “end game” as T2, T3 or T4. If access can be bought by anyone, how can it be considered “end game” content, when in fact it seems neither to be in intention nor in fact?

 

 

The reason you feel this ways is that people can buy their way to T5.  THAT is the issue here. You should not be able to buy your way to T5 without a certain amount of playtime and experience in the game. T5 SHOULD be just as much end-game as seccon, specops, and upcoming dreadnaughts, but it isn’t. I suggested a while back that a restriction be put in place that people cannot buy premiums of higher tiers until they have a certain number of ships in their current tier unlocked and synergized. This way people can still buy premium ships before they even own standard ships of that tier, but they can’t progress to T5 in less than 100 battles.