beryllium and neodium, and WTF is going on

24 minutes ago, ntboble said:

You shouldn’t comparing those games to SC, because two of those games are meant to be a selling force for Steam. Steam(Valve) doesn’t care how much they get from them, because players get atracted to those games and end playing other games from Steam spending real money.

You, me and i suppose others think neodium is really hard to get. Too much hassle right now. However, this shortage gives the players who doesn’t want PVP full of destroyers a letup. Because a 8vs8 PVP with only destroyers is HELL.

Focusing in getting destroyers is the fast way to get burned with SC. It’s best if you try to enjoy playing, SC is a game. And if you get neodium in the process the better, but you shouldn’t do this your only goal.

True, but its not right that a T4 destroyer takes same or less than a T3 to craft.

The biggest problem with the current system is that you are FORCED to play a single ship for hours. 

You need 360 impure beryllium and 200 neodium for a r11 destroyer. 

So, with a drop rate of one per win, and a winrate of 50%, you need 1120 battles to get a single ship AND limited in playing only a specific rank.

With 1120 battle you have enough to unlock at least half of all standards ships… And actually the droprate is much lower then one per win, so you need much more battles. 

And open space isn’t even better. The lootrate is about one impure per 10 minutes in  end game sectors. So roughly the same as in PvP. Why bother playing invasion if you win nothing more then in PvP and with far less fun? 

Worst of all is that even spacial scanner isn’t better. You get one enriched after 2-4 hours of farming. It’s not even faster then doing it without spending money. 

So how is the current system not broken? 

 

Come on guys. I’m flying a r15 Fed premium tracker painted with an alien coating, fitted with extended hull and spacial scanner, everything bought at full price. And I’ve gotten more beryllium playing PvP or collecting mineral then using the payToGrindLess setup. 

8 hours ago, Swifter43021 said:

Come on guys. I’m flying a r15 Fed premium tracker painted with an alien coating, fitted with extended hull and spacial scanner, everything bought at full price. And I’ve gotten more beryllium playing PvP or collecting mineral then using the payToGrindLess setup. 

I know its afwul, but if it helps you a bit: i fly recon for that, its faster and safer.

My tackler goes at 700 ms,  so since the invisibility last much longer, it’s far safer like that. You can pick stuff while being invisible. 

But well, it don’t change the fact that even by flying with a 100€ ship with items made for open space, it’s still not faster than the free way. 

You really can’t compare this game to Warframe.
In Warframe you can do a xxxx compared to this game.
Someone need to pay for the warframe slots.
Someone need to pay for the weapon slots.
Someone need to pay for the companion slots.
If noone does it, you need to sell your weapon/warframe/companion to use another or only the few you can hold for ever.

Here? Where did one need to pay? Currently only DLC ships, but they are currently changed to grind ships, so not a point.
Scanner/Hull/Premiums? You can get the currency needed ingame.
If you would bring it to the level of warframe:
You would have ~150 arsenal slots and oh 10 ship slots. For every other ship/module you want to have you either need to pay money for that OR sell anything for that in exchange.

15 minutes ago, Swifter43021 said:

My tackler goes at 700 ms,  so since the invisibility last much longer, it’s far safer like that. You can pick stuff while being invisible. 

But well, it don’t change the fact that even by flying with a 100€ ship with items made for open space, it’s still not faster than the free way. 

Recon turns and strafe much faster, it has microwarp (15km in 2 secs), invisibility lasts long enough to pick the mysterious container you are after, you can use halos and you are much harder to hit (specially when dodging). A tackler will loose all its speed with inhibitor beam or decloacked with a microlocator.

Do you speak about PvP or OS? Because decloaking and inhibitor are nearly non-existent in OS.

19 minutes ago, Lord_Xenon said:

Do you speak about PvP or OS? Because decloaking and inhibitor are nearly non-existent in OS.

Everyone flies tackler with inhibitor beam in OS. Gang squads of 2 often combine a recon (and tackler) to remove cloack.

But the berserk is too slow to reach 700ms and other recon aren’t premiums. 

So I’ll only have 5 slot (including extended hull) for items. 

I’ll won’t have enough slots before I reach the next drone. 

While with my tackler, I have a fat sensor range anyway. So no problem with players. 

Anyway, it’s not on the topic. 

