What can be done to make the players better?

Ugh, torpediots, the bane of every PvE group.

The only thing they shoudl be used for on dreadnought anyway is taking out multiple flaks at once.

 

 

One thing that I would greatly appreciate is if there was a point reward for having other pilots use your warp gate.

Some kinda support assist, 10 pts would be enough already, tbh.

 

And maybe to prevent xxxx point farming, only grant these points when the player survives another five seconds after the warp, so as to prevent getting points for hurling folks into an asteroid.

My Post where i quoted you Sunder ,as i mentioned , wasnt meant in an offens towards you. I only wanted to point out my point of view towards your statement :slight_smile: . So really everybody as he wishes , as long as not the rest of the team suffers from your decision.

I see the point that rep can only be gained through contracts is for smn. who has a low lvl in each sub-faction not easy and hopefully the devs improve this system , like they try to improve the whole game as time moves on . But right now , it is like it is. To not take part in a match because of contracts , wont hurt the Devs or states your annoyances of this circumstances  , it hurts your team .

Right now myself is trying to push Armada/Vanguard from 10 to 12-13. As it is right now it will take lot of time to improve these rangs. But even though , i wont let smn else suffer with “not match ragarding behaviour” only because I !!! want progress and saying this is the only way to achieve it .

My fun comes not ONLY from progress , i also have fun just playing with randoms together to achieve a victory in a fast paced match.

 

And i dont say , stop saying whats disturbes you and make suggestions to change it to a better way. There for this forum is existing . But plz keep it here and dont take it to the battlefield where we ALL just want to have fun :slight_smile:

ah, golden, another example of people being worthless shitbags: 5 (FIVE, FOR xxxx SAKE) dumb n00bs in their empire-frigs sitting near the spawnpoint and shoot at the enemies at the beacons. does that dumb breed know that they wont get the beacon just for shooting the people?.. gawd, it can’t be, it just can’t be that so many people are that dumb *hate*rant*

Simple fix:

 

If you were not within 1500m of a beacon for at least 30 seconds, you get no experience or money from the match.

 

If you were not within 500m of a beacon for at least 30 seconds, your rewards are halved.

 

Add to that xp and cash boosts for capturing beacons and/or destroying enemy ships in close proximity to beacons, and you will see players flocking to the objective.

 

Oh, and just in case anyone tries to be clever… these criteria must be met for every ship you bring to the field. So, if you use an interceptor to loiter at 500m just to clear the xp block and then swap to a frigate for the rest of the game, you get no money and no xp. If you stay in that interceptor the whole game, or do the same thing again with your frigate, you get full xp.

I think an important problem is that in these objective-based games it is too easy to start fur-balling in the middle of the map.

 

For bacon-related missions, the score for kills could be reduced and bacon capture/EMP bombing score increased.

 

Perhaps more useful in-game alerts for bacons would be useful - instead of ‘the enemy captured a beacon’ it could be ‘The enemy has captured beacon X! Get there now!’ to give everyone on the team a place to go to.

 

The suggestions are off the top of my head but you get the idea.

I think an important problem is that in these objective-based games it is too easy to start fur-balling in the middle of the map.

 

For bacon-related missions, the score for kills could be reduced and bacon capture/EMP bombing score increased.

 

Perhaps more useful in-game alerts for bacons would be useful - instead of ‘the enemy captured a beacon’ it could be ‘The enemy has captured beacon X! Get there now!’ to give everyone on the team a place to go to.

 

The suggestions are off the top of my head but you get the idea.

i think that is already in the game. at least if you own the attacked beacon. “enemy is attackin a/b/c-beacon. get there and defend it” or something is the actual message

Simple fix:

 

If you were not within 1500m of a beacon for at least 30 seconds, you get no experience or money from the match.

 

If you were not within 500m of a beacon for at least 30 seconds, your rewards are halved.

 

Add to that xp and cash boosts for capturing beacons and/or destroying enemy ships in close proximity to beacons, and you will see players flocking to the objective.

 

Oh, and just in case anyone tries to be clever… these criteria must be met for every ship you bring to the field. So, if you use an interceptor to loiter at 500m just to clear the xp block and then swap to a frigate for the rest of the game, you get no money and no xp. If you stay in that interceptor the whole game, or do the same thing again with your frigate, you get full xp.

 

Not all of us that bring frigates out into a game are speed fitted or sit in spawn so this is a bit of a no no. Also imposing what one should bring to the battle is also not good as some of us play Ceptors / Frigs, just ceptors, just frigs, fighters and so on.

 

And no i hardly sit at spawn, even in domination game mode.

For bacon-related missions, the score for kills could be reduced and bacon capture/EMP bombing score increased.

And why exactly would anyone care about the score?

It doesnt even really influence the credit reward.

 

The score for doing anything objective related is pretty high already.

