I recently released a video about 3-4 man squads in pvp. It gave many tears sad to say:
IF you didn’t get a chance to watch, here it is at exactly the right time.(actually it wont let me skip in the link so please go to 2:20 in the video)
: (My goal is to pull on those doom heart strings.)
Even in the video Milf, KT(NUke) and I stomped our opposition only proving your point that PVP squads with the right people are too powerful.
In this video I gave a problem, not a solution. I apologize for that, so here is my solution. Its elegant and simple.
You have stated in the past that 4 man squads were too powerful. That normally they are the vet players in the game who squad making it a death squad. They normally communicate on TS. Which allows to to focus fire, work toward objectives. I agree that’s what makes them fun.
To fix this any player in a 4 man squad playing the Standard PVP mode gets a main weapon damage reduction by 40-50%. or higher. (This can possibly be expanded to missiles and i think it should but no already created module exists for that could take more time)
Make it known that if you want to play in a squad there will be penalties for balancing purposes. Which then forces the best players in the game to communicate on TS, focus fire and work together toward objectives. Then let the 4 man join normal pvp games without the need for any squad on the other side. This should apply to 3 man and 2 man squads but reduce the damage reduction accordingly.
Also this simple solution works exactly opposite to your original statement, if your team has a xxxx squad who is not on TS, who do not focus fire they will be a detriment to their team. If implemented correctly vets will get to 2-4man squad without having to wait 20min in que. And Beginner - average even great solo players will get to take on the vets with a major advantage. (I can only imagine taking on a T5 guard solo with a 50% reduced kinetic supercharger)
I do not believe this would be a complicated implementation into the game from a dev perspective as:
The Effect is already available “weapon inhibitor”
and to me its a simple if, then statement for the matchmaker. If squad = 4 and game mode = pvp, then player damage reduction =-50% (or higher)