beryllium and neodium, and WTF is going on

On 05/07/2016 at 0:19 AM, Papitas said:

better focus on picking up only mysterious containers, since you get a plate for each (10 impure).

 

On 05/07/2016 at 6:16 AM, Swifter43021 said:

I collected like 50 mysterious container in that farming session. 

 

enriched beryllium? Got 0

At least with minerals I made a (small)  progress… 

 

On 05/07/2016 at 2:06 PM, niripas said:

I don’t want to start a storm here, but yesterday I got 2 Enriched Berrylium and one Neo plate just while flying between hangars. On the other side - I didn’t get even one of those for about a week before. So - they are dropping, just drops are very rare.

 

On 05/07/2016 at 2:17 PM, Swifter43021 said:

That’s stupid. What’s the point of having an Open World to get some minerals, if it’s not ““faster”” then on other modes ?

Spent 2 more hours today, got none of those enriched beryllium.

 

On 05/07/2016 at 9:59 PM, Papitas said:

drop rates have been severely dropped ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”) i also think they should be increased substancially. Having more means to get resources but with more time and effort required to get the same amount isnt right.

maybe you guys are ignoring who is using licenses, and who isnt. i cant help but bet you and Papitas drops were better than those of Swifter, probably cause of licenses drops.
And pls dont forget to consider variations of players who use spatial scanners, and those who dont have it.

6 hours ago, nethercosmus said:

maybe you guys are ignoring who is using licenses, and who isnt. i cant help but bet you and Papitas drops were better than those of Swifter, probably cause of licenses drops.
And pls dont forget to consider variations of players who use spatial scanners, and those who dont have it.

In this case we are talking about open space farming, that means licence does not influenciates drop rate (you will get increased amount of synergy and credit rewards when completing missions thx to it, but nothing more). In order to find the mysterious containers you require (yes or yes) a spatial scanner since those containers are invisible and only reveal when you are at 150m or less (the scanner reveals any container/enemy up to 6km). You can also farm minerals (valuable minerals or large minerals) which dont require the use of spatial scanner, but you can use it as well to speed things up a bit. I look for mysterious containers in the next sectors: raiders range, smugglers hideout, sorting facility and fort muerto. I havent farmed much lately, but anyways i have found no berillyum nor neodium.

Funny how some guys claim that SC is gambling. Do you even know WHAT gambling is? At this point I have to defend SC. You get what you pay. 2 pieces of the ship you buy a ticket for is the least amount you get everytime. You just hope for more per pack.
Lotto is gambling. You either win(something) or not even get anything. You lose your investment most of time without anything in return.

The thing that really suck/is fufu are the nerfs(mostly NOT even mentioned) about certain things. First bery/neo and now the synergy in OS.

You are right Lord_Xenon. SC is not gambling based, it’s luck based. Also it gives better rewards at first.

I haven’t seen any difference between playing with license or not. Only more chances (PVP). If you can pull 6 rewards of 10 and only 1 or 2 are relevant you can get better things than if you can pull 4 rewards of 10 with the same conditions.

Take an RPG. You need to level up your character, craft items, get better jobs,… But you can do only one at a time but it’s not that long. 

What’s time consuming in an RPG is that you need to get many many things.

In SC you need to get as much things as in an RPG. Craft ships, level them up, get items, blabla. But all the activities available do everything at the same time, but with a very low progression. 

In the end you need as much time as an RPG to get everything. What’s the difference? When you want to get something, you need more time  because with it come something else, and you can’t escape it.

In SC, EVERYTHING give the exact same reward. 

PvP? You get synergy, voucher credit, materials, berry/neo, monocristal. And ships parts. 

PvE ? You get synergy, voucher credit, materials, berry/neo, monocristal. And some ships parts. 

Open space? You get synergy, voucher credit, materials, berry/neo, monocristal. And sorry, no ship part here. 

 

Even those who pay don’t get things faster. You can own all the DLC, spacial scanner or whatever, unless you speak of credit and synergy (the easiest things to get), what you get isn’t any faster than those who don’t pay. 

So in the end, if you want one specific thing, you can’t focus on it and will need so many time to get it, that you WILL give up before. 

That’s the difference.

2 hours ago, Swifter43021 said:

Take an RPG. You need to level up your character, craft items, get better jobs,… But you can do only one at a time but it’s not that long. 

What’s time consuming in an RPG is that you need to get many many things.

