Custom is great, you just don’t get rewards. Still, for those that play for the rewards and don’t want to use time in a custom match when they could be gaining rewards, it’d be good for them to be able to get a match when squaded, even if it’s against another squad of their corp members. Mercenaries have a history of fighting friends.
If nobody has the balls to vs us.
Pff, ofc everyone is scared from N00bTic
Pff, ofc everyone is scared from N00bTic
N00bTic, ImInUrBase, and Milfeulle
FIFY
Agreed to the rule in the mm being completely useless; there is nothing wrong with making same-corp encounters the last resort. but having a rule against it in the mm is just … useless.
It is by far one of the things which gets verbally questioned and the question “why is it like this?” and “this is stupid” is a common reaction.
It’s bad for the reputation of this game.
It does not really hinder me to abuse the system.
It adds nothing to the game, rather it makes the situation worse.
It is one of the big problems younger larger corps faced when they tried to bring life into the game, a discussion quite common in global, and it’s a big downer which only creates unneeded frustration.
We circumvented it often enough just to get two squads against each other, if we had guests from other corps willing to take the lead. It usually created a lot of fun games, with nice feedback from random players, especially when we did in T5 back then. After all, a good corp wants good games.
If you want to fight your own, make the leader of one squad leave corp temporarily - that should do the trick for you. Invite them back after you’re done with the matches
The system is fine as it is
:fed014: :01414: :014j:
One was simply not enough.
No it isn’t.
Your workaround… did you really just propose this? Can’t you see how wrong the rule is if your proposition is the solution???
Customs are another workaround, if you have two full wings, yes, but not if you have roughly 8 ppl who would actually make some nice games.
yes but the problem is when nobody has the balls to vs us.
lol. you are right with your topic, don’t stretch it.
Agreed to the rule in the mm being completely useless; there is nothing wrong with making same-corp encounters the last resort. but having a rule against it in the mm is just … useless.
It is by far one of the things which gets verbally questioned and the question “why is it like this?” and “this is stupid” is a common reaction.
It’s bad for the reputation of this game.
It does not really hinder me to abuse the system.
It adds nothing to the game, rather it makes the situation worse.
It is one of the big problems younger larger corps faced when they tried to bring life into the game, a discussion quite common in global, and it’s a big downer which only creates unneeded frustration.
We circumvented it often enough just to get two squads against each other, if we had guests from other corps willing to take the lead. It usually created a lot of fun games, with nice feedback from random players, especially when we did in T5 back then. After all, a good corp wants good games.
:fed014: :01414: :014j:
One was simply not enough.
No it isn’t.
Your workaround… did you really just propose this? Can’t you see how wrong the rule is if your proposition is the solution???
Customs are another workaround, if you have two full wings, yes, but not if you have roughly 8 ppl who would actually make some nice games.
lol. you are right with your topic, don’t stretch it.
2 wings of same corp can fight in weekly tournament.
EVERYtime ESB makes 2 wings we end up fighting eachoter for 2 rounds.
It’s not wanting to fight our own. The restriction just makes it that much harder to find a game, especially during off-peak. If a corp as 8 players in 2 squads
they are both waiting forever when the MM could place them opposite each other sprinkle some randoms in and everyone wins.
Corps get the good balanced games they want.
Pubs get fast games.
Pubs get to see how teamwork works.
Games are bigger
Jumping trough hoops to trick the MM. Seeing someone attempt explain it in chat every minute or so because they have been waiting for a match for over 10 minutes is not a way to keep players.
+ArcTic
(I am not afraid of u)
2 wings of same corp can fight in weekly tournament.
