18 hours ago, xKostyan said:
B) There was next to endless farm of resources of loot in locked rooms by trading wins and fixing matches
to be honest, that was a lazy fix for a predictible problem
also there were rooms at least in high times
but in general i do agree, that a game that focuses on “progression” (for your sense of pride and accomplishments i guess) will not work with private lobbies that have no rewards.
and the GUI / ranked MM doesnt help there either.
but cmon these arguments should be clear to you already that they are nonsense:
3 hours ago, xKostyan said:
Name a few MMO PvP games that have game progression handled via public rooms, not just character xp level and vanity items, the actual complex equipment and game progression.
this is not an mmo, even with a general lobby. massive means, massive. if this is an mmo, any game with a global matchmaker is an mmo. picking up items and having a general chat does not make it an mmo. just because the devs write mmo on the webpage, does not make it an mmo. not to mention, that i find star conflict does have numerous and complicated items, but its far from complex. but thats nitpicking.
okay okay this whole post is kinda nitpicking, but it would be even more nitty picky
2 hours ago, xKostyan said:
That is not how online PvP games work
erm, games without matchmakers actually do work like this, and even games with matchmakers have great amounts of private lobbies or matchmakers that can fill up custom lobbies (battlefield, counter strike, mechwarrior, starcraft arcade, to name a few, that do exactly this, some more, some less successful) - it is really just a question of game design, goals, reward and fun.
that be said, i think we are far from this suggestion however. i do believe it could be done, but it would need a ground up shift in world view. i do not think it is easily possible, and i think, we do agree that wolfkhan sees this in a slightly too, erm, “idealistic” perspective.
also i see no point, if you wanna play MM, you hit play. if you want customs, you go custom.
finally, you get the audience you design for, no need to blame the players