In SC you need to get as much things as in an RPG. Craft ships, level them up, get items, blabla. But all the activities available do everything at the same time, but with a very low progression. 

In the end you need as much time as an RPG to get everything. What’s the difference? When you want to get something, you need more time  because with it come something else, and you can’t escape it.

In SC, EVERYTHING give the exact same reward. 

PvP? You get synergy, voucher credit, materials, berry/neo, monocristal. And ships parts. 

PvE ? You get synergy, voucher credit, materials, berry/neo, monocristal. And some ships parts. 

Open space? You get synergy, voucher credit, materials, berry/neo, monocristal. And sorry, no ship part here. 

 

Even those who pay don’t get things faster. You can own all the DLC, spacial scanner or whatever, unless you speak of credit and synergy (the easiest things to get), what you get isn’t any faster than those who don’t pay. 

So in the end, if you want one specific thing, you can’t focus on it and will need so many time to get it, that you WILL give up before. 

That’s the difference.

So I’ve played Warframe for 3.5 years and have everything the game has to offer - 1750 hours logged.

 

I’ve played Star Conflict for 3 years and only have 10 Maxed Synergy ships and 2 Premium T1 Ships. I’m Rank 9 Federation. - 125 hours logged.

 

Flip flop those around and I’d probably have most of what I ever wanted in Star Conflict.

 

Not sure if I have a point here, but yeah.

 

I did notice that last time I played back in April the login rewards were arguably better. At least Day 5 is still pretty good.

5 hours ago, Phalnax811 said:

So I’ve played Warframe for 3.5 years and have everything the game has to offer - 1750 hours logged.

 

I’ve played Star Conflict for 3 years and only have 10 Maxed Synergy ships and 2 Premium T1 Ships. I’m Rank 9 Federation. - 125 hours logged.

 

Flip flop those around and I’d probably have most of what I ever wanted in Star Conflict.

 

Not sure if I have a point here, but yeah.

 

I did notice that last time I played back in April the login rewards were arguably better. At least Day 5 is still pretty good.

Been playing Star Conflict 3 years. 1685 hours logged on Steam.

I definitely do not have most of what I want. I got a destroyer only because I was actually here for the event – if I had missed it, it would have taken me another 200 hours, give or take, to build one.

I have been farming the Brokk since it came out. I only play as much as is enjoyable for me, so I generally close out the game when I have a losing streak around 5 or 6 long. Which is generally every day, simply because I can’t carry pugs that well. I still have 125 parts. Less than 1/4 of what I need. At this rate, I’ll need to keep farming until it’s been a year after the Brokk was released.

A year. Y’know, that thing that Star Conflict has a grand total of 4 of under its belt? Imagine spending 1/4 of your life thus far farming for a Brokk. Oh lord almighty…

PvP isn’t the best place to farm loot. So using this as measurements is not really reliable.

One in my corp have the brokk farmed. I have the Archelon farmed. Not so a long thing as thought.

 

17 minutes ago, Lord_Xenon said:

PvP isn’t the best place to farm loot. So using this as measurements is not really reliable.

One in my corp have the brokk farmed. I have the Archelon farmed. Not so a long thing as thought.

 PvP is.

You get much faster components for Special ships in PvP then in OS because of upgrades kits.

14 minutes ago, Swifter43021 said:

 

 PvP is.

You get much faster components for Special ships in PvP then in OS because of upgrades kits.

No and no.

In OS you can’t get ship components.

PvE is a way better place to farm them as in PvP.

I think I am playing a different game to some people here. Got all my standard ships in not even 3 months. Yes, I was playing A LOT at that time.

Destroyers - yes, the easiest way was to do the event, but for example today - 1 Neodium Plate, 1 Enriched Beryllium and 2 beryllium just flying from station to station and doing 3 PVEs for the quest.

Till this week open space synergy nerf, you could still max out ships pretty fast in open space, even without leviathan dmg boost (you just had to know where and how and not all classes were viable to do so). How do I know? On my second account a week ago I maxed out all my ships up to R10. And I play on that only  to verify how hard is to get elite ship. 

Brokk, Stingray and Archelon - except for some Brokk containers (which I bought to help estimate drop rates from them) - I got them just by playing. And no one is forced to purchase those parts. Also drop rates, drop profiles and methods to maximize amount of parts were posted here on this very forum. 

Also - SP ships - get a good wing, play specops daily. With good wing it takes the same amount of time as PvE or PvP but the loot on average is much better. 