EVERYtime ESB makes 2 wings we end up fighting eachoter for 2 rounds.
i can understand tournaments end that way mostly, albeit lets hope one day more corps will be that strong in numbers and experience, so you dont feel that way…
but this is about pubs. also its not about “face them” just “don’t prevent facing them”, aka, last resort.
also, if older players keep their “heavier input” to keep the things the way “they are used to”, it is not very likely, esb will get any opposition in the near future; as old guard, we have the responsibility, to make rules more fitting for an evolving playerbase, instead of trying to keep things in a way, which prevents players from gaining experience. this is a critique to all of us, who sit in full equipped shiptrees, with good wingmen as buddies, who unconciously try to keep things in the game, we think is good, but only for us, by providing feedback which is totally unreflected.
same goes for people who try to defend newcomers with reasons no newcomer ever raises; declaring t3 a nubtier, only because subjectively they feel they are too good for t3 (forgetting that to be able to play t3 you have to be at least a couple months ingame) simply because they want more higher tier games; and similar heavily opinonated topics.
this particular issue is often raised by newcomers, and as people whose forum posts have opinions which form the opinions of others, we have to take this responsibility more serious; there are enough rumors, we dont have to debate, like the famous “premium ships are better, omg p2w” opinion, or similar. it’s not like, what people write, isn’t echoed in the players opinions indirectly.
this time, arctic made a really valid statement, which has been an issue for a long long time now.
if a corp feels, this will make them suffer, it could as well be integrated as an optional setting to prevent their corporation from meeting their own players in pubs.
I doubt however, it will be a popular setting amongs the larger population.
this time, arctic made a really valid statement
*wiggle wiggle*
I want corp squads vsing to be a last resort, not a first resort.
Devs, can we get a response from u?
One thing I have never liked in any game is when you are part of a group that gets broken up in the interests of “fairness”. I understand completely why it is done, especially on games where teams are lumped in without any countering, but generally speaking if you are in a group with someone, that’s probably because you want to play WITH them, not against them.
I see Corporations as an extension of that.
Having said that, I can see there being some room to wiggle here. If there’s no other squads in queue, then it’s better to put squads from the same corp against each other rather than leave them both to hang in limbo.
Maybe it’s something that could be an opt-in mechanic? Let the squad leader decide if they want to be able to oppose their own side or not. Or count mixed squads as not having a Corp. I see mixed-corp squads every so often and I don’t know for certain how that works, but that could make a nice workaround. So if, for example, ESB want to face themselves, they just need to find someone in another corp to join one of the squads and they can vs one another!
now thats a clear headed counter argument, jasan nice.
the squad leader is the squad “corp” (thats how it works, so “mixed” basicly belongs to the corp the leader has)
which is a good rule for mixed squads if they do not want to face each other because actually if you are mixed, there is nothing hindering you making squads that can face each other, but not the other way round.
i also understand, why one dont want “broken up for fairness” stuff, but that would be more squads being disected, which of course nobody wants (games which do that are indeed annoying). i do not see it as an extension of it, since i do not go with my corp into pub games, i go there with my squad, but i can see if some see that differently; however i also do not want to prioritize fighting only my own players; once the game does not find me any other group to play with, or i even know in this tier atm. no squad of this size exists until we organize a second, i would rather play against a group of my own corp, at least there i can also ensure, both teams are fair, much like in school sports or inhouse gaming, where leaders select from the pool.
the optional “don’t face my own corp” ticker is basicly the best compromise i think.
anyway, atm. if the corp has a squad, and one corp member goes solo, depending on skill, it is quite usual, he will end up every game facing his squad anyway; since the rules are as they are, breaking up in two fair squads is not an option, if everyone wants to get games, so its yet again bad for the one player.
Tonight, me and some corp mates queued t3. we got 2 matches and then it went dead due to rqers. I suggest that instead of making us sit and wait forever, u let our squads vs each other. It’s not like we’re gonna purposefully throw the game or something. if anything, it makes the competition harder.
I think this is actually a brilliant idea. Let corp squads play against each other via matchmaker somehow. Good idea
Even though this is thread brought back from dead, this suggestion is perfect as opposed to the OP’s recent suggestion thread.
+1
Squad battles strictly between corporations (no random/solo players) would be a good addition.
(Still “-1” to 3+ squads in Random pvp.)
Edit: Oh damn, I have actually read the thread wrong. You get Custom Battles for same corp battles. Why would they even make a rating/kill/synergy/credit rewarding battle system for corp mates. That is way too suitable for abusing.
