Who wants a native Linux Client?

Hey folks,

 

since there are very much people who use linux, i would like a to ask:

 

Who wants a native Linux client of Star Conflict? Maybe available over the STEAM-Linux-Client.

 

 

I would love to see one, and i also would also pay for it (to support a fast development).

Since i really love this game i bought the Elite Pilot Pack.

 

IF you want a native Linux Client just replay to this Posting with a “signed” or something like this.

PLEASE do not flame or troll :wink:

 

And maybe if you have time for a click, do the Poll !!!

 

 

If any MOD see’s this posting, please forward it to the DEVs ! Thanks!

It would be a WIN-WIN for both of us.

The perfect game on our Favorite OS (Linux <3) and you have 931791212 more Customers (money for you <3) because Linux people are VERY hungry for good Games with a native Linux Client.

 

 

IF some MOD can make this PINNED this, that would be AWESOME, so people see it and can VOTE! Thanks!

A native Linux client should be awesome.

Problem is Nvidia/ATI do not release native graphic drivers/API.for Linux so the performance would probably suck.

Problem is Nvidia/ATI do not release native graphic drivers/API.for Linux so the performance would probably suck.

Thats not correct.

 

http://www.nvidia.com/object/unix.html

 

The point is, Linux the better Game-OS (not kidding).

Compare native Linux-game-clients with the WindowsVersion.

 

There was a time were i booted Linux when i wanted to play a game - thats how good Linux is now-a-days.

For example… HoN (Heroes of Newerth) Windows-Client sucks. Linux native client is perfect.

 

I do not want to start a Linux/Win Battle, but you are not right that there are no native Linux-Drivers.

For example… i am not sure about the release-version, but in Version 308/310 Nvida announced

that they just optimized the linux-driver so that it provides the double performance on games as before.

(and before it wasn bad at all)

PINNED ? :good:

I solemnly swear that I will buy at least $30 of DLC if this comes out for Linux.

+1

as i am linux dev i cant wait to play this on linux

I’m sure it’s in the pipeline already - the upcoming SteamBox console is a linux-based platform. 

Since the last SC update I can’t start it with wine.

So I still hope for a native Linux Client. :slight_smile:

i always pay if i have paypal left for games i like. so i voted take your time.

 

atm. not important for me, but i’d love to play it on a steam box if it comes out.

signed signed signed

 

I would happily pay for a native linux client, provided it was done well.

Well, seeing as I work in an office with exclusively Linux (yeah, this place is nice like that), hell yes I want a native client.

Should there not be a “no you are wasting your time” option in the poll?

 

your Question is not “who wants it” but more of a “if we make one, how should we proceed”

Hi, I started to try to run SC at least under wine-1.6-rc2, but guess what ? It crashed at start…

Installation was fine, Launcher update was fine but the game itself’s crashing:

 

Internal error (error code: 0xE200000F).

 

------------------------------ Information ------------------------------

[Error Information]
5.70.45.2; E200000F

[Protected Product Information]
CompanyName = Gaijin
ProductName = Star Conflict
BuildInfo = 5.70.045.002, 14.06.13
ProductGuidHash = {AEC9758C88091B0A484B1C21ECB4FDA0}
BuildGuid = {11d0cceb-1268-4220-9789-630369e825b5}

[Report Information]
ReportDate = Tuesday, June 18, 2013
ReportTime = 12:52 PM
ClientTimeZone = Central Europe Standard Time
ClientTimeBias = -60

[system Information]
Unable to gather system information using MSINFO32.EXE.

I’d be up for a Linux client too.  Star Conflict and a couple of other games are currently the only reason I even have a Windows partition.

Wine emulation crash - Backtrace 0.9.0 #2

Unhandled exception: page fault on read access to 0x000000b0 in 32-bit code (0x004e99dd).