I think the main problem is that people want to blame someone on something, forgetting the main purpose of the games in general - to have fun. How often do I see people with one ship equipped and when asked they answering that they have to level this one up. WHAT FOR? To level up the next one of course. Wait. Really? Next thing I hear is “Prem ships are OP”. Of course they ARE. They are ELITE ships with max synergy - so when person is facing prem ship of the same rank, with his own ship, but at level 1 synergy - how can he expect to win? Get it at least to lvl 4 in OS/PvE and then try again. And even better - fly this ship for some time when it’s maximized. Prem ships are not so OP now, right?

17 hours ago, niripas said:

I think I am playing a different game to some people here. Got all my standard ships in not even 3 months. Yes, I was playing A LOT at that time.

Destroyers - yes, the easiest way was to do the event, but for example today - 1 Neodium Plate, 1 Enriched Beryllium and 2 beryllium just flying from station to station and doing 3 PVEs for the quest.

Till this week open space synergy nerf, you could still max out ships pretty fast in open space, even without leviathan dmg boost (you just had to know where and how and not all classes were viable to do so). How do I know? On my second account a week ago I maxed out all my ships up to R10. And I play on that only  to verify how hard is to get elite ship. 

Brokk, Stingray and Archelon - except for some Brokk containers (which I bought to help estimate drop rates from them) - I got them just by playing. And no one is forced to purchase those parts. Also drop rates, drop profiles and methods to maximize amount of parts were posted here on this very forum. 

Also - SP ships - get a good wing, play specops daily. With good wing it takes the same amount of time as PvE or PvP but the loot on average is much better. 

I think the main problem is that people want to blame someone on something, forgetting the main purpose of the games in general - to have fun. How often do I see people with one ship equipped and when asked they answering that they have to level this one up. WHAT FOR? To level up the next one of course. Wait. Really? Next thing I hear is “Prem ships are OP”. Of course they ARE. They are ELITE ships with max synergy - so when person is facing prem ship of the same rank, with his own ship, but at level 1 synergy - how can he expect to win? Get it at least to lvl 4 in OS/PvE and then try again. And even better - fly this ship for some time when it’s maximized. Prem ships are not so OP now, right?

You’re missing the point. I agree with many things you stated there, ok, events helps lvling a lot… but do you really belive pricing vs grind vs microtransactions at SC is Reasonable? be frank and sincere, aside (bad)luck  based even in those things you get with real life money (GS) things-containers that should take for granted in AT LEAST the mats you need, and not mixing with things you drop easy by salvaging and mining? if one was to buy a pack of mats and components, it should have specific quantity ones (if paying is to lessen grind,right?), not that gambling machine (sry ,containers getting few mats + junk right after you spend 300 gold at them pretty much seems like gambling for me aswell ‘’ real paint job’’ at ships)
And pls dont start that justification that  ‘‘that ammount of gold is pretty easy achieveable for free inside the game itself’’ it is not that easy to farm 250 300 or even 1k free gold for you ‘‘scanner’’ that some ppl above stated, not even when im with a highly active corp getting gold from sector and Tournments was that easy and fast as stated by devs right after someone complain about some microtransactions.

7 hours ago, nethercosmus said:

You’re missing the point. I agree with many things you stated there, ok, events helps lvling a lot… but do you really belive pricing vs grind vs microtransactions at SC is Reasonable? be frank and sincere, aside (bad)luck  based even in those things you get with real life money (GS) things-containers that should take for granted in AT LEAST the mats you need, and not mixing with things you drop easy by salvaging and mining? if one was to buy a pack of mats and components, it should have specific quantity ones (if paying is to lessen grind,right?), not that gambling machine (sry ,containers getting few mats + junk right after you spend 300 gold at them pretty much seems like gambling for me aswell ‘’ real paint job’’ at ships)
And pls dont start that justification that  ‘‘that ammount of gold is pretty easy achieveable for free inside the game itself’’ it is not that easy to farm 250 300 or even 1k free gold for you ‘‘scanner’’ that some ppl above stated, not even when im with a highly active corp getting gold from sector and Tournments was that easy and fast as stated by devs right after someone complain about some microtransactions.

