balance in pvp and pve

so idk if u guys are to lazy to make couple if or switch case to fix this match maker cause there shouldn’t be possible that in 1 team 6 players got ships bought with GS and in other team no players with ships bought with GS

simple make match maker like this if in 1 team there are 2 ships which are bought with GS in other team must be 2 ships bought with GS

because this is stupid I’m playing like 7th t4 pvp, openents got 3-4 GS ships my team doesn’t have any, openents got purple/gold stuff, we got white/green/blue stuff our 1st on ranking have 400 points their 1st got 3k points

 

would be even better if u’d make mach maker based on gear also that players with gold stuff can’t play against white/green

 

reason why?

I just shoot guard with beam wep and didn’t make him dmg or dmg was 10-50 if he even recieved it

Hello,

 

GS ships are not stronger than ships for credits, they are only fully synergized on purchase.

It honestly doesn’t matter if players have purple or green equipment. The majority of a pilot’s effectiveness comes from their own personal skill.

Sure, higher grade equipment is better in all respects, but if a pilot does not know how to use it to its maximum potential, then a higher-skilled pilot can take him out with only green modules.

In addition, GS ships do not have a distinct advantage over non-GS ships in many cases. The rank and technical level of a ship relative to your opponents, however, is.

The problem I see here is one all of us face in regular PvP: teams are unbalanced in terms of player skill. It happens to all of us, and there’s nothing we can do about it except become better and carry the whole team by ourselves even harder.

It also depends if the pair that is usually raked high had a crap match or simply gets caught alone for the game etc. There needs to be bigger matches too I think so individual cannot take over match as easily

are u kiding me? GS ships don’t have distinct adventage over normal ships?

GS ships can take 2-4 modes more than normal ships and if that mods are purple or gold u’r screwd, not to mention that full synergy ship is 2-3 times better than ship which isn’t on full synergy

balance not in Russian dictionary. 

2-4 modules more? what you talkin about?

 

Premium ships have max rank for specific tier >> T1 prem = R3, T2 prem = R6 etc. and IF you check those rank ships they have same amount of modules.

 

Max syn well yea it’s better than lvl 1 syn but… you can progress with premiums so they can be max at the start + free synergy from premium is lower than one earned with lvl1 standard ship

nvm was wrong they don’t have 2-4 modules that’s removed now all got 2 mods which can be added by GS

So what’s your problem again?

 

 

*as far as I know MM is based on rating, ship rank and mk of main weapon not prem/nonprem ships*

afaik the GS ships still count as Rank-1 for the MM. That is the only advantage over the normal ships. So 4example 4xR9GS goes to a lower queue than the 4xR9white.

But in solo this advantage doesn’t matter too much. In squad if anybody of the squad-members bring a R9white, the squad will go to the higher queue.

 

If the case above is still true I would be happy if they would change that.

 

Otherwise the most of the players first play the game and if they like it and take it seriously, they’ll starts buying GS/DLC ships. At that time they usually have better knowledge about the game, and they have gear for those ships too. So there is less chance to see a n00b in a GS ship than in a white one. So you can have a feeling those ships are better on the battlefield. But I think that is not related to the ship itself.

Right, the whole idea of GS ships being better is ridiculous. Just look at the Razor that piece of junk dont know why they even try to sell it for money.

It honestly doesn’t matter if players have purple or green equipment. The majority of a pilot’s effectiveness comes from their own personal skill.

Sure, higher grade equipment is better in all respects, but if a pilot does not know how to use it to its maximum potential, then a higher-skilled pilot can take him out with only green modules.

In addition, GS ships do not have a distinct advantage over non-GS ships in many cases. The rank and technical level of a ship relative to your opponents, however, is.

