Why is sector conquest a big fail?
Because it’s merely a count of win / loose, with nothing to it. I was really disappointed when i first cliked the button and got in the same old battles. Nothing interesting there.
And you can see it by the number of corps playing this mode, bro.
I used to strongly defend the patches. I don’t anymore, I can’t.
Take the only creative recent change : the ships functions. I think it’s a great idea. But when you look closely at the ship’s tree, you notice there’s no available tackler at level 6, so if you want to have the best T2 tackler, you need to buy it premium.
Here’s a small list of the last evolutions :
mail for looted items : useless and anoying
ship’s functions : not polished yet, but signs are not good (premium ships)
sector conquest : unimaginative and lacks strategy
allowing 4 users in a squad for non premium : a “bug” prevents it
contracts and loyalty : the “new system” is not ready, so we have only its bad sides for now (ok, it’s getting better, but why not reverting to the old one until it is ready ?)
The Development & GM staff is working as hard as they can
I would hope so, but Error is alone so he can’t respond to our needs rapidly. I would very much like to continue my work on the wiki, but it’s been locked for over a month now. I don’t think the excellent team of wiki contributors will come back now. It seems it has been reactivated recently ![:wink: :wink:](/images/emoji/twitter/wink.png?v=9)
I am a game master so i look at the chat a lot, and the chat is more relevant than the forum to understand the “crowd”. This is what the crowd thinks : the dev team is concentrated on making this game profitable in the future, not on making the game great now. Sector war is a failure. Corporate war is not urgent. The game audience will suffer from it.
Don’t forget there are other games in this market segment. Take Star Citizen. Here’s their business model :
- Not a subscription but not free-to-play; rather a hybrid of these two business models. Much like ArenaNet’s Guild Wars 2, you will purchase the PC game and pay no recurring subscription charges. Your purchase of the game will allow you to play in the universe for free, forever! The game will offer a variety of virtual items for purchase with in-game credits allowing you to spend money on items that offer more ways to express yourself, provide convenience, and customize your experience. But the cardinal rule regarding “in-game purchases” is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
devs should take that into consideration.