I disagree on how “easy” niripas paints the look of grinding (i dont doubt its possible to achieve, but for normal people who dont suicide for it its a way longer road), but hey, you should look other games paying system…like Ace Online (yeah it says Ace not no.ob): each weapon (std and missiles) and armor (you require more than 1 for each in a single class, for multiple purposes: fighting agile ships, fighting high resistance ships, fighting ships with a lot of health, leveling, dropping items, etc) requires to be enchanted (boosts specific weapon stats/armor defense/health/evasion) multiple times (a barely acceptable enchant lvl is 10, where from enchant 6 it can fail and you loose your gear, or pay to get a protection item that is spend no matter if the enchant fails or succeds and resets to E5 if it fails. The higher the enchant, the bigger the chances to fail. You can buy an item that if enchant fails, it returns to 10 if you were enchanting from 10 and above) and added a prefix and suffix (these give special bonuses randomly and chances are huge, so you usually get crap, items to add decent prefixes and suffixes require real money of course). All of this requires real money and you have no chance to trade this items unless you trade the hole weapon/armor (even “premium” armors cant be traded). In order to make sure your gear gets to enchant 10 you should have about 30 items to make sure you will succeed (real money) and spend much more real money for items to protect your gear from enchant 10+ (price increases a lot). For the prefix you should try nearly 40 times to get something good, and other 40 for suffix. As you can see that requires a lot of money, and you have to do it multiple times. Since you only fly one ship that levels up, you can level up your gear as well for better stats…that also requires real money. At the latest updates, devs decided to add analogue items of the ones you pay with real money, that can be obtained through gameplay, but you need a lot of time farming them in order to get the required amount, if you are lucky since nothing is granted: its pure gamble.

On 30/07/2016 at 6:03 PM, Papitas said:

I disagree on how “easy” niripas paints the look of grinding (i dont doubt its possible to achieve, but for normal people who dont suicide for it its a way longer road), but hey, you should look other games paying system…like Ace Online (yeah it says Ace not no.ob): each weapon (std and missiles) and armor (you require more than 1 for each in a single class, for multiple purposes: fighting agile ships, fighting high resistance ships, fighting ships with a lot of health, leveling, dropping items, etc) requires to be enchanted (boosts specific weapon stats/armor defense/health/evasion) multiple times (a barely acceptable enchant lvl is 10, where from enchant 6 it can fail and you loose your gear, or pay to get a protection item that is spend no matter if the enchant fails or succeds and resets to E5 if it fails. The higher the enchant, the bigger the chances to fail. You can buy an item that if enchant fails, it returns to 10 if you were enchanting from 10 and above) and added a prefix and suffix (these give special bonuses randomly and chances are huge, so you usually get crap, items to add decent prefixes and suffixes require real money of course). All of this requires real money and you have no chance to trade this items unless you trade the hole weapon/armor (even “premium” armors cant be traded). In order to make sure your gear gets to enchant 10 you should have about 30 items to make sure you will succeed (real money) and spend much more real money for items to protect your gear from enchant 10+ (price increases a lot). For the prefix you should try nearly 40 times to get something good, and other 40 for suffix. As you can see that requires a lot of money, and you have to do it multiple times. Since you only fly one ship that levels up, you can level up your gear as well for better stats…that also requires real money. At the latest updates, devs decided to add analogue items of the ones you pay with real money, that can be obtained through gameplay, but you need a lot of time farming them in order to get the required amount, if you are lucky since nothing is granted: its pure gamble.

yeah… but that is because you’re pointing out a thing that excels and achieve to be even worst and more painful about microtransactions, dont get me wrong , but we cant measure things based on what things are worse, we have to improve what we have now, and what we use… i didnt play Ace and dint know this info… it must be prettty depressing and gambling … now i know i’d never try.
But that dont excuse or justify SC microtransactions and lvling in SC as a FAIR one at all. its not! It scares players, especially new ones.

I think some of you don’t understand one thing :

The problem isn’t that you need time to get a destroyer or a premium. That’s not a problem. What is a problem, is that you are forced to play something not fun. 

We are in an MMO action based apace shooter. Want a destroyer? Forget killing players! 

Go collect thousands immobile minerals, or use a limited choice of ship (around 8 out of nearly 200 ships available) and kill bots in PVE or co-op (because 100% winrate and the ship you’re forced to use suck in PvP). 

Do this for 3 month, and here you go. 

Fun? Nope. 

Of course you can try PvP too, to have a bit more fun. But you don’t like the ship you’re forced to play anyway. And it’s much slower than other way, and you can’t do it all day along (empty r11, 0 player in late night, …). 

