What does spread actually do?

I understand the concept of spread but what does it do at the game? And what does electronic guidance do? I suppose ud put it on long range weapons with high spread? And can spread be actually usefull to hit easier or is it always bad?

You are playing t5…

Spread reduces the amount that your fired projectiles deviate from where you are aiming.  This is represented by the circle that increases/decreases/stays the same around where you are aiming.  Electronic guidance and other spread reduction items will make that circle smaller, thus making you have better accuracy (more of your shots land near where you are actually aiming).

So is there a point when it makes sense to put electronic guidance on an assault railgun? Cuz its spread is rather low already. And how does the spead influence increase over distance?

No, assault rail guns do not need them usually.  Weapons that need them have high spread, such as RF blaster, shrapnel cannon, heavy blaster, ect.

I understand the concept of spread but what does it do at the game? And what does electronic guidance do? I suppose ud put it on long range weapons with high spread? And can spread be actually usefull to hit easier or is it always bad?

First of all, welcome to Star Conflict!

Spread means your projectiles can deviate a certain amount when they exit from the weapon’s barrel, so when you shoot, your projectiles not always go to the exact direction where you aimed. The deviation can be found in you weapon statistics, under the “Spread”. This shows the degree how much you projectiles could go to the wrong direction. When your aiming, a circle shows this area as well. The spread usually can’t cause issues in short range. But when you want to shoot far, a few degree spread can significantly decrease your accuracy, because your projectiles goes to the wrong direction longer. You can use Electronic Guidance, Iridium Slugs and Implants to reduce your spread. Laser weapons doesn’t require spread reduction obviously. Most of the weapons increases the spread when they getting overheated, like Assault Railgun, RF Blasters, etc. If you not shooting continuously with them, they are accurate, if you hold them, they will hit less and less. Plasma Gun is the inverse case. More you shooting, more accurate it will be. So, if you want to shoot with a gun long-range, you will need spread reduction. I hope I could help.

Good luck on the battlefield pilot!

You are playing t5…

dat is not possible… how could one play T5 w/o basic knowledge of modules

Some people say spread on shrapnel or coils helps them hit stuff. I guess if you don’t have a steady hands then yes it helps you hit stuff, however I prefer reduced spread so my hits are strong. I also prefer longer range combat due to wobble ship if doing a close range fight.

You can put spread reduction on anything, but putting it on eclipse and any lasers or the positron cannon is a waste of module space.

 

Most guns increase in spread as they get hot. Plasma cannon is an exception.

 

Spread can be useful if you don’t have a steady aim, sometimes making a hit more likely.

 

Assault railguns have low-ish spread, but when tweaked for RoF, you will probably need some spread reducing modules

Yeah Assault Railgun is tricky cuz i want to tewak it for RoF but i only have one CPU slot, so what ot do?

Yeah Assault Railgun is tricky cuz i want to tewak it for RoF but i only have one CPU slot, so what ot do?

use ion cannons, you want 2 or more CPU for a nice assault rail build

k tx

use ion cannons, you want 2 or more CPU for a nice assault rail build

Say that to my prom x…

use ion cannons, you want 2 or more CPU for a nice assault rail build

Please, assault rails are so well balanced that they don’t need CPU to be effective. In fact with the ammo choices you have, you can already make a decent rail build, even without CPU.

Hmm there is another strange thing when ishoot at microlocator it doesnt do damage often, also it cannot move and i aim on itproperly its because of spread?

Hmm there is another strange thing when ishoot at microlocator it doesnt do damage often, also it cannot move and i aim on itproperly its because of spread?

 

Perfect ascertainment Mr. Watson! The hit-box of the micro-locator is so small, you have to hit it perfectly to disable it.

Microlo-snip! I destroy all microlocators :stuck_out_tongue:

use ion cannons, you want 2 or more CPU for a nice assault rail build

 

You really don’t though. I have built great assault rail ships with zero or one CPU slots. (Prom-X, Aura, Wolf, etc.)

 

To use rails effectively, you need to know how to aim with the spread, and how long to hold the mouse button down. Despite rails being one of the starting weapons, they actually take a considerable amount of skill to drive them to their full potential.

I’d recommend using the critical ammunition for assault rails, as well as the E2 implant.  Your assault railguns will then have a 40% base critical chance.  Use iridium heat sinks to boost your RoF after, as they don’t increase your spread.

You really don’t though. I have built great assault rail ships with zero or one CPU slots. (Prom-X, Aura, Wolf, etc.)

 

To use rails effectively, you need to know how to aim with the spread, and how long to hold the mouse button down. Despite rails being one of the starting weapons, they actually take a considerable amount of skill to drive them to their full potential.

i’m a Ace, not even in t4 properly yet. My standard rail builds are vanadium ammo, e guidance and crit damage and it works well for me. That being said, i tend to use them on gunships where i can boost RoF to 300 and apply huge crit chance, strip off shields and whittle down hull

 

I’d recommend using the critical ammunition for assault rails, as well as the E2 implant.  Your assault railguns will then have a 40% base critical chance.  Use iridium heat sinks to boost your RoF after, as they don’t increase your spread.

they do decrease firing time though which is why i tend to use them on heavy blaster where I can put compensating ammo in