Remove ENERGY CONVERTER from game

Title says everything.

Remove it and game will be much better.

This modul destroy all tactic.

 

No b!tch

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na cmon guys he’s right that module is broken as f*…

Its like a Jedi convention out there with all those lasers.

No.

this is a low-priority issue, not that the devs care about the community’s opinions anyways

11 hours ago, SunnySweet said:

This modul destroy all tactic.

1

Like what

Yep, this module is so powerful that players prefer use it than your our exclusive modules. This should not happens.

I quite like that there is a module available that makes people be more cautious with their application of burst damage.

 

What does need to happen though is putting a hard cap to the damage that Energy Converter can output per second; somewhere between 2000 and 4000 perhaps.

Actually, this is like a zero point module. The only way to avoid its effects, is to immediately stop firing…

Too bad that you can’t cancel your destroyer modules, like Pyro Emitter, etc.

 

Example: Thermal resistance was on maximum as well as shield resistance, but destroyer got blown up spectacularly.

                Timer: Check 02:26+!

 

 

yes, more death to destroyers!

4 hours ago, Koromac said:

Timer: Check 02:26+!

 

OMG!!! This module is more broken than i thought!!! Remove it immediately!!!

22 minutes ago, aldermatias said:

OMG!!! This module is more broken than i thought!!! Remove it immediately!!!

“Here have a staged perfect encounter between an unmoving ECM and an unmoving poorly built destroyer that is already underpowered because of the constant nerfs to its class.”

7 minutes ago, TheDarkRedFox said:

“Here have a staged perfect encounter between an unmoving ECM and an unmoving poorly built destroyer that is already underpowered because of the constant nerfs to its class.”

Frigates could be easily do this! Combat rebot (gunship module) and Command fighter too!

13 minutes ago, TheDarkRedFox said:

“Here have a staged perfect encounter between an unmoving ECM and an unmoving poorly built destroyer that is already underpowered because of the constant nerfs to its class.”

Full thermal resistances were applied! Stop making excuses you can’t explain!

6 minutes ago, aldermatias said:

Frigates could be easily do this! Combat rebot (gunship module) and Command fighter too!

Engineer can do it too, just blast yourself yourself with the EM torpedo at the right moment, assuming all implants are selected for the missile damage.

You must be at 1 km or less to do 50% extra EM damage up close.

1 hour ago, Koromac said:

Full thermal resistances were applied! Stop making excuses you can’t explain!

What is your destroyer survivability?

Developers should be remove or set a maximum damage that can be converted, maybe 10000.

4 hours ago, aldermatias said:

Developers should be remove or set a maximum damage that can be converted, maybe 10000.

1

10000 is nothing. 100000 may be something.

11 hours ago, Koromac said:

10000 is nothing. 100000 may be something.

100000 can kill a Guard in one hit man.