Register dump:

CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b

EIP:004e99dd ESP:0033ecf4 EBP:00000010 EFLAGS:00210202( R- – I - - - )

EAX:00000042 EBX:00000000 ECX:16a1a6bc EDX:0033ed3d

ESI:00000000 EDI:00000000

Stack dump:

0x0033ecf4: 009e9cb4 009e9c9c 6f6d654d 4b5c7972

0x0033ed04: 656e7265 79535f6c 61654873 70632e70

0x0033ed14: 32332870 203a2029 65737341 6f697472

0x0033ed24: 70203a6e 3d207274 6162203d 7c206573

0x0033ed34: 7470207c 3d3d2072 00003020 00000000

0x0033ed44: 00000000 00000000 00000000 00000000

Backtrace:

=>0 0x004e99dd in game (+0xe99dd) (0x00000010)

0x004e99dd: cmpl 0xb0(%esi),íi

Modules:

Module Address Debug info Name (108 modules)

PE 340000- 3ac000 Deferred fmod_event

PE 400000- 12d3000 Export game

PE 12e0000- 1420000 Deferred libeay32

PE 1420000- 1598000 Deferred fmodex

PE 15a0000- 15fb000 Deferred libcurl

PE 1600000- 1654000 Deferred ssleay32

PE 10000000-101e5000 Deferred d3dx9_42

PE 3b400000-3b41e000 Deferred steam_api

ELF 7b800000-7ba5b000 Deferred kernel32<elf>

-PE 7b810000-7ba5b000 \ kernel32

ELF 7bc00000-7bcd9000 Deferred ntdll<elf>

-PE 7bc10000-7bcd9000 \ ntdll

ELF 7bf00000-7bf04000 Deferred <wine-loader>

ELF 7d793000-7d7c9000 Deferred uxtheme<elf>

-PE 7d7a0000-7d7c9000 \ uxtheme

ELF 7d8c9000-7d8cf000 Deferred libxfixes.so.3

ELF 7d8cf000-7d8da000 Deferred libxcursor.so.1

ELF 7d8da000-7d8ea000 Deferred libxi.so.6

ELF 7d8ea000-7d8ee000 Deferred libxcomposite.so.1

ELF 7d8ee000-7d8f7000 Deferred libxrandr.so.2

ELF 7d8f7000-7d901000 Deferred libxrender.so.1

ELF 7d901000-7d907000 Deferred libxxf86vm.so.1

ELF 7d907000-7d90b000 Deferred libxinerama.so.1

ELF 7d90b000-7d912000 Deferred libxdmcp.so.6

ELF 7d912000-7d933000 Deferred libxcb.so.1

ELF 7d933000-7da67000 Deferred libx11.so.6

ELF 7da67000-7daf9000 Deferred winex11<elf>

-PE 7da70000-7daf9000 \ winex11

ELF 7db3d000-7db41000 Deferred libxau.so.6

ELF 7db41000-7db47000 Deferred libuuid.so.1

ELF 7db47000-7db61000 Deferred libice.so.6

ELF 7db61000-7db73000 Deferred libxext.so.6

ELF 7db73000-7db7c000 Deferred libsm.so.6

ELF 7dbf0000-7dc1a000 Deferred libexpat.so.1

ELF 7dc1a000-7dc4e000 Deferred libfontconfig.so.1

ELF 7dc4e000-7dce8000 Deferred libfreetype.so.6

ELF 7dce8000-7dd19000 Deferred libcrypt.so.1

ELF 7dd19000-7ddbe000 Deferred libsqlite3.so.0

ELF 7ddbe000-7de05000 Deferred libhx509.so.5

ELF 7de05000-7de14000 Deferred libheimbase.so.1

ELF 7de14000-7de3d000 Deferred libwind.so.0

ELF 7de3d000-7de42000 Deferred libgpg-error.so.0

ELF 7de42000-7de54000 Deferred libp11-kit.so.0

ELF 7de54000-7de6a000 Deferred libz.so.1

ELF 7de6a000-7de7c000 Deferred libtasn1.so.3

ELF 7de7c000-7de92000 Deferred libroken.so.18

ELF 7de92000-7dec7000 Deferred libhcrypto.so.4

ELF 7dec7000-7decc000 Deferred libcom_err.so.2

ELF 7decc000-7df71000 Deferred libasn1.so.8

ELF 7df71000-7dff4000 Deferred libkrb5.so.26

ELF 7dff4000-7e079000 Deferred libgcrypt.so.11

ELF 7e079000-7e13d000 Deferred libgnutls.so.26

ELF 7e13d000-7e17a000 Deferred libgssapi.so.3