-1 to “in-corporation, rewarding battles”. (rewarding as in synergy/credits/rating/kills)
+1 to rewarding battles between corporations.
-1 to 3+squads in random pvp.
I’m still for getting 24/7 squad PvP competition back. (by putting a squad into matchmaking somehow)
I would agree that we need larger squads, and that it’s a good idea. And people like good ideas. And the developers are the best people to implement this.
Well, as we all know, somehow is not the best way to approach. We looking for an opportunity, but I’ll avoid any promises. For maximum SC teamwork expierince we encourage everyone to try Leagues.
Well, as we all know, somehow is not the best way to approach. We looking for an opportunity, but I’ll avoid any promises. For maximum SC teamwork expierince we encourage everyone to try Leagues.
Its way too limiting. one gamemode, not always on and needs 5 people. Not to mention all the ridiculous team joining limitations that come with leagues
we encourage everyone to try Leagues.
I think everyone in this topic tried leagues. But i would agree with you, it does provide that experience – whenever leagues are on.
Well, as we all know, somehow is not the best way to approach.
Agreed, it might not be the best way to approach, but as we all know; it’s better than nothing
I really appreciate you guys looking for an opportunity to do something about it and will be looking forward to see the outcome of that process.
Leagues would be nice if people actually played the gamemode. Our NASA league squads are always ready to face people during NA hours, but no one ever plays. We can’t play EU/RU leagues because we’re at work at that time.
My hypothesis is that leagues would be enjoyable if people found a constant league team of players that flew well together, and MANY of those teams would queue during league hours so that opponents are vast and varied.
Perhaps a little incentive for the NA players to queue in leagues during those hours would suffice. That could be the “encouragement” that Cinnamon mentions. Maybe a USA-only league season finals?
Leagues would be nice if people actually played the gamemode. Our NASA league squads are always ready to face people during NA hours, but no one ever plays. We can’t play EU/RU leagues because we’re at work at that time.
My hypothesis is that leagues would be enjoyable if people found a constant league team of players that flew well together, and MANY of those teams would queue during league hours so that opponents are vast and varied.
Perhaps a little incentive for the NA players to queue in leagues during those hours would suffice. That could be the “encouragement” that Cinnamon mentions. Maybe a USA-only league season finals?
Perhaps a leagues practice mode featuring a matchmaker/queueing… You know so the teams can practice against each other before official battles?
This is essentially what many people want from a pvp squad mode. I am not even interested in dropping n00bs. I don’t want squads because I want to win more. I just like competing in teams.
Its way too limiting. one gamemode, not always on and needs 5 people. Not to mention all the ridiculous team joining limitations that come with leagues
Old sec con system was way better then leagues… They should make it 1 corp is 1 team & 8 vs 8 matches. This way every corp can go with more then 1 team. That might work.
Well, as we all know, somehow is not the best way to approach. We looking for an opportunity, but I’ll avoid any promises. For maximum SC teamwork expierince we encourage everyone to try Leagues.
You may as well encourage people to play a different game. Leagues are only suitable for a minority of players.
Things you can’t do in Leagues:
-
Play low tiers.
-
Play for fun.
-
Play at any time.
One of my fondest memories of squadding was when JPHack invited me to play T2 with him and one of his friends, who was new to the game. The new guy sucked because he was new, and we both sucked because we’d forgotten how to fly ships that weren’t energy stable and had zero tanking ability. But during one match it all came together. The three of us flanked the enemy team and dove right into the middle of them. The new kid led the charge with his Engineer while JP and I took out anyone who went after him, or tried to flee. In one pass it felt like we’d killed the entire enemy team, and the match swung heavily in our favour. All the while I could hear new kid laughing and cheering over teamspeak.
Moments like that are no-longer possible. I will never again share in the joy of a new player reaching their first Maniac, or feel the sense of pride at seeing a rookie learn to secure beacons ahead of time. You have killed the community spirit of the game by killing the most basic aspect - the ability to play with friends.