Your Best Styx Builds

Survived as a captain against all odds, thanks to a great fit and a bit of skill. And teammates of course.

 

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Survived as a captain against all odds, thanks to a great fit and a bit of skill. And teammates of course.

 

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Big thumbs up!  Taking engie as captain is always risky, glad you pulled it off!  Are you using the exact build from my OP or are you using Voltage Regulator for capacitor?

Another OP Styx demonstration

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I’m using :

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Styx is op in terms of survivability guys, it has been that strong for ages, glad you discovered it now though.

Styx is op in terms of survivability guys, it has been that strong for ages, glad you discovered it now though.

 

When eclipse was first released it was un-killable :slight_smile:

 

even before that with 30 or 40% armadillo was crazy

When eclipse was first released it was un-killable :slight_smile:

 

even before that with 30 or 40% armadillo was crazy

oh yeah the old amradillo was crazy

 

not just for styx, too. Them invincible intys with 100% healing and crazy resistance + armadillo

Styx is op in terms of survivability guys, it has been that strong for ages, glad you discovered it now though.

 

Well, Mr. Negative, we’re more or less discovering different ways to fly this ship.  And though EVERYONE except a few people seem to think that maxing resistances completely is not the best idea, I still disagree.  Why?  Because resisting damage is resisting damage.  The more you resist, the less damage you take and the more your heals…heal.  So yeah, while this is weaker against alpha strikes, etc, it excels at simply out-resisting any damage from a 1 on 1 with most ships in the tier.  And it is BECAUSE of the 3rd galva, the R1 jeri implant, gigas, AND adaptive all working together.  It resists nearly 10% more damage than most other styx builds I’ve seen.  And yes, it is that extra 10% that makes this so useful.

  1. Engle, Styx been around for a loooong time, people has been flying it with all sorts of builds, including full resists, so “discovering” is hardly the word for this.

  2. You are not correctly running comparison

“BECAUSE of the 3rd galva, the R1 jeri implant, gigas, AND adaptive all working together.” that is implying that “other” builds do not use that. 

Flying Empire engineers with Adaptives, is not a big news, in fact that has been the most efficient way of maximizing tanking, as long as you do it right. So in fact you are comparing 2 builds here:

Build1: 3xGalvanics+1xAdaptive

Build2: 2xGalvanics+1xHwy armor+1xAdaptive

Implants will be the same, as long as you want max tanking.

Any deviations from this WILL make you LESS tanky on raw dmg.

so the actual difference is 1x Galvanic vs 1x Hwy armor, in current setting.

 

Pros of Build1 (1x Galvanic)

  • Faster recovery

  • More efficient self healing (but since the only difference is 1x Galv, it is not THAT more efficient)

  • Fatser forward speed

 

Pros of Build2 (1x Hwy armor)

  • Can absorb more straight forward dmg 100%->0%

  • Better turning rate

Here, we have to look into this more - since you are using adaptive, you will be flying at full speed most of the time, so there are 2 very important things: 

*Rotation speed 

*Forward speed

Due to those (Better rotation and slower forward speed) Build 2 will make MUCH-MUCH sharper turns, allowing you to utilize cover better and react to situation changes better, and it is easier to fight back as well. All of this leads to a less hits taken, meaning that your already superior tank is even better.

  • Better tanking scaling with each next Giga2 lock.

You are right. I did not mean to say “discover” heh, and I didn’t mean to sound ignorant.

 

And you are also right that the main difference is the APH, but there are many other options like changing R1 implant, Changing roll implant, etc.

 

So all together, what I am trying to optimize is the roll + resist.  My ship does turn very slow, yes.  But because of this, I simply fly it differently than any other ship.  I do not try to duck in and out of cover, I simply try to stay back more flying in orbit around the rest of the fleet, moving to cover when I want to.  

 

And yes, adaptive is not a new thing for engie, and I am not saying this.  But for styx, it is very uncommon, most will not disagree.  Together with the 3 galva and all other resists, it pushes the ship over the edge for heal optimization, allowing it to excel at combat/defense against 1-2 ships for a much longer duration than the 2nd build will.  However, at 3+ ships, both will eventually be destroyed.  This is inevitable if the team is not helping.

 

The added resistance prevents the enemy from blasting straight through the HP and keeps the engie’s hull a bit higher percentage wise than it would normally be with APH.  Now, as I’ve stated, the enemy looks for ships with <100% hull as targets.  So after the initial A strike, which ship will look like easier prey?  The styx that just tanked huge amounts of damage and has full hull again, or the styx that just tanked a huge amount of damage and has 3/4 hull.  To me, it is clear.  But I will admit that, when fighting against people who know exactly which build they are facing, they might make the RIGHT decision.  Not all pilots are as keen as the veterans :wink:

All this talk about the Styx, but why don’t the Feds ever get any love?  They do, after all, have an entire tree dedicated to engineering ships, yet their T3 engineering ships are, well, worse than the second engineering ship ever made by an opposing faction in pretty much every way except top speed (yet they still have the same strafe speed?), aka the Styx.  How does that even make sense? 

 

Not to mention the feds get pretty screwed over in that tier with the pay to win version of the Anaconda (Valor) coming with an additional defensive slot its free variant doesn’t get the luxury of having. 

 

 

Personally, I’d love to see the feds be more focused on shields than they currently are, at least in the engineering ship tree.  I really don’t like hybrid tanking…

All this talk about the Styx, but why don’t the Feds ever get any love? 

