Before I start, Can you tone down your rambling and be more simplistic. The endless walls hard on others that dont have patient like me to read through them, and debate the points.
in short, use bullet points. below are my replies in red.
This has nothing to do with what i was talking about. did you even read what I wrote?
progression is only part of the reason to keep the tier system.
- Any and all MMing data the devs have is based on Tiered matchmaking. if they remove the tiered system they must start over from square one, almost all of the data they have is useless. this would delay the final release of the game by months. given the small player base, the game will fail.
This is not true, That data told the devs how to balance the ships, the builds and so forth. There for the only thing lost from that data is things regarding the que system.
Being a dev for two other space games, and also a network admin for a large san diego based company (in the past) i can tell you from my knowledge of coding,
it wont take much to remove the tier system. It wont take much more to balance the changes. I have given very basic examples of the work that needs to be done they again are.
- Place all tiers into say “tier 3” ( i picked this because its middle ground for all tiers tier 3 also complies and performance well against any other tier with other tiers)
- Add reputation based Applications to Tech Levels
- Add Tech levels to ships (A requirement code)
- Add Tech levels to modules (a requirement code)
- Create unique module “mod slot”
- Create 3 unique modules (to start, Expandable later)
- Add 3 new Weapons (with tier 5)
- Add to all ships the same mod / Passive Mod slots (give or take a passive)
After all of this, everyone will be in the same battle With the exception of RAW STATS (HP ETC)
From this point races will be difference primarily based on their technology add a great amount of depth and diversity to the game.
All at the cost of 1 months work (tops)
- there are many, many, many other things that need attention. the opportunity cost of spending resources on this, over something else, is too high. it will be a major uphill battle to make the game successful, because you wasted time on something that doesn’t need fixed.
Please Provide reasons why we are better off using tier, vs non tier system, You have yet to do that one time. all you keep repeating is “it will take to much time blah blah” but this is
a common mistake for producers, which ends up being the destruction of game. Greed kills games (No joke)
- the core population is too small to support an open universe. see Realistic queue. See T4 matches. Segregating by Tiers allows the developers to change the universe to fit the population. IE: majority of people play T2 and T3 matches right now. the T4 population is not large. so the number of T4 sectors needed is smaller. you can make more T2 and T3 zones, because this fits the majority of the population.
This is because the developers do not advertise, and they will not do so tell after release (After the universe/tier 5 is out)
There for you lose on this point automatically.
Under an open universe, your small population of T4 is spread out over all of the available sectors. decreasing the chance of them being able to find matches.
because an “n” of 40 is so sound statistically. that’s what…maybe .5% of the population?And what happends when Said 5% Population all groups into 1 group? Again you are not thinking things through.
Believe me it will happen to, And i will be the leader of that group should such an occasion rise.
Developers have a difficult decision to make. do you give players what they want? or do you give them what they need?
Alright, Im just going to say your rambling and not thinking about what your saying. You dont tell your customer "This is what you like, And you’ll like it, or else!"
simply put, you sir have proven terrible customer service, Remind me never to be your customer
The game needs an end game credit sink. it needs more content. it needs better MMing.
It would get this if it had An open universe, where players can sink money into capitalships, stations, building up empires, etc.
Segregated zones are used in almost every standard MMO. you have level 1-10 areas, 11-20 areas, etc. this is not a new concept. that makes it familiar. this is good for the game, not bad.
Yes, But never do they say “you cant go here” That is the whole point of this topic. Which so far something like 92% of the game is against. <— Very important so pay attention
Allowing power levels to mix is bad for the game. it causes a level of frustration for new players, which will drastically decrease retention rates. that’s the last thing the game needs. get over yourself.
Dident you just say that its only 0.5% And its not a big deal? Make up your mind.
The rest is just sillyness not worth commenting on beyond > You are a tester, you look for bugs (If you were even that) Something tells me you hold no reason positions beyond just logging in the game and playing
that is far from what “real testers do” with looking at game concepts and finding bugs etc.
i have so much more ideas for you guys. :lol: :bomber: