Adding Accuracy to Player Stats

I would like to see accuracy added to the stats for all players. I think it’s an important factor in determining a pilots skills.

this is a first person shooter game … with the  uber high ping I understand the need for Aim bot targeting  but  the old players and the Dev’s will NEVER go for it  … besides we have a cornucopia of auto aim devices at our disposal ![:bomber:](<fileStore.core_Emoticons>/emoticons/bomber.gif “:bomber:”) ![:fighter:](<fileStore.core_Emoticons>/emoticons/fighter.gif “:fighter:”)          

                                            ![:secret:](<fileStore.core_Emoticons>/emoticons/secret.gif “:secret:”)… Luke you are your own Grandfather … ![:crazy:](<fileStore.core_Emoticons>/emoticons/crazy.png “:crazy:”)NOOOOOOOOOooooooooooooaaahhhhhhhhhh!!!

Imo the main problem is that if you want to detemine the skill of a pilot by his stats you need far more then only this, since they varie vastly by the weapon used and and also what ship class.

If you want stats that are any helpfull then they would have to be breakdownen by ship and weapon used.

 

So in the end nothing except an overkill amount of stats would be helpflull for determining skill.

29 minutes ago, Original_Taz said:

this is a first person shooter game … with the  uber high ping I understand the need for Aim bot targeting  but  the old players and the Dev’s will NEVER go for it  … besides we have a cornucopia of auto aim devices at our disposal 

 

Wait auto aim mods are allowed in game?

3 minutes ago, notdeadyet1208 said:

 

Wait auto aim mods are allowed in game?

Nope, he is talking about certain Weapons e.g. Ti’Lith Beam which have an inbuilt ‘Aimbot’ but a quite low dps and also cost energy for every shot.

41 minutes ago, John161 said:

Imo the main problem is that if you want to detemine the skill of a pilot by his stats you need far more then only this, since they varie vastly by the weapon used and and also what ship class.

If you want stats that are any helpfull then they would have to be breakdownen by ship and weapon used.

 

So in the end nothing except an overkill amount of stats would be helpflull for determining skill.

 

Well we have a lot of other stats already, kills per game, assist per game, games won, damage and repairs done. I think accuracy would make a good addition. I don’t really see why it should be broken down to specific weapons. Each weapon can be aimed properly without generating heat from missing shots. All anyone has to do is keep their mouse on the lead marker. The beam weapons say they deal 60 rounds per min so kinetic, EM, and thermal weapons can all have their accuracy done in the same way. Even beam weapons that don’t seem like they fire individual rounds. Just calculate by number of rounds fired and how often they hit. Heavy slow firing weapons can also be shot with accuracy. Just spraying bullets hoping to get a hit is more unnecessary heat.

3 minutes ago, notdeadyet1208 said:

 

Well we have a lot of other stats already, kills per game, assist per game, games won, damage and repairs done. I think accuracy would make a good addition. I don’t really see why it should be broken down to specific weapons. Each weapon can be aimed properly without generating heat from missing shots. All anyone has to do is keep their mouse on the lead marker. The beam weapons say they deal 60 rounds per min so kinetic, EM, and thermal weapons can all have their accuracy done together. Even beam weapons that don’t seem like they fire individual rounds. Just calculate by number of rounds fired and how often they hit. Heavy slow firing weapons can also be shot with accuracy. Just spraying bullets hoping to get a hit is more unnecessary heat.

 

Now I understand  you don’t want Aim bot you want credit for good aim … which is not easy with a  FPS of 15 a ping of 500 and a packet loss of 25%

As well a lot of weapons have not only fire rate parameter, but spread as well, quite often you hit an enemy with only part of your shot as well.

I agree with John, Accuracy in Star Conflict would have to be implemented on more or less per gun basis, and be pretty useless overall anyways

1 minute ago, notdeadyet1208 said:

 

Well we have a lot of other stats already, kills per game, assist per game, games won, damage and repairs done. I think accuracy would make a good addition. I don’t really see why it should be broken down to specific weapons. Each weapon can be aimed properly without generating heat from missing shots. All anyone has to do is keep their mouse on the lead marker. The beam weapons say they deal 60 rounds per min so kinetic, EM, and thermal weapons can all have their accuracy done together. Even beam weapons that don’t seem like they fire individual rounds. Just calculate by number of rounds fired and how often they hit. Heavy slow firing weapons can also be shot with accuracy. Just spraying bullets hoping to get a hit is more unnecessary heat.

I will always be more precise with a Positron Cannon as with an Heavy Blaster. Which doesn’t necessarily that I deal more dmg with a Positron Cannon. The dmg of weapons varies because you can’t as accurate with every weapon as with some other. Also some weapons as Heavy Blaster and Vulcan encourage you to do some shoots before you are in engagement range so your dmg output is higher.

You are better of in looking at how much dmg someone dealt then how accurate he is. (The first one is already possible)

Accuracy would be a damn unnecessary stat because some guns need to be “warmed up” (like sk’rah launcher or plasma cannon). So accuracy would not in the slightest show your ability to use a weapon efficiantly more sometimes it would do the opposite. It would show if you are using a gun with high projectile speed or whatnot…

As much as i would like better/more stats for a more precise matchmaker pairing, accuracy would fail to deliver that and would probably change just as fast as pilot rating does atm.

