How many times do players have to open up a topic to repeatedly point out that Ze’ta is broken beyond measure? Does every balance-issued game developer really think that it is correct the way it is in right now?
If the answer is yes, what is the point of releasing any other destroyers for the rest of the factions then? It is stupidly obvious that Ze’ta has no competitor that would stand against it - are you convinced that Relic or Emperor are anything in comparison ? NOWHERE NEAR.
A single (yes, single, not 2, not 3, not X amount of ships - if your comparison has to be based on x ships vs 1 , then it is somewhat flawed don’t you think ?) CovOps/Gunship (unless, again, it is a singularity Thar’ga - ellydium ship, what a surprise ![:facepalm:](<fileStore.core_Emoticons>/emoticons/014j.png “:facepalm:”)) has a slim chance of destroying a Ze’ta - and we’re talking about 2 ship types that are almost exactly designed to do it.
After literally years, Albireo is the first dessie that has come atleast close and it still doesn’t do stuff that Ze’ta casually pulls off. Reasons? Here they are:
Crystalline suppressor - this module is beyond stupid, it is a one shot one kill kind of a deal, NOT EVEN mentioning its healing aspect (On serious a note, a module that gets you down or to an emergency barrier activation instantly on a 40 seconds cooldown ? What the actual f**k were developers thinking when designing it ?)
Swarm - yes, you’re reading right, swarm - ever flown a different destroyer facing a Ze’ta several kilometers away? Yeah? Then you know what it feels like to get smashed to smithereens by a swarm that when destroyed, doesn’t mean anything exceptional to the Ze’ta, except a very slight disadvantage (coz yeah, you will receive a bonus even after the swarm gets rekt). Yep, sounds fair ![:wacko:](<fileStore.core_Emoticons>/emoticons/wacko.gif “:wacko:”)
Resistances/regen/durability/speed and actually stats in general - the fact, that Ze’ta can roughly tank like 2-3 times as much damage than the Empire destroyer counterpart is at the very least ridiculous - and when such an attempt ends up being unsuccessful, it will just heal up in a minute…TO GODDAMN FULL HULL/SHIELD. And all this, gentlemen, with a speed higher than of a Federation 3x engine slotted destroyer .
And do you know what is even more ridiculous than the fact that this ship exists as it exists? The fact that this**
exact same issue**
has been addressed several times before and yet it still is not resolved
Honestly, I have no clue what the idea behind this really is, because such a feature hurts you even economically from the standpoint of yours as the developers (coz players will rather leave after a while than remain if they will see that such a ship exists and wrecks everything in its path - basically narrowing the choice of a dessie pick from a total of 13 ships to 1 ).