Which ship line is the worst?

Quit STEALING my Line ! 

:lol:

Both LRF are great. Jerry for raw damage, Empire for durability.

 

I prefer the empire ones since I prefer durability over raw damage, and Desintegrator is better sniper weapon than the guided torp.

 

But Jerry LRFs in second line with positrons and tachyon torpedoes are great also :slight_smile:

 

Bought the Inquisitor AE in the last sales and I’m looking forward to use it, as soon as I have credits enough to get some green modules.

I might record a few matches when I buy my Ira Deus… just for chuckles.

Do it, they are fun to play. Still, not the strongest line, doesn’t have the durability OR damage output OR threat range of an Empire LRF.

Do it, they are fun to play. Still, not the strongest line, doesn’t have the durability OR damage output OR threat range of an Empire LRF.

In fact, the damage output is way higher than the empire one.

In fact, the damage output is way higher than the empire one.

True if you know what you’re doing and there’s no AMS guard to prevent you from doing it.

In fact, the damage output is way higher than the empire one.

 

I saw this claim earlier, and still no evidence or reasoning behind it. Both have 6 barrels, so main weapon damage is the same. Disintegrator has much higher RoF, with similar damage (though not AoE). Yes, you can do some burst damage with two torps fast after each other, but that’s only on very low range.

So please, elaborate.

I saw this claim earlier, and still no evidence or reasoning behind it. Both have 6 barrels, so main weapon damage is the same. Disintegrator has much higher RoF, with similar damage (though not AoE). Yes, you can do some burst damage with two torps fast after each other, but that’s only on very low range.

So please, elaborate.

Main weapon dmg > LRF module dmg

Guided torps are used only if enemy hide behind something(rock, beacon etc) or weapon overheat(so why waste time? use tachyoned torp), that is one of reasons why jeri have better dps

Main weapon dmg > LRF module dmg

Guided torps are used only if enemy hide behind something(rock, beacon etc) or weapon overheat(so why waste time? use tachyoned torp), that is one of reasons why jeri have better dps

 

Yes, and both ships have 6 barrel main weapons. So what gives the difference?

Both have 6 barrels, so main weapon damage is the same.

It’s not the same, empire ships have bonused main weapon damage. But hit one torp into multiple ships and you instantly catch up.

I saw this claim earlier, and still no evidence or reasoning behind it. Both have 6 barrels, so main weapon damage is the same. Disintegrator has much higher RoF, with similar damage (though not AoE). Yes, you can do some burst damage with two torps fast after each other, but that’s only on very low range.

So please, elaborate.

Main weapon damage is higher in empire ships, but you can use the guided torpedo with tachyon charge when the main weapon is cooling, so your overall DPS is better. I’m talking about a straight shoot out, as a sniping weapon, the desintegrator is better, but requires LoS.

 

Also, you can finish a ship with half hull behind a rock, or just deny a frigball drone + autonomous repair station advantadge.

Jerry fighters (Tackler and Command) are bad.

 

Then, LRFs are bad due to meta-game: You can have too many of them in one game, so you might end up selecting other ship due to too many in your team going for LRF.

 

Good Jerry LRF can do some serious damage by brawling around, but he definitely needs some support to do it in order to not be overrun. And if most of the others in team are sitting in start base, you lack that needed support to do so. Then you just have to select some other ship and try to solo win the game.

 

So LRFs are good to play, but there are meta-game reasons that make them sometimes difficult and annoying to level up in a random game.

Jerry fighters (Tackler and Command) are bad.

 

Then, LRFs are bad due to meta-game: You can have too many of them in one game, so you might end up selecting other ship due to too many in your team going for LRF.

 

Good Jerry LRF can do some serious damage by brawling around, but he definitely needs some support to do it in order to not be overrun. And if most of the others in team are sitting in start base, you lack that needed support to do so. Then you just have to select some other ship and try to solo win the game.

 

So LRFs are good to play, but there are meta-game reasons that make them sometimes difficult and annoying to level up in a random game.

I don’t know why people say jerry commands and tacklers are bad. Jerry commands have a lot of cap and shield slots which can be fitted for pure damage, for, epic diffusion tanking, or/and speed, so you have very mobile command ship, with good enough burst tanking and regen speed. Fit if with gauss or lasers, and you can be helping your team where is needed in no time.

 

On the other way, jerry tacklers are tankier than the fed ones and a better firing platform, made for gauss and lasers as well. Leave the assault rails and the bubbles for Fed tackers.

 

So no, they are not worse, they have to be played in a different way.

Have you ever played emp commands? They can tank multiples of what jericho is capable off, and due to slot types, layout, hull vs shield tanking and armadillo, emps can have dmg and strong diff tank and still maintaining some hull tank, even if jericho put all eggs in one basket to maximise one of the parts it can only do that with diffusion shield, but left with no dmg or any tanking outside of diff shield, and even bubble isn’t that strong to sacrifice everything for it.
Due to the way tacklers are and how they could be used aren’t suffering much from any of this, but bonuses on feds are much better for tackling job

Just found this : http://www.jeuxonline.info/image/81530/artworks-artwork-baldr

 

Do you see like me ?

“Heavy gunship”, not “Long range”. Why those ships are called long range ? It just say to newbies : “Play from far”.

Have you ever played emp commands? 

Yes I have, up to Aura indeed.

 

Jerry Commands only up to Sword. I still have to buy the Sword S. They are different, but I don’t find them worse.

Have you ever played emp commands?

Yes and I can agree that emp > Jeri.

Jeri are nice to lvl up in T1-3 unless there are good players with good builds around, but R12-15 are just bad… couldn’t play Sword S it’s way too weak for T5. After playing some time in SC and T5 I didn’t saw anyone who could make it hard to kill.

For me Jeri commands are 2/3rd line support ships that have to choose not bad dps or soso tanking(when it can use R13 emp)

*If you have a build on _ any _ jerry lrf that fixes the whole shield problem please tell me*

Fit thermal resists.  It’s as simple as that.  You might want it anyway for any self tanking of missiles.  Thermal’s an all around good choice.

 

It’s not a problem of Jericho LRF > Empire LRF or Jericho LRF < Empire LRF

I consider weapon range an issue.  A pair of Empire LRF’s can leave a team immobile on the right map and unable to even utilize Jericho LRF’s as a counter, while constantly repositioning.  If you’re into the gameplay, Empire’s superior but I think most people just don’t enjoy the gameplay that makes it effective.

 

^this, i cant hit the broad side of a barn with a disintegrator, while i can cause havoc with the torp

If you can’t…  Ok, any ship can dodge a disintegrator shot with sufficient range.  If you suck that bad, your aim’s worse than mine and that’s saying something.  :lol:

Its only the disintegrator, I hit quite well with gauss and positrons. That weapon just hates me apparently.

So no, they are not worse, they have to be played in a different way.

 

I agree that they have to be played differently.

 

But not everything is always 100% balanced: in current meta, I claim that Jerry Command is more situational to play than its counterpart. Same with Tackler.

 

When taking what is “worse”, it is always relative to something. I’m not saying those are bad, I’m saying, that [in current meta] relatively these ships are worse than some other ships, as they are e.e. more situational than some other ships that can have more variation.

 

Relatively, if some ship is 0.1% worse than other, then that ship still by definition is worse than that other. ‘worst’ does not equal ‘bad’.