Who wants a native Linux Client?

I want natively, but even now though support for wine repaired, the day of release in the Steam client worked perfectly, March 7 broke.

Biased poll, how about a “im not interested in linux client, please focus on improving the game and fixing current issues” option?

 

Well, usually porting to a os-unspecific codebase is usually “fixing issues” by itself, for most projects. Because usually if it comes to OS specific builds, you have to question your whole abstraction, fixing holes just to get the code more clean, more portable.

This usually results in bug fixes even on other fronts.

Especially many “windows fixes” in programs are sometimes coming out of bugs in wine. At least this is especially true for GUI and Desktop apps, where sometimes a nasty bug is overlooked for years until wine crashes reliably and unveils that it’s the cause of random crashes under windows e.g.

 

Not creating a linux client does not really free up any more work on the other fronts.

 

So I dont think, not making linux ports anyway will speed up anything else, and overall, OS unspecific ports should always improve projects.

It’s not like you rewrite everything for linux, and don’t u forget the upcoming steambox.

If there’s going to be a linux client, please try to get it working under FreeBSD’s Linux simulation layer.

Linux is awesome! (Tux Avatar). considering Mac OSX and Linux are built of UNix considering there is already Mac support Linux support shouldn’t be to hard to build.

Linux is awesome! (Tux Avatar). considering Mac OSX and Linux are built of UNix considering there is already Mac support Linux support shouldn’t be to hard to build.

Most of the work would be graphics, and the graphics differences will be a lot of work.  Anything desktop on OSX is so far removed from *nix you can just ignore it.

Hmm that is true, however the core concepts are still vary familiar like network adapters storage system etc… and considering steam is also on MacOSX bonus.

Hmm that is true, however the core concepts are still vary familiar like network adapters storage system etc… and considering steam is also on MacOSX bonus.

Network’s abstracted, storage’s abstracted, it’s the graphics and desktop integration that’s harder.  Mac OSX uses Objective C which is almost only used on Mac OSX.  I imagine a Windows to Linux port would be easier than an OSX port, but the long term income would still favor the difficulty of OSX.

 

I’ll still add in again, if there is Linux support, will it work under FreeBSD’s Linux simulation? :yes_yes:

As per the poll above, I’d like a native Linux client and I would be willing to pay towards it/.