I think each node/map sector in OS should list on the Galactic Map UI when moused over the drop chance for any and all resources from its Crystal/Mineral Nodes and/or native containers.  I found 3 Berrys in Terramorphing but no Neodium…so any idea where those drop? (I only have a few Rank 9 ships and can’t survive too long in anything beyond a node like Terramorphing)

23 hours ago, ntboble said:

You shouldn’t comparing those games to SC, because two of those games are meant to be a selling force for Steam. Steam(Valve) doesn’t care how much they get from them, because players get atracted to those games and end playing other games from Steam spending real money.

You, me and i suppose others think neodium is really hard to get. Too much hassle right now. However, this shortage gives the players who doesn’t want PVP full of destroyers a letup. Because a 8vs8 PVP with only destroyers is HELL.

Focusing in getting destroyers is the fast way to get burned with SC. It’s best if you try to enjoy playing, SC is a game. And if you get neodium in the process the better, but you shouldn’t do this your only goal.

you said that cause i mentioned TF, so forget TF, all the others are not valve… so what do you say about the others?  you can’t deny that grind in star conflict is and aways have been prohibitive.

13 hours ago, Lord_Xenon said:

You really can’t compare this game to Warframe.
In Warframe you can do a xxxx compared to this game.
Someone need to pay for the warframe slots.
Someone need to pay for the weapon slots.
Someone need to pay for the companion slots.
If noone does it, you need to sell your weapon/warframe/companion to use another or only the few you can hold for ever.

Here? Where did one need to pay? Currently only DLC ships, but they are currently changed to grind ships, so not a point.
Scanner/Hull/Premiums? You can get the currency needed ingame.
If you would bring it to the level of warframe:
You would have ~150 arsenal slots and oh 10 ship slots. For every other ship/module you want to have you either need to pay money for that OR sell anything for that in exchange.

you can’t deny that grind in star conflict is and aways have been prohibitive. AND I AM speaking about GRIND, not slots, those details about slots i also agree. Grind vs. Price to have it reduced vs. prices AT  ALL, wf even give u more discounts and alternatives to have or craft what u need, most the time for granted (cupons anyone? you bought, you have). Here? Gambling system till you pay 300 400 500 bucks to MAYBE get all mats inside freaking containers, to MAYBE craft one single thing of the new content… If is to support a system like this, my point of view is that destroyers were a waste and not necessary… better have kept the old arcadey ships SConflit of former times, than that.

On 7/26/2016 at 4:37 AM, CinnamonFake said:

The ingame economics from 1.3.4 can not be “fixed”, cause it’s not “broken” at the first place. The time has passed and it proved itself in work. Pilots have to use all opportunities given to him to obtain rare resources or ship parts. If current system will be changed, as suggested, it will not make any good influence to the game, it may even decrease the player base in fact. Easy tasks and easy resources means less joy from completing it, and there always be some ppl who still wants it even easier. Star Conflict is f2p, and pilots should work a little to get something valuable. We’ve encountered this many times, since the start of the game over 4 years ago and made no mistake there. That’s why we’re still here, and excited to bring lots of cool new stuff this Autumn ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) 

Example. New module to make defiler easy to kill. release day Leviathan is over populated with farmers.

Nerf patch released next day Leviathan is dead.

This is direct proof the nerfs you claim keep a healthy player base is false.

If your player base is so strong then why is the online count still hidden? Because you are not telling the truth is why. If you feel you are being honest then enable the counts. prove me wrong, but you wont.

The few who play are paying so much to keep you guys a float. You guys could make so much more money if people actually felt they got good value for what they bought.

The only reason I play is because I have so much money invested in this grind fest. I sadly just want to finish. If you notice I only play long enough to do the daily’s. That’s all this game has that’s worth the effort, and that’s just barely so. Not long ago you guys released a gold stealing update. Support just insulted me when I asked for my gold back. How many people did you guys rip off? I know a lot of people mad about that. You guys are so desperate for cash you seem to find every chance to rip your customers off. But if you actually thought about it, you could be making so much more legitimately, just by being reasonably priced and make the grind fair. You guys nerf everything. Many are upset about it.

You guys are ruining what could be a great game due to greed.

13 hours ago, MassHomicide said:

Nerf patch released next day Leviathan is dead.

Leviathan is alive. Was nerfed because even 15 rank ships could be maxed superfast, but still greatest place for synergy gain.

14 hours ago, MassHomicide said:

If your player base is so strong then why is the online count still hidden?

Cause it’s internal information of the company. We can not share it to avoid any possible speculations.

14 hours ago, MassHomicide said:

You guys are ruining what could be a great game due to greed.

