The designator At low levels I find it easy to hit things with it, the speed of the projectile is fast for the range. I only believe that it should be slowed a tiny bit, extreme alterations would be too much and make the weapon useless. Think of having to lead the target by a small bit.
The idea of the weapon damage is not because of overall damage, but to put the weapon more on the lines of a ‘finisher’, I suppose that could be a decent term to use. But anyway the idea was it was to do less damage to shields but more to hulls. Taking out weaken ships if the opportunity arises from a distance.
The torpedo is something that I thought was tricky, I was thinking of it to be useful the way it is without doing much harm to your team and to support. The velocity over time increase is to limit its extreme range capability, though that does not mean the torpedo wont keep flying, its just harder to turn.
I am unsure by the rate of fire but in tech 1 and 2 the things are spammed quite a bit. Much so that it acts more like a primary weapon. But I only meant for this to be at low levels.
The choice of EM damage is mainly from the reaction of its AoE effect, its not the way how it can kill but the way it can help. It would work as an initiation tool, because the damage is mainly used against shields, remove shields so your team tares apart the hull. That is what a support craft does, support. It does not kill everything as accidental friendly fire would point out, won’t be as harmful as if it were with just EM damage, though the damage of the blast is still high, and it is the blast which has this AoE that works quite well against objectives and groups of enemies. Soften up the target.
Drones were an idea to boost the survivability of the vessels compared to their other faction counterparts. Normally I’d think that auto spawn would just work well with them, and yeah I’m tired, I meant to put 2 drones. I’m not as specific with the time of the spawn but usually I’m sure a player would figure out how to avoid combat to replenish drones as they would with shields.
Stance would be more like giving them a command, instead of spawning them you command them to perform a defensive role or an aggressive one.
The last one was just an idea really, it was behind the concept of survivability, making the drones act like a barrier to ward off a single missile after a certain amount of time passed. Sort of like an automatic flare but you give up your drones and have to wait for them to respawn once more. Its sort of like a 3rd barrier to improve the defensive rating of the vessel with the ability.
Its hard for me to think as much because of the time, I did not wish to give a wall of text because they were just little ideas I had, I hope this further explains what I was thinking of them but If they are bad ones then just don’t bother, I find it hard to post any sort of suggestion here.