Simple fix:

 

If you were not within 1500m of a beacon for at least 30 seconds, you get no experience or money from the match.

 

If you were not within 500m of a beacon for at least 30 seconds, your rewards are halved.

 

Add to that xp and cash boosts for capturing beacons and/or destroying enemy ships in close proximity to beacons, and you will see players flocking to the objective.

Congratulations, you’ve forced everyone into max-ewar max-tank interceptors rushing to orbit beacons and spam mines/minefields. Is that your idea of interesting gameplay?

The answer to the actual question at hand is, and has always been - get organized in some way (in the case of SC  - open a squad and use voice comms).

If you dont want to do it (which is perfectly fine - i too have eve for my ~srsbs~ spaceship needs, thanks) you’ll have to put up with pubbies no matter what.

Stop complaining.

 

(doublepoast, because this forum software is beyond terrible)

I think i know a solution that would actually work.

How about restricting any points or contract rewards to a certain radius around objectives.

Say like 6000m radius around beacons and bombs except for the Combat Recon mode.

 

You go outside that radius for more then a few second you loose any counts towards scoring points or completing contracts.

 

As for getting wacked by torpedo’s well most of the time the torps will get shot out of the sky in T3+ missions so they’ll learn soon enough.

As for using an inty in PvE its only useful in one single wave on one map and that to cap the beacons in the Dreadnought map. If your using one anywhere else in PvE your just a waste of time for your team mates.

No you cannot even come close to the dps output of even a fighter let alone a frigate and no you will not survive long with low HP and shields if you have a bunch of the enemys hunting you.

There is no such thing as sneak attacks or fly-by-wires in PvE so forget about it just get a bigger ship so people dont think your useless and might want to listen to you for a change.

I think i know a solution that would actually work.

How about restricting any points or contract rewards to a certain radius around objectives.

Say like 6000m radius around beacons and bombs except for the Combat Recon mode.

 

You go outside that radius for more then a few second you loose any counts towards scoring points or completing contracts.

 

As for getting wacked by torpedo’s well most of the time the torps will get shot out of the sky in T3+ missions so they’ll learn soon enough.

As for using an inty in PvE its only useful in one single wave on one map and that to cap the beacons in the Dreadnought map. If your using one anywhere else in PvE your just a waste of time for your team mates.

No you cannot even come close to the dps output of even a fighter let alone a frigate and no you will not survive long with low HP and shields if you have a bunch of the enemys hunting you.

There is no such thing as sneak attacks or fly-by-wires in PvE so forget about it just get a bigger ship so people dont think your useless and might want to listen to you for a change.

I beg to differ… but then again not Interceptors are not for everyone.  ;)wt

I beg to differ… but then again not Interceptors are not for everyone.  ;)wt

Actually in PvP i almost always use an inty as i absolutely love them for that, but being realistic you simply cannot compare DPS with the larger ships. Even going for the full 50+% crit fitting you’ll barely reach the same level of DPS a fighter can dish out.

However you bring nothing to the table as you cant tank anything you don’t provide command buffs like fighters and you don’t provide engineer buff like frigates.

As for the point of kiting around a turret well that’s just as easy to do in a fighter so no specific gain their either.

 

So tell me what does an inty bring to the table to justify its use in PvE? Beside the 20% cap speed i mentioned before of course

Actually in PvP i almost always use an inty as i absolutely love them for that, but being realistic you simply cannot compare DPS with the larger ships. Even going for the full 50+% crit fitting you’ll barely reach the same level of DPS a fighter can dish out.

However you bring nothing to the table as you cant tank anything you don’t provide command buffs like fighters and you don’t provide engineer buff like frigates.

As for the point of kiting around a turret well that’s just as easy to do in a fighter so no specific gain their either.

 

So tell me what does an inty bring to the table to justify its use in PvE? Beside the 20% cap speed i mentioned before of course

You see you all talk of dps and tank and power but… eh … to be blunt and honest noone of you seems to be aware how usefull an interceptor can be. With mine i can do the same missions that others do in T3 ships and almost do as much damage and get as much credits in return as them.

 

PVE is purely skill and from what i see, and others too, most of you all can’t even aim straight be it in a frigate or an interceptor.

 

So in other words, the people here talking about gains don’t even state the real issue, in PVE you have simply to kill everything that moves and then go for the objectives, and i can assure you i can kill everything that moves in those scenarios about as fast as any larger ship, bar Torpedo Frigates with long range guns.

 

The point in PVE is to make money by killing everything, the objectives are just trigger points to get you to the next step.

You see you all talk of dps and tank and power but… eh … to be blunt and honest noone of you seems to be aware how usefull an interceptor can be. With mine i can do the same missions that others do in T3 ships and almost do as much damage and get as much credits in return as them.

 

PVE is purely skill and from what i see, and others too, most of you all can’t even aim straight be it in a frigate or an interceptor.