Well maybe a simple per-game or per-ship per-game hit counter would suffice.

 

But honestly if I want to judge a player’s actual skill, I’ll take them in to battle with me  a few times. Generally you can tell a pilot’s skill after the first few serious battles.

I think the whole idea  of  pilot skill for a MM is  a disaster … I wish it was just a randomizer  that chose teams … the MM is broken , not because the server can’t do simple calculations but because the player base knows what those calculations are and exploit them … you want to loose 9/10 matches , get in your R-15 ship and go to a random PVP match you want to win 9/10 matches , get in your Palom and do 10 matches , then get in your R-15 ship and you will win 9/10 times … after that your back to losing 9/10 times till you take your Palom for another 10 matches … the whole system is broken 1v1 matches , loading into a match that has 30 sec. left on the counter , losing 9/10 times , matches against 5 R-14 destroyers spamming gravity … if it was truly random your highest loss ratio might be  6/10 or 4/10 but it would NEVER be 9/10 or 10/10 … in my opinion pilot stats should just be removed from the game altogether …

12 minutes ago, Original_Taz said:

I think the whole idea  of  pilot skill for a MM is  a disaster … I wish it was just a randomizer  that chose teams … the MM is broken , not because the server can’t do simple calculations but because the player base knows what those calculations are and exploit them … you want to loose 9/10 matches , get in your R-15 ship and go to a random PVP match you want to win 9/10 matches , get in your Palom and do 10 matches , then get in your R-15 ship and you will win 9/10 times … after that your back to losing 9/10 times till you take your Palom for another 10 matches … the whole system is broken 1v1 matches , loading into a match that has 30 sec. left on the counter , losing 9/10 times , matches against 5 R-14 destroyers spamming gravity … if it was truly random your highest loss ratio might be  6/10 or 4/10 but it would NEVER be 9/10 or 10/10 … in my opinion pilot stats should just be removed from the game altogether …

 

I think if you are losing 10 games in a row its not because your MM rating is too high…

Plus, even if losing a game had a 50% chance, its still a 9% chance to get 10 losses in a row after 100 games, which isnt that unlikely.

1 minute ago, Original_Taz said:

I think the whole idea  of  pilot skill for a MM is  a disaster … I wish it was just a randomizer  that chose teams … the MM is broken , not because the server can’t do simple calculations but because the player base knows what those calculations are and exploit them … you want to loose 9/10 matches , get in your R-15 ship and go to a random PVP match you want to win 9/10 matches , get in your Palom and do 10 matches , then get in your R-15 ship and you will win 9/10 times … after that your back to losing 9/10 times till you take your Palom for another 10 matches … the whole system is broken 1v1 matches , loading into a match that has 30 sec. left on the counter , losing 9/10 times , matches against 5 R-14 destroyers spamming gravity … if it was truly random your highest loss ratio might be  6/10 or 4/10 but it would NEVER be 9/10 or 10/10 … in my opinion pilot stats should just be removed from the game altogether …

![:facepalm:](< base_url >/uploads/emoticons/014j.png “:facepalm:”) This is not how the matchmaking works. And also 10 battles are a far to smal sample to make any kind of assumptions regarding the match making system.

But honestly making MM just random instead of stat-based would be so much better. Sure it might throw together a weighted team every here and there but it would still be better on average.

1 minute ago, TheDarkRedFox said:

But honestly making MM just random instead of stat-based would be so much better. Sure it might throw together a weighted team every here and there but it would still be better on average.

 

You’re just saying this, I don’t think anyone really knows if this would be better/worse/no different at all from what we have at the moment. How do you even tell if the matchmaking isn’t working well? Just by the ‘feel’ of the games?

1 minute ago, Cr0 said:

 

You’re just saying this, I don’t think anyone really knows if this would be better/worse/no different at all from what we have at the moment. How do you even tell if the matchmaking isn’t working well? Just by the ‘feel’ of the games?

The best games are the closest games and lately its always a landslide to one team or the other.

6 minutes ago, TheDarkRedFox said:

The best games are the closest games and lately its always a landslide to one team or the other.

 

>The best games are the closest games

Not always, sometimes both teams are sitting around not doing anything

  • games can be close for a bunch of reasons, not just because of the players on each side

 

>lately its always a landslide to one team or the other.

I don’t really know if this is true.

 

I think it’s definitely not certain that making MM completely random would make games any less one sided, if that’s what the goal should be. I think the MM isn’t that bad at the moment, since I think good players can maintain a >50% win/loss and bad players can’t.

1 hour ago, Cr0 said:

 

You’re just saying this, I don’t think anyone really knows if this would be better/worse/no different at all from what we have at the moment. How do you even tell if the matchmaking isn’t working well? Just by the ‘feel’ of the games?

 

I think … rather KNOW that in other games  that don’t have MM like this  it does work and has worked for over a decade now … I can’t believe you have never played another MMO before  … so don’t play Dev’s advocate…

 

Star Wars battlefront is currently under investigation for fraud and gambling to minors via loot boxes … it came out because of their  fraudulent MM system that forces the player base to buy specific gear to get into queues … its gone full steam for the loot boxes but it all started with the Fraudulent MM system they implemented …