ELF 7e17a000-7e196000 Deferred libsasl2.so.2

ELF 7e196000-7e1ae000 Deferred libresolv.so.2

ELF 7e1ae000-7e1bd000 Deferred liblber-2.4.so.2

ELF 7e1bd000-7e20f000 Deferred libldap_r-2.4.so.2

ELF 7e22c000-7e290000 Deferred wldap32<elf>

-PE 7e230000-7e290000 \ wldap32

ELF 7e290000-7e398000 Deferred comctl32<elf>

-PE 7e2a0000-7e398000 \ comctl32

ELF 7e398000-7e412000 Deferred shlwapi<elf>

-PE 7e3b0000-7e412000 \ shlwapi

ELF 7e412000-7e645000 Deferred shell32<elf>

-PE 7e420000-7e645000 \ shell32

ELF 7e645000-7e66b000 Deferred iphlpapi<elf>

-PE 7e650000-7e66b000 \ iphlpapi

ELF 7e66b000-7e687000 Deferred wsock32<elf>

-PE 7e670000-7e687000 \ wsock32

ELF 7e687000-7e6b2000 Deferred msacm32<elf>

-PE 7e690000-7e6b2000 \ msacm32

ELF 7e6b2000-7e733000 Deferred rpcrt4<elf>

-PE 7e6c0000-7e733000 \ rpcrt4

ELF 7e733000-7e86f000 Deferred ole32<elf>

-PE 7e750000-7e86f000 \ ole32

ELF 7e86f000-7e929000 Deferred winmm<elf>

-PE 7e880000-7e929000 \ winmm

ELF 7e929000-7e9d1000 Deferred msvcrt<elf>

-PE 7e940000-7e9d1000 \ msvcrt

ELF 7e9d1000-7eadf000 Deferred opengl32<elf>

-PE 7e9f0000-7eadf000 \ opengl32

ELF 7eadf000-7ec20000 Deferred wined3d<elf>

-PE 7eaf0000-7ec20000 \ wined3d

ELF 7ec20000-7ec5d000 Deferred d3d9<elf>

-PE 7ec30000-7ec5d000 \ d3d9

ELF 7ec5d000-7ec93000 Deferred ws2_32<elf>

-PE 7ec60000-7ec93000 \ ws2_32

ELF 7ec93000-7ed02000 Deferred advapi32<elf>

-PE 7eca0000-7ed02000 \ advapi32

ELF 7ed02000-7ee20000 Deferred gdi32<elf>

-PE 7ed10000-7ee20000 \ gdi32

ELF 7ee20000-7ef7b000 Deferred user32<elf>

-PE 7ee30000-7ef7b000 \ user32

ELF 7ef7b000-7ef88000 Deferred libnss_files.so.2

ELF 7ef88000-7ef94000 Deferred libnss_nis.so.2

ELF 7ef94000-7efae000 Deferred libnsl.so.1

ELF 7efae000-7efda000 Deferred libm.so.6

ELF 7efda000-7efe3000 Deferred librt.so.1

ELF 7efe6000-7f000000 Deferred version<elf>

-PE 7eff0000-7f000000 \ version

ELF f7340000-f7348000 Deferred libheimntlm.so.0

ELF f7349000-f734e000 Deferred libdl.so.2

ELF f734e000-f74f7000 Deferred libc.so.6

ELF f74f8000-f7513000 Deferred libpthread.so.0

ELF f7517000-f7520000 Deferred libnss_compat.so.2

ELF f7530000-f76e6000 Dwarf libwine.so.1

ELF f76e8000-f770a000 Deferred ld-linux.so.2

ELF f770a000-f770b000 Deferred [vdso].so

Threads:

process tid prio (all id:s are in hex)

0000000e services.exe

00000036 0

0000001d 0

00000014 0

00000010 0

0000000f 0

00000012 winedevice.exe

0000001a 0

00000019 0

00000017 0

00000013 0

0000001b plugplay.exe

00000020 0

0000001f 0

0000001c 0

00000023 explorer.exe

00000029 0

00000024 0

0000003d (D) C:\Program Files (x86)\Star Conflict\game.exe

00000038 0 <==

System information:

Wine build: wine-1.6

Platform: i386 (WOW64)

Host system: Linux

Host version: 3.2.0-49-generic

I would prefer a linux native client  :good:

I want one! Well, I kinda feel like since there is a *nix client for mac already a linux one shouldn’t be too far off?

Biased poll, how about a “im not interested in linux client, please focus on improving the game and fixing current issues” option?