Star Conflict is running for more than 4 years now and it’s still keeping its player base within on a great level, except peak on Steam launch. The game is f2p, so all of it’s pros and cons are here, but in Star Conflict we’re trying to give the opportunity to pilots to get everything without payment, even some Premium content. Once again, according to our industry expirience, changing game economy to easier obtainable things in best case will have no influence on the game, in worst - will decrease player base a lot. I encourage you to check out history of one game - “Black Prophecy”, potentialy great MMO space shooter, released in 2011 like SC and closed in 2012. At the same time Star Conflict still lives well, and big expansions and lots of new features coming up ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

‘’ but in Star Conflict we’re trying to give the opportunity to pilots to get everything without payment ‘’ except those ‘‘chances’’ are insanely overwhelming low, till someone get mad and buy a gambling box full of almost nothing …
You guys will never listen anyway… two topics of participation here and i am already tired, cause all the answers and excuses will always be the same. SRY but my sincere feel is that i regret investing ANYthing here.

11 hours ago, CinnamonFake said:

Cause it’s internal information of the company. We can not share it to avoid any possible speculations.

War thunder has their counts proudly displayed.  So that’s does seem right. You guys make that game too right. Mass seems to have some very good points.

It don’t seem cool you guys are punishing him for his point of view. He seems to be following rules, and the claims all seem validated.

14 hours ago, CinnamonFake said:

Leviathan is alive. Was nerfed because even 15 rank ships could be maxed superfast, but still greatest place for synergy gain.

Cause it’s internal information of the company. We can not share it to avoid any possible speculations.

Star Conflict is running for more than 4 years now and it’s still keeping its player base within on a great level, except peak on Steam launch. The game is f2p, so all of it’s pros and cons are here, but in Star Conflict we’re trying to give the opportunity to pilots to get everything without payment, even some Premium content. Once again, according to our industry expirience, changing game economy to easier obtainable things in best case will have no influence on the game, in worst - will decrease player base a lot. I encourage you to check out history of one game - “Black Prophecy”, potentialy great MMO space shooter, released in 2011 like SC and closed in 2012. At the same time Star Conflict still lives well, and big expansions and lots of new features coming up ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

I agree with Mass, though I also commend you for trying to squash any form of flame. 

I do not believe that he should be Banned for what seems to be at least remotely truthful vocal opinion with some facts to back it up, as there’s no proof against those reasons. Please reconsider and prove your own point over his with statistics, not word vs word. It’s unprofessional. Please look to Nintendo for inspiration.

I look forward to the new features, and I hope the game is improved and brings in lots of new players and a good deal of the old vets as well. 

On 7/27/2016 at 6:17 PM, MassHomicide said:

You guys nerf everything. Many are upset about it.

You guys are ruining what could be a great game due to greed.

I have to agree… I see the difference in game “loot” when you pay as to when you’re F2P… pay and its allot better loot than F2P (mostly crap).

And there have been little tweeks last few days here and there… and seems like every time something new is nerfed…

and DON’T get me started on this “profanity” filter that does NOTHING and takes word like assists and snipe and tells you those are “profane” words! Really? In WHAT language?

I speake 3 and they don’t qualify in any of them…  

2 hours ago, Gadget1776 said:

I have to agree… I see the difference in game “loot” when you pay as to when you’re F2P… pay and its allot better loot than F2P (mostly crap).

And there have been little tweeks last few days here and there… and seems like every time something new is nerfed…

and DON’T get me started on this “profanity” filter that does NOTHING and takes word like assists and snipe and tells you those are “profane” words! Really? In WHAT language?

I speake 3 and they don’t qualify in any of them…  

you could not be more right mate, everytime you have the chance of using premium license, if you have used it any time, you can instantly feel the common drops turning into useful things…
even the scrap salvaging for credits after battle deserved an improvement… that freaking loot after battle should AT LEAST give you more crafting mats instead of just junk for credits, even if it was just crude common impure ores, and the rest of ‘‘trophies’’ scraps should at least give a more reasonable ammount of credits. One sees no point in having ALL or almost all DLCS (like me) when the extra loot attempt become useless if you dont use remium at the time…
customizations, anyone? why cant i even buy and have a customization to use in all my ships?! like most reasonable games do? paintjobs each time is insulting…

5 hours ago, SumNoob said:

War thunder has their counts proudly displayed.  So that’s does seem right. You guys make that game too right. Mass seems to have some very good points.

It don’t seem cool you guys are punishing him for his point of view. He seems to be following rules, and the claims all seem validated.

CURIOUS eh?! cause warthunder is ALSO from Gaijin entertainment… pretty curious…