 

fed engi’s are nice ships in the right hands. they make good ambulances

 

fed engi’s are nice ships in the right hands. they make good ambulances

 

 

 

Because running around at a breakneck speed of 339 m/s while doing almost no damage and nearly dieing to 1 cov ops solo  is totally helping your team. -.-  Not that that team needed it, he was obviously being carried.  Maybe if the only thing you needed to do was stay alive and keep the small passive (and fairly ineffective) regen for your team running (hint: it isn’t). 

 

I’d take a flying brick over that any day, at least for stationary objective based maps.

 

Maybe if my heals actually made a noticeable difference on the battlefield, I would prefer the Feds.  Ships like the Styx just fit the role better as part of a team’s body, which again, I find ridiculous. 

 

Edit:  Also, I find it funny that that is literally the ship I was just calling pay to win.  That extra shield defense slot makes a world of difference between the two.  The two should be brought in line.  I suggest bringing the Anaconda up to rank 9, bump the prerequisite synergy up to 8, and add a shield slot to the Anaconda.

Because running around at a breakneck speed of 339 m/s while doing almost no damage and nearly dieing to 1 cov ops solo  is totally helping your team. -.-  Not that that team needed it, he was obviously being carried.  Maybe if the only thing you needed to do was stay alive and keep the small passive (and fairly ineffective) regen for your team running (hint: it isn’t). 

 

I’d take a flying brick over that any day, at least for stationary objective based maps.

 

Maybe if my heals actually made a noticeable difference on the battlefield, I would prefer the Feds.  Ships like the Styx just fit the role better as part of a team’s body, which again, I find ridiculous. 

 

Edit:  Also, I find it funny that that is literally the ship I was just calling pay to win.  That extra shield defense slot makes a world of difference between the two.  The two should be brought in line.  I suggest bringing the Anaconda up to rank 9, bump the prerequisite synergy up to 8, and add a shield slot to the Anaconda.

… You really don’t know what an engi does, do you? He didn’t exactly carry his team in his engi, but engineers aren’t carries, anyways. They’re support. And he supported pretty damn well. His team left him alone much more often than is suggested, but he definitely kept close to his squadmate, and his squadmate definitely kept close to the objectives.

 

And for future reference, yes, one of the most important parts of being an engineer is to “stay alive and keep the small passive (and fairly ineffective) regen for your team running”.

… You really don’t know what an engi does, do you? He didn’t exactly carry his team in his engi, but engineers aren’t carries, anyways. They’re support. And he supported pretty damn well. His team left him alone much more often than is suggested, but he definitely kept close to his squadmate, and his squadmate definitely kept close to the objectives.

 

And for future reference, yes, one of the most important parts of being an engineer is to “stay alive and keep the small passive (and fairly ineffective) regen for your team running”.

 

That’s not true at all LOL.  You have weapons for a reason.  That small regen does next to nothing in a frontal confrontation with another team, especially if they focus fire.  Your job is to sit in the middle/rear of your team, and fire from range while also giving off those bonuses.  If you aren’t doing damage from range, you are dead weight for your team.  If they were supposed to be “healing only” ships, they would have their healing effectiveness on par with Logi in Eve Online while also sacrificing their offensive power.  Engineering ships, as they are now, are just smaller and faster guard frigates with better resists and drones. 

 

Edit:  Although, I really would love to see a ship designed solely as a support/repairing ship.  I would definitely play a space priest if that were the case XD.

 

You must know so much about the game. You should totally write a book on this matter

You must know so much about the game. You should totally write a book on this matter

ofc he should!

 

btw I would love to play space bard :006j:

oh dear

That’s not true at all LOL.  You have weapons for a reason.  That small regen does next to nothing in a frontal confrontation with another team, especially if they focus fire.  Your job is to sit in the middle/rear of your team, and fire from range while also giving off those bonuses.  If you aren’t doing damage from range, you are dead weight for your team.  If they were supposed to be “healing only” ships, they would have their healing effectiveness on par with Logi in Eve Online while also sacrificing their offensive power.  Engineering ships, as they are now, are just smaller and faster guard frigates with better resists and drones. 

 

Edit:  Although, I really would love to see a ship designed solely as a support/repairing ship.  I would definitely play a space priest if that were the case XD.

k

ofc he should!

 

btw I would love to play space bard :006j:

 

I want to be a spirit master/summoner 

Because running around at a breakneck speed of 339 m/s while doing almost no damage and nearly dieing to 1 cov ops solo  is totally helping your team. -.-  Not that that team needed it, he was obviously being carried.  Maybe if the only thing you needed to do was stay alive and keep the small passive (and fairly ineffective) regen for your team running (hint: it isn’t). 

 

I’d take a flying brick over that any day, at least for stationary objective based maps.

 

Maybe if my heals actually made a noticeable difference on the battlefield, I would prefer the Feds.  Ships like the Styx just fit the role better as part of a team’s body, which again, I find ridiculous. 

 

Edit:  Also, I find it funny that that is literally the ship I was just calling pay to win.  That extra shield defense slot makes a world of difference between the two.  The two should be brought in line.  I suggest bringing the Anaconda up to rank 9, bump the prerequisite synergy up to 8, and add a shield slot to the Anaconda.

:fed014:  :fed014:  :fed014:  :fed014:   There is only a moment which I am slow Heal, is when I follow my squad mate to plant the bomb, and I fly left side to make the cover ops follow me instead him, so he can plant easily.

 

 

About styx builds, I like a lot what u all expose here. I have tryed all u wrote here already, I think the best engineer is the alive engineer. U can get firepower, but when u play vs good players, an engineer shouldnt show its head if its not a good tank, you will not be able to use your firepower. I think thats the best tip I can give about engineers. 

PS.- There are a lot of engineer builds, that depends of game mode, map, and ship vs u are playing with.

 

See you around!