You know what would be cool? A kdr stat.

Kill/Death ratio? Please? I’m really competitive in nature, coming from Battlefield 3. Since the statistics are already all in the system, can you pop those in for the next patch? Thanks!

NO. NOPE. Not happening, don’t do it.

 

All KDR does is bring epeen arguments. Either someone thinks they’re the greatest thing since sliced bread because of their KDR and expects everyone to know it, or people constantly beat themselves up and feel bad because their KDR isn’t stellar. What’s more, though, is that it encourages deathmatch furballs kilometers away from the objective so people can pad their stats, rather than trying to actually win the game. It’s for the best that KDR isn’t in the game already; let’s keep it that way. Star Conflict and Battlefied are two entirely different games, after all.

NO. NOPE. Not happening, don’t do it.

 

All KDR does is bring epeen arguments. Either someone thinks they’re the greatest thing since sliced bread because of their KDR and expects everyone to know it, or people constantly beat themselves up and feel bad because their KDR isn’t stellar. What’s more, though, is that it encourages deathmatch furballs kilometers away from the objective so people can pad their stats, rather than trying to actually win the game. It’s for the best that KDR isn’t in the game already; let’s keep it that way. Star Conflict and Battlefied are two entirely different games, after all.

+1

(+10 if the intewebz would let me, but they don’t :()

What if there were a selectable DM mode where those guys who are going to furball anyway have a place to go do their thing? The beacon hunters end up getting a better experience in the process, too.

Tossing in a poll, for good measure.

  • voted on KDR but want more than just KDR, explained below

 

Actually several stats. KDR is mostly meaningless in a game where there are MORE objective based game modes than there are killing / domination. KDR is important to a point there should be KDR, Support Kill Ratio, Beacon Capture Ratio, EMP Bomb Plant Ratio, EMP Bomber support ratio

 

Support Kill Ratio = How many kills were made by team mates due to your support with modules and or damage

Beacon Capture Ratio = How many beacons you sucessfully captured before dying

EMP Bomb Plant Ratio = How many EMP bombs you planted out of how many times you picked the bomb up

EMP Bomber Support Ratio = How many times you aided the bomb carrier via buffs, killing his pursuers, or enemies around beacons.

 

Currently KDR alone is worthless in this game because it doesn’t take into account how many times I support killed, which is important since this is team based gameplay, a ratio that displays how many beacons I captured vs how many times I died TRYING to capture a beacon, and how many times i planted a bomb is important for all game modes. Personally I would pick a team player than a glorified KDR wh0re.

Yes! I think I have like 6:1 k:d ratio. :stuck_out_tongue:

No. This isn’t CoD, Battlefield or any other game like those: this is a third person flight simulator with combat capabilities. It does not need a KDR.

Besides, referring to what Thisiga said earlier:

NO. NOPE. Not happening, don’t do it.

All KDR does is bring epeen arguments. Either someone thinks they’re the greatest thing since sliced bread because of their KDR and expects everyone to know it, or people constantly beat themselves up and feel bad because their KDR isn’t stellar. What’s more, though, is that it encourages deathmatch furballs kilometers away from the objective so people can pad their stats, rather than trying to actually win the game. It’s for the best that KDR isn’t in the game already; let’s keep it that way. Star Conflict and Battlefied are two entirely different games, after all.

Agreed, agreed, and agreed yet again. KDRs will do nothing but introduce CoD complex to the Star Conflict community. I have a bad w/l ratio. I don’t need a KDR to tell me I’m crap as well.

Yes! I think I have like 6:1 k:d ratio. :stuck_out_tongue:

This is precisely why a KDR should not be implemented. 'Nuff said on this one.

Yes! I think I have like 6:1 k:d ratio. :stuck_out_tongue:

Not really, you have 3.2

 

As much as i would like to brag about k/d ration, it means nothing… NOTHING! Same as destroyed ship ration.

Win/lose ration on the other hand encourages players to play for objectives and help their team, not just kill stuff and die less(which is also good, but not primary).

