I would like to add to what SoldiersFortune said, about strong arming into paying premium.
Notice that certain T3 Rank 9 (other tiers too likely, I haven’t checked) roles are unfulfilled unless if you buy a premium ship.
Examples of this;
T3 Rank 9 Tackler, Paralax (premium) or Bear (expensive DLC)
T3 Rank 9 Recon, Deimon (I’d also like to point out that recon ships are the only anti-insane-hull/shieldregen utility in the game at the moment other than ‘moar dps’)
This wouldn’t be a problem if players did not lose out on 15% bonus, a passive module and a significant implant.
I also agree that devs should stop trying to force players into paying money.
Day 1 of playing Star Conflict I was literally shouting at my flat mate “Dude, I think I found my space fiiiiiiix!” like some kid getting his first xbox, yeah I was xxxx nerdstoked to find a smooth space game with good customization/controls/gameplay etc.
These days, the only thing that is stopping me from spending more money on this game is the fact that I don’t trust the devs to NOT screw this game up and make me want to play it less, any more than they already have.
Dev feedback, if one of you happens to be reading…
Honestly devs… I am counting the days til Star Citizen is released and I know that unless if you improve things, Star Conflict will fall off the radar.
One being an mmo and one claiming to be an mmo but is actually a fast paced matchmaking TDM-with-more-objectives game, they in fact have semi-separate target markets.
If all of the premium currency strong arming stops, I think that Star Conflict could persist in the gaming market for some time, it could be remarketed once it’s been revamped and all of the aspects that piss the playerbase off are removed, and this slow shift towards pay to play crap can stop.
I strongly urge you to speak to the Warframe devs, because they certainly know how to keep people happier than you guys do, no offence.
:edit: seeing as the camera has been mentioned…
Before, when people had what I believed to be too much field of view, they could spot me in an interceptor too easily, it made flanking a pain in the xxxx - if I made myself visible for half a second as I popped out from an asteroid, everyone would have seen it.
Now, it is much less likely that 6+ people will target me for simply “getting too close” and gives some degree of pseudo-stealth.
I do think that frigates should have a significant blind spot, as they do now, as the loading screen tips imply they should, but perhaps it is currently too big.
Personally I don’t care, it means that I have to stick closer to my team mates and hope that they take care of whatever attacks my blind spot.
I think there should be a compromise - give the minimap a overhaul and make it more useful and clear and give a little bit of field of view back.
And maybe introduce a quickmap? like holding a button?
You don’t need to see everything, you need situational awareness.