The human factor is incalculable, in every game so far that i played, 50% of players are plain bad, 30% are average and 20%ish are good or above. All sorts of matchmakers and the ratio is always the same.
25 minutes ago, ORCA1911 said:
The human factor is incalculable, in every game so far that i played, 50% of players are plain bad, 30% are average and 20%ish are good or above. All sorts of matchmakers and the ratio is always the same.
that’s why i say get rid of it altogether it can’t possibly work right ever
1 hour ago, Original_Taz said:
I think … rather KNOW that in other games that don’t have MM like this it does work and has worked for over a decade now … I can’t believe you have never played another MMO before … so don’t play Dev’s advocate…
Star Wars battlefront is currently under investigation for fraud and gambling to minors via loot boxes … it came out because of their fraudulent MM system that forces the player base to buy specific gear to get into queues … its gone full steam for the loot boxes but it all started with the Fraudulent MM system they implemented …
>I think … rather KNOW that in other games that don’t have MM like this it does work and has worked for over a decade now
It isn’t public knowledge how the MM in this game works so I don’t understand how you know for sure other games have very different MM systems. I think in basically every other game they do use a MM system that is not just purely random assortment of players into 2 teams, so this does not support the idea that the MM system should be abandoned. Actually, looking at other games suggests that more work should be put into the MM formula instead of deleting it.
> so don’t play Dev’s advocate…
I’m not saying the MM system we have is perfect, just that it might be better than random assortment.
> their fraudulent MM system that forces the player base to buy specific gear to get into queues …
Your explanation of this is wrong. In Battlefront 2 the matchmaker placed players with bad gear into games against players with good gear to make them want to buy in game items. Nobody is suggesting that this is happening in star conflict, the discussion is about player performance in battles being used to assign teams.
If you want an example of random MM, look at the leagues game mode. Here the players aren’t randomly put into teams, but teams are randomly put against each other. Would you say that leagues have balanced games?
3 minutes ago, Cr0 said:
Would you say that leagues have balanced games?
the wait for leagues now is so long virtually nobody plays it anymore
> their fraudulent MM system that forces the player base to buy specific gear to get into queues …
Your explanation of this is wrong. In Battlefront 2 the matchmaker placed players with bad gear into games against players with good gear to make them want to buy in game items. Nobody is suggesting that this is happening in star conflict, the discussion is about player performance in battles being used to assign teams.
does it matter the exact details of how a MMO defrauds the players to force them to spend money they wouldn’t normally spend ??? you can’t know that Star Conflict doesn’t do the same thing … the forum is full of complaints about the Dev’s gouging players … is it to hard to imagine that after over 2 years of players condemning the MM in this game that if the Dev’s wanted to make a functional MM they would have by now ??? …
2 minutes ago, Original_Taz said:
the wait for leagues now is so long virtually nobody plays it anymore
> their fraudulent MM system that forces the player base to buy specific gear to get into queues …
Your explanation of this is wrong. In Battlefront 2 the matchmaker placed players with bad gear into games against players with good gear to make them want to buy in game items. Nobody is suggesting that this is happening in star conflict, the discussion is about player performance in battles being used to assign teams.
does it matter the exact details of how a MMO defrauds the players to force them to spend money they wouldn’t normally spend ??? you can’t know that Star Conflict doesn’t do the same thing … the forum is full of complaints about the Dev’s gouging players … is it to hard to imagine that after over 2 years of players condemning the MM in this game that if the Dev’s wanted to make a functional MM they would have by now ??? …
>the wait for leagues now is so long virtually nobody plays it anymore
So it seems that random MM is not a good idea?
>does it matter the exact details of how a MMO defrauds the players to force them to spend money they wouldn’t normally spend ??? you can’t know that Star Conflict doesn’t do the same thing … the forum is full of complaints about the Dev’s gouging players …
Sure, fraud is bad, but we are talking about matchmaking using player performance, not fraud, so I don’t think it’s relevant to this discussion.
>is it to hard to imagine that after over 2 years of players condemning the MM in this game that if the Dev’s wanted to make a functional MM they would have by now ??? …
No, it’s not hard to imagine. As people are saying, it doesn’t feel like any game (including ones with a much bigger budget) can make a perfect MM, so it seems reasonable that SC’s MM is not perfect either. As for ‘functional’, the MM we have is definitely functional, as it puts us into games relatively quickly.
I would say it is even better than just ‘functional’, as good players are able to maintain a win/loss >>1. In my opinion a bad MM would make good and bad players win just as often as each other, but that doesn’t happen here ”)
Accuracy stats, and we have laser weaponry, and Tai’Kins, yeah no thanks.
On the subject of the accuracy stat; if I’m making a team and somebody has a low kills per battle stat, i may not want them on my team. However, that same person could have high accuracy and assist per game. This would make them an equally good addition to a team. Also, for players who use engineering ships, that can heal players, I think they would really benefit from an accuracy stat. They may not get the kills or assist but, if they play focusing on healing alone, a high accuracy stat would be a good judge of their ability. Right now you look at someones stats and there’s just a large number showing the total repairs they’ve done, and without some accuracy stats, or some calculations, I feel that number is essentially meaningless. Also, in the case of players that have to charge weapons for them to be useful, their accuracy stat may be low but, they would excel in other stats like damage done and kills. I’m not just talking about the MM system, I’m talking about our ability to tell the skill of a player by looking at their stats. Which I feel is something that should be worked on so we can build the best teams as possible. Furthermore, we could use more detailed stats to judge our own ability as a player. I just feel like the current system could use a little variety in how players skill is determined because every ship works in a different way.
Not true, take into account the concept of suppression fire, its very effecrive but-inherently- not accurate!
On 5.1.2018 at 1:54 PM, notdeadyet1208 said:
I would like to see accuracy added to the stats for all players. I think it’s an important factor in determining a pilots skills.
No
On 5.1.2018 at 3:01 PM, xKostyan said:
As well a lot of weapons have not only fire rate parameter, but spread as well, quite often you hit an enemy with only part of your shot as well.
I agree with John, Accuracy in Star Conflict would have to be implemented on more or less per gun basis, and be pretty useless overall anyways
Exactly!
On 5.1.2018 at 7:04 PM, TheDarkRedFox said:
The best games are the closest games and lately its always a landslide to one team or the other.
Not true