 

So in other words, the people here talking about gains don’t even state the real issue, in PVE you have simply to kill everything that moves and then go for the objectives, and i can assure you i can kill everything that moves in those scenarios about as fast as any larger ship, bar Torpedo Frigates with long range guns.

 

The point in PVE is to make money by killing everything, the objectives are just trigger points to get you to the next step.

Right and here i was thinking you might actually have something to say…

It takes about 8-10 mins maybe 15 with lower rank tier ships to complete a mission and that gives around 100k for T2 and 220k for T3+ (non license)

Getting a lot of kills just gives you maybe an extra 10-15k money on top but in turn makes the run twice as long.

If you even had half a brain you would realize that wasting time on just shooting ships is about the WORST thing you can do in a PvE match if your focused on the rewards.

 

If anything about kills a frig with pulsar will own you 5 - 1 on kill count on every single run and he doesn’t even have to point and shoot at the ships but focus on the objective.

Dont bother replying unless you got something constructive to say that might help promote inty’s in PvE instead of boasting your misguided attempt of an e-peen

Right and here i was thinking you might actually have something to say…

It takes about 8-10 mins maybe 15 with lower rank tier ships to complete a mission and that gives around 100k for T2 and 220k for T3+ (non license)

Getting a lot of kills just gives you maybe an extra 10-15k money on top but in turn makes the run twice as long.

If you even had half a brain you would realize that wasting time on just shooting ships is about the WORST thing you can do in a PvE match if your focused on the rewards.

 

If anything about kills a frig with pulsar will own you 5 - 1 on kill count on every single run and he doesn’t even have to point and shoot at the ships but focus on the objective.

Dont bother replying unless you got something constructive to say that might help promote inty’s in PvE instead of boasting your misguided attempt of an e-peen

i like T2-scenarios. i can ignore most enemies because my drones kill them with ~5-10 shots :smiley:

Right and here i was thinking you might actually have something to say…

It takes about 8-10 mins maybe 15 with lower rank tier ships to complete a mission and that gives around 100k for T2 and 220k for T3+ (non license)

Getting a lot of kills just gives you maybe an extra 10-15k money on top but in turn makes the run twice as long.

If you even had half a brain you would realize that wasting time on just shooting ships is about the WORST thing you can do in a PvE match if your focused on the rewards.

 

If anything about kills a frig with pulsar will own you 5 - 1 on kill count on every single run and he doesn’t even have to point and shoot at the ships but focus on the objective.

Dont bother replying unless you got something constructive to say that might help promote inty’s in PvE instead of boasting your misguided attempt of an e-peen

 

But but but… my e-peen… my glorious e-peen… how could you ?! :what:  oh wait… my xxxx-o-meter tells me to ignore your bs.

 

You see if you actually had more then 2 braincells, perhaps a third for proper thinking and a fourth to store the simple concept of proper education when addressing others, you’d long have seen, by using your third cell there, that you actually get more efficiency and more money in PVE by killing as much NPCs as you can and doing the objectives, but first you have to kill npcs… and you can do it pretty fast with an inty… got it? No? Ok lets go hand in hand like alice and the rabbit and explore the wonderland a bit .

 

See… the point of not using a frigate is simple, they are slow, and i ain’t bringing mine out in games like the shipyard defense because i just know how bad the other guys in the team will or will not be by observing them in the first wave… same for the other scenarios.

 

You can use pulsars once every so seconds and in range of 1.5km from your ship… good but not enough to kill npcs, and not good when you attract more then one group… most people do this and just die horribly.

 

With my inty i can outrun frigates, i can circle npc frigs, i can kill npcs more then one at the time, a basic thing if you can aim, and most important i can dodge shots more easely then with a fighter, and certainly better then with a frigate.

 

A good example, the Boss in shipyard, or the waves of foes in the dreadnought assault.

 

You can’t dodge flak guns with a frig, i can with a ceptor and help, you can’t dodge the missiles in the dread map, i can with the ceptor, and most important, i can atract them and give frigs the room to shoot the damn things. I can even reach targets  that are killing my team with ease.

 

All in all i have done this with T2 and T3 ships , tried only fullfilling the objectives or killing as much npcs i can ( while supporting the others mind you ) and in the end Alice i’ve found out that as long as i can kill alot, and i actually do ( i can’t speak for others hence the I , Alice, nothing to do with e-peen ) , i gain a crapload of creds.

 

Why do i insist on using a ceptor? simple, because i can outmaneuver stuff  in it, speed, agility, decent firepower, i can hide when i must, wich i must say i don’t see others doing… people just take the shots, use the repairs and boosters and then hope to live one wave just to be crushed by the next because the repairs haven’t got out of cooldown yet.

 

So as you can see Alice i’ve bothered, these ain’t your forums and there is no need to be an arrogant specimen, the forums are here to discuss stuff in a civilized manner.