This is not the case. There are many other options that offer progression motivation.
Example, The tech system i mentioned.
Where as you progress, so do the complexity of the modules, and weapons. Doing more then one thing at a time. Example,
Lets take a shield generator, That regenerates shields over x amount of duration, that has built in aoe resistance improvement (built in aegis).
The two of them Do not have to be equal in power to the originals that focus in the technology, but they could offer some diverse benefit that allow the consumption of two active modules,
to be converted to 1 active mode, thus increasing the deadlyness and versitility of the higher tech’d ships.
Another example is the skill tree system, and building in a mechanic that for example, Requires X tier and X ship Level to receive X role.
Example, If you make the skill points tie in to decided what tier you have, you can make it a requirement to have a tier 5 ship to gain - Assault ship-
Which gives damage, and tank.
You advocating for the tier system just because you like it and your to lazy to change it is silly.
This has nothing to do with what i was talking about. did you even read what I wrote?
progression is only part of the reason to keep the tier system.
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Any and all MMing data the devs have is based on Tiered matchmaking. if they remove the tiered system they must start over from square one, almost all of the data they have is useless. this would delay the final release of the game by months. given the small player base, the game will fail.
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there are many, many, many other things that need attention. the opportunity cost of spending resources on this, over something else, is too high. it will be a major uphill battle to make the game successful, because you wasted time on something that doesn’t need fixed.
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the core population is too small to support an open universe. see Realistic queue. See T4 matches. Segregating by Tiers allows the developers to change the universe to fit the population. IE: majority of people play T2 and T3 matches right now. the T4 population is not large. so the number of T4 sectors needed is smaller. you can make more T2 and T3 zones, because this fits the majority of the population.
Under an open universe, your small population of T4 is spread out over all of the available sectors. decreasing the chance of them being able to find matches.
Finally,
Look at the vote for this thread. Do you see the support for an anti-Tier universe.
You are essentially advocating death to the game because you are to lazy to encourage the devs to change it.
because an “n” of 40 is so sound statistically. that’s what…maybe .5% of the population?
Developers have a difficult decision to make. do you give players what they want? or do you give them what they need?
The game needs an end game credit sink. it needs more content. it needs better MMing.
Segregated zones are used in almost every standard MMO. you have level 1-10 areas, 11-20 areas, etc. this is not a new concept. that makes it familiar. this is good for the game, not bad.
Allowing power levels to mix is bad for the game. it causes a level of frustration for new players, which will drastically decrease retention rates. that’s the last thing the game needs. get over yourself.
I’ve beta tested Diablo 3, APB, Firefall, Defiance, Sins of a Dark Age, Marvel Heroes, War Frame, Star Craft II, Final Fantasy XIV, FFXIV: ARR, The Secret World, SWTOR, Mech Warior: Online, War Z, Planet Side 2, RaiderZ, Baner Saga: Factions, WakFu, Wizardry. And this is only in the last year, and what i can remember off the top of my head.
I beta test. a lot. game fail for the same reasons over and over. it has nothing to do with being lazy. it has nothing to do with creativity. it has to do with the fact that devs try to give players what they want, not what they need.
The developers needs to make their own decisions. The only thing i’m doing is providing feedback based on my experiences. I’m not claiming to know more/better than them. I’m claiming to know more/better than you.
IF you want to improve a game, you will fight the system, Creativity and uniqueness does not come from copying another game
and just putting a twist on it. Creativity comes from debate. its through that process you find a middle ground that enables you to
progress in a extremely creative way
Systems exist for a reason. I agree, that society needs a Deviant. but this is because they serve as a negative example.
Mass Effect, Bio Shock, Call of Duty.
3 different AAA titles. Between Mass Effect 1 and 3, not a lot of core mechanics changed. they evolved somewhat, but if you enjoyed the first one, you’ll enjoy the third one. they added meaningful content and built off the existing platform and mechanisms.
Bioshock doesn’t play that different from Bioshock Infinite. again, they built beautiful content into infinite, but the core gameplay is pretty much the same.
Call Of Duty…i think you get the idea. this xxxx has barely changed as long as i can remember. yet its still popular. people login and play zombies all night. the mechanics of this are not difficult. but it’s fun. it was designed well. it has everything it needs.
Success doesn’t come from unique games. it doesn’t come from redefining genres or re-inventing the wheel. it comes from meeting expectations.
When I login, I expect to be able to find a match. If I can’t, then something has gone wrong.
Under a segregated universe, I can hop in a T4 ship, go to a T4 area, and find a match. If I can’t, then I know there aren’t a lot of T4 people on, so I can switch to T3 or T2 which are more populated. IE: I have a set of expectations I can follow.
Again For the second time, I repeat again.
The Developers do not want trading between players and have never been opposed to trading from station to station. Do not confuse the two.
This makes no sense to me. I’ll need you to explain that. trade between stations? are stations player run? If yes, then its trade between players.
Are stations NPC run? why the hell do we need NPCs to trade with eachother? do you mean unlocking materials/ships/modules/weapons by controlling a sector? that’s not trade…
Trade means transactions between players. otherwise it’s not trade.
Further, Stop saying what the developers want and dont want, you frankly dont know anything in this regards.
I’m not convinced you do either. all of the information I use is from the developer Q&As. are you talking to the devs? why are they going through you instead of Error or posting themselves? I need something that shows me you know wtf you’re talking about. otherwise you’re just like everyother wannabe I’ve seen on hundreds of other beta forums. you’ve got nothing. you know nothing.
Give me facts. Give me data. I can make decisions from that. until then I have to go with what I see and experience.
I’m not opposed to an open universe. I just do not believe it will be good for the game in its current state. the population is just too small. you wont’ be able to make balanced matches. or you’ll end up with what happens in realistic queue, it’s usually you and 3 bots versus some other poor xxxxxxx and 3 bots.