The problem I see here is one all of us face in regular PvP: teams are unbalanced in terms of player skill. It happens to all of us, and there’s nothing we can do about it except become better and carry the whole team by ourselves even harder.

wise words

 

balance not in Russian dictionary.

ahahahahah catbox you always make me laugh with your comments :smiley:

nvm was wrong they don’t have 2-4 modules that’s removed now all got 2 mods which can be added by GS

if i understood right what you sayed: no. GS ships CANT buy/add extra mods, they are completely equal to nonpremium ships of the SAME RANK. As some sayed before, many prem ships are worse than fully synergised non prem ships. IMO, prem ships are different from normal ships in the sense that they are more offensive (jeri ships have no hull slots, empire have no shield slots, fed has low amount of hull/shield slots), wich means they get less survability and go into more specific builds (lack of versatility; I.E. jeri prem ships cant use passive armor, total waste imo)…some prem ships have great slot and synergy bonus combinations, others have some really akward and unpractical slot/synergy combinations (wich makes the ship suck). And what mecronmancer sayed is definately the most important: it doesnt matter wich ship you fly, if you are better than the rest, you will beat them anyway under disadvantage. Problem isnt ships, it is player skill balance at MM; i consider the game has a really bad MM system, so i simply stopped playing PVP long ago.

 

It honestly doesn’t matter if players have purple or green equipment.

 

Take a calculator Mecro. Resistances + damage output . Two same ships with two same setups. One Mk2 modules other Mk4. And if u compare r10 l1 ship mk2 with r12 l10 mk4 u get perfectly prepared meat. 

 

Bon Appétit

Take a calculator Mecro. Resistances + damage output . Two same ships with two same setups. One Mk2 modules other Mk4. And if u compare r10 l1 ship mk2 with r12 l10 mk4 u get perfectly prepared meat. 

 

Bon Appétit

Take a player who cant land more than 10% shots and sucks at dodging and face him against a player that lands 90% of his shots and is very good dodging: epic win for the second player, can beat the first guy with mk1 equipment and without using active modules even if the other guy has mk5 stuff and a ship with 2 ranks higher. Or…placing as example a very very often situation: place a player who has no idea of situation awareness and goes solo vs the entire enemy team…he is dead no matter what and gives no help to his team.

Ok. let me put things this way.

 

Two same ships with two same setups. One with all Mk2 modules  flied by Papitas other with all Mk4 also flied by Papitas. And if u compare r10 l1 ship mk2 again flied by Papitas with r12 l10 mk4 also flied by Papitas u will come to conclusion that in both cases first Papitas doesn’t have any chance in direct confrontation with second Papitas (simple mathematics). And after several months when first Papitas finaly realize that, he will start to calculate how much time he need to spend, just to have same equipment as second Papitas. And if he has real life, family, children, work and if he plays daily 2,3 hrs  he will calculate 1 yr or more. He will smile at himself and leave this game. Who could blame him anyway.

 

And that is what is happening here, not just lack of advertisement. There are new players. At the beginning they all like the game. They play 5,6,7 hrs per day. We can see their enthusiasm. However after 2 or 3 months nobody stays. And we have corporations that have 150 members but they cant assemble one full wing for dreads (not for winning, just to play). Because majority of new players leave when they reach T3 and start to realize how things are standing. 

 

Imagine player of Counter Strike that has to play game one yr just to have opportunity to buy same weapon and body armor that other players already  have. In that case there would be only 700-1000 counter strike players online or even less.  Truth hurts. And if somebody keeps telling u the truth it doesnt mean that he doesnt love u.

 

And I understand that company needs profit. But there are other ways to increase that. Not just - push people to be pissed off to decide to buy, its counterproductive. More customization options, bigger friends list, corporate ingame message board, corporate logo on dread and other fun and side stuff. Even donations. 

it’s mostly credit gain is the recovery of parts for prototypes which is too slow.

 

between the evolution of vessels, is weapons it often takes three or four days of intense PVP, from T3 just for a gun

Ok. let me put things this way.

 

Two same ships with two same setups. One with all Mk2 modules  flied by Papitas other with all Mk4 also flied by Papitas. And if u compare r10 l1 ship mk2 again flied by Papitas with r12 l10 mk4 also flied by Papitas u will come to conclusion that in both cases first Papitas doesn’t have any chance in direct confrontation with second Papitas (simple mathematics). And after several months when first Papitas finaly realize that, he will start to calculate how much time he need to spend, just to have same equipment as second Papitas. And if he has real life, family, children, work and if he plays daily 2,3 hrs  he will calculate 1 yr or more. He will smile at himself and leave this game. Who could blame him anyway.

 

And that is what is happening here, not just lack of advertisement. There are new players. At the beginning they all like the game. They play 5,6,7 hrs per day. We can see their enthusiasm. However after 2 or 3 months nobody stays. And we have corporations that have 150 members but they cant assemble one full wing for dreads (not for winning, just to play). Because majority of new players leave when they reach T3 and start to realize how things are standing. 

 

Imagine player of Counter Strike that has to play game one yr just to have opportunity to buy same weapon and body armor that other players already  have. In that case there would be only 700-1000 counter strike players online or even less.  Truth hurts. And if somebody keeps telling u the truth it doesnt mean that he doesnt love u.

 

And I understand that company needs profit. But there are other ways to increase that. Not just - push people to be pissed off to decide to buy, its counterproductive. More customization options, bigger friends list, corporate ingame message board, corporate logo on dread and other fun and side stuff. Even donations.

Your first point was kinda obious: everyone knows that a same skilled player will beat somenoe with worse equipment. Thing is that we can find multiple levels of skill among players with same equipment, even at T5…theres diversity and not because you see someone with all max out it means he is good. Also ping factor affects gameplay. Any way, there are several variables that make the game “universe” rich in terms of diversity.

Now the grinding, leveling, maxing out stuff, etc. Its some big pain in the xxxx if you dont put a single dolar into this game (like i do)…but if you put money into this (boosters, license, prem ships, DLCs) you will greatly increase your “farming” capabilities, easily reducing that year into half or less. On the other hand, one year is little compared to most games that require you to farm stuff, so SC is not the only “devil” here at all.

BTW, ive heard people bitching about getting to T2 is sooo grindy and slow…really? T2? i made twice a fresh account and got a T3 ship (yes, tier rushing) in 8 hours gameplay (you can do it in one day) without spending any money nor getting any kind of help.

Problem isnt gear, grinding, or what ever, problem is match maker balancing; you dont have time to farm your stuff? you dont have money to get stuff a lot faster? then dont expect to be at a competitive player: if you dont spend enough time in this game you wont have either the ships and equipment nor the skills to fly well your ships, so you will be a casual player in all its letters…and thats not bad! you SHOULD still be able to win and have fun being a casual player IF match maker would do its job correctly balancing PVP games between competitive and casual players.

What you last sayed could help SC.

 

it’s mostly credit gain is the recovery of parts for prototypes which is too slow.

 

between the evolution of vessels, is weapons it often takes three or four days of intense PVP, from T3 just for a gun

You can do PVE and get an mk1+2 gun in 3-4 games (each one lasts about 10-15 minutes)

 

Your first point was kinda obvious: everyone knows that a same skilled player will beat someone with worse equipment.

Yes Papitas, u are right - but I m telling that advantages between mk1 and mk4 are too great. Calculate difference in mk2 and mk4 modules between same ships with same setups. 20% primary weapon advantage + 20% resistances advantage + on 20% hull repair and Shield boosters for example … its almost 40-50% stronger ship (If not more). And if u calculate differences between r10 l2 mk2 and r12 l10 mk4 this difference is enormous. New players need little more fun - and they are meat just because of equipment (not taking skill in consideration here) for too long (year or half of a year). Much of them just loose interest.

 

 

On the other hand, one year is little compared to most games that require you to farm stuff, so SC is not the only “devil” here at all.

And here you are right also. But maybe there should be little less grinding - 10 or 15%. (personally i don’t have big problem with this).

 

 

  • problem is match maker balancing

  • you SHOULD still be able to win and have fun being a casual player IF match maker would do its job correctly balancing PVP games between competitive and casual players.

 

Maybe that is even bigger problem (however not the only one) …  And i don’t understand why it wasn’t solved …

Maybe that is even bigger problem (however not the only one) …  And i don’t understand why it wasn’t solved …

playerbase m8

 

this year que in T5 was just ridiculous it got better in last 2-3weeks(only for ru/eu prime time)

When there are up to 3 games at the same time(which are max 8v8)… new game start every ~5min or just after you get out of one but then u get same ppl all the time