Funny fact : premiums are r9/r12/r15, so you can’t use them either 

I’m fairly certain the problem is a combination of several things.

First, rank restrictions. If I want a Brokk, I better play R13 more than any other rank. This can easily make the game less fun than it could be, since it’s rather difficult to deal with destroyers without being forced to fly one of very few ships available (e.g., wakizashi).

Second, time expectations. Grindwalls are the bane of every player’s existence, but are usually less than a month or two for any one specific thing. In Star Conflict, unlocking a rank 15 ship takes considerably more time, but that’s fine, since there’s all this content that is naturally unlocked along the way. The Brokk will take me an estimated 12 months to get, extrapolating from where I am now. Considering how it took LESS time to unlock a R15 for me, and how there’s a considerable lack of new content at any stage in the grind – it’s a rather tall grind wall, and it doesn’t feel like I’m getting any closer to the top.

Third, expectations of value. From what I’ve seen, buying the Brokk outright by buying bundles would take ~$100 worth of GS. A little bit less, as far as I can tell, but not by particularly much. Now, I dunno about you, but I think that is a tad bit much for a single ship. I’m aware that one can grind for it – but that’s not the point. What about the folks who work during the day, and only have time to play on the weekends? They’ve gotta have a way to get a ship, too.

 

Now, all of these combined make getting the Brokk a pain in the rear, no matter how one goes about it. Should one have to pay $100 if they want one of the best engineers in the game? Or should one just play for 400 hours of single-minded grinding? Although I guess $50 and 200 hours of grinding works, too. Both expensive AND highly time consuming, that way, rather than one or the other.

8 hours ago, Swifter43021 said:

I think some of you don’t understand one thing :

The problem isn’t that you need time to get a destroyer or a premium. That’s not a problem. What is a problem, is that you are forced to play something not fun. 

We are in an MMO action based apace shooter. Want a destroyer? Forget killing players! 

Go collect thousands immobile minerals, or use a limited choice of ship (around 8 out of nearly 200 ships available) and kill bots in PVE or co-op (because 100% winrate and the ship you’re forced to use suck in PvP). 

Do this for 3 month, and here you go. 

Fun? Nope. 

Of course you can try PvP too, to have a bit more fun. But you don’t like the ship you’re forced to play anyway. And it’s much slower than other way, and you can’t do it all day along (empty r11, 0 player in late night, …). 

Funny fact : premiums are r9/r12/r15, so you can’t use them either 

and why exactly the heck do u think even the playing part is not fun at all?! is not made to be fun, is made to be exhausting, to enforce you to purchase ‘‘boosters’’ containers insanely…and better take them many times cause is (not) ‘‘lucky’’ based and dont forget to make all that boring crap using a scanner cause is mandatory.
And i agree with you that the most fun part of star conflict aways has been the player arena arcade based maps, pve’s always have been secondary elements, and when its enforced lke that eternaly to obtain some game content it became exhausting.

i think they even nerfed the thing you could continue getting ship components after already having the ship, cause i bought Palom, kite-e, ghost along with all premium t1’s long time ago when those were all rank 3 and not 5 (like kite-e and ghost now) and already have them… and went to play some rank 3 co-op and pvp to see if some rank 3** component would drop which would automatically turn into monocrystals, didnt get any component again. I was dropping Reaper and Phoenix before, but will test again if they rly nerfed that.

I dislike the pricing methods of the recent premium(changes) too. Doesn’t change the fact that there are extraordinary expections. Why do you think you need those ships? Currently they are like other ships. You can grind(to or for them). And one thing: You seem to forget, that they are already leveled out. So no leveling needed for them. Take those hours out of the grind.

 you mean extraordinary expectations? about premium craftable ships? Well im not worried about them exactly…(even if i dont share any sympathy with its containers and drops) im more worried about monocrystals gain rate, that implies in secret project ships, and destroyers being exagerated hard to craft (even that being a content that brings new players and they get frustrated when see what is needes). About expectations, i imagine all these things toguether are a pain for completionists gamers (even the game not being possibe to be completed anyway)…’’ do u really need that?’’ well maybe not, but what do you do when you invested a lot in a game? you want to at least achieve its full potential and contents… is not a choice for those anymore (like me for example)… i would invest furthermore if actuall microtransactions strategies were not so abusive and bad - luck focused. you pay too much for too little and even so have to grind anyways, as what you paid is not that guaranteed to remove grind pain