Let me use Killzone 3 as an example of how I feel on this subject…

 

DOUCHEBAG: “lol i got an awesome KDR i teh r0x00rz!”

ME: “You sat in the corner all game with a sniper rifle. That’s why we lost.”

DOUCHEBAG: “Ace u suck dat y we lose!”

ME: “I got myself slaughtered over and over trying to plant explosives in enemy bases, capture hills, assassinate the enemy commander and defend our own base and commander. I was slogging my guts out trying to complete the missions so our team would win. If you had been doing the same we might have won.”

DOUCHEBAG: “omg Ace look at me KDR i rox it u Ace u sux u lose 4 us!”

Destroyed ships rating is pretty much a KDR… just so you know. It seems like its just not set up to look like one. 

It starts at 1000, if you kill alot, it goes up, if you die alot… it goes down, and it changes with every match. If you hide in the back dont die and get a -0- score, it doesnt change.

does it start at 1000? coz i remember having 700 in T1 … i must suck rreaaly bad.

 

wait KDR? no pl0x.

 

  • i try to get 0 death to make T3 worth it ($,$)

  • some matches tho - i suicide over and over as engineer for the cause. having to pay the bill is demotivating enough especially when some suicides I do simply to signal to others they need to step up. but having to ruin my KDR for a non performing team as well? i might just stop being selfless … :stuck_out_tongue:

 

 

Support Kill Ratio

Beacon Capture Ratio

EMP Bomb Plant Ratio

EMP Bomber Support Ratio

 

 

interesting …

I thought it starts at 1200. Anyway it’s just an improved version of k/d as CBA just said.

The difference is that in T2 you need higher k/d ration to get the same amount of destroyed ship rating than in T3, at least thats my observation. Probably because average destroyed ship rating in T3 is higher than in T2.

The main reason it was probably never implement is because just like (damage done, heals done) is because it promotes passive play. Why would someone want people to know that all they did was fly around in a circle and only did 1k damage the whole game while others were contributing. People who have high kill ratios in a game don’t mean jack if the team lost just means your good at last hitting something. What would be nice is if the kill was awarded to the person that did the most damage to the ship. That would be cool other than having that one guy sitting back with his sniper rails waiting for 1000 hp on the enemy and then firing of his only shot on the target.

A KDR will foster very poor play in such an setup+build+objective based game. Think along the lines of everyone going LRF. I’ve already had players state they are better than me as they got 5 kills as an LRF while I busted my xxxx getting 4 kills 40 assists 6 caps to win the game; I don’t want to have another number they can point at.

At this point, no single statistic shows how good a player is at star conflict; you need to take multiple stats into consideration, and even medals to get an accurate picture. The closest stat to indicate a player’s skill in my opinion would be games won (the w/l ratio is a close second). If it were implemented, KDR would weigh even less than the amount of Thuds in evaluating a player. Players can already pad their kill and assist counts by extending a game longer than it needs to be.

As for DSR, it has limited value due to its similarity to KDR. It starts at 1000, goes up as you get more kills, down with more deaths. Higher tier kills nets better DSR increases. I noticed some players on T3 or T4 want to either keep their DSR high or repairs low, and always stay back from large risky brawls on beacons.

Unlike KDR however, DSR is dynamic. It isn’t dependent on your skill 1000 games ago. This is a further reason against using all these numbers for epeen arguments; star conflict has a learning curve and progression that takes many games, as opposed to most FPS which is twitch gaming (where skill translates well through different FPS). Progression is also augmented by the F2P payment system. Solid counts, such as with the medal system, are therefore better measures.

As for being competitive, you should know that competitive play involves winning matches, not how many kills you get. KDR means little to a competitive player; team wins mean everything.

i honestly think a kdr would be less pleasing to me. when i see my kills to deaths i take a game to seriously. and this is very fun to just see how many ships i have killed but not how many time’s i’ve died. However if something was implemented i would love to see something for assists as in. not your max assists, but what all have you assisted for. Beacons, teammates, buffs, etc. granted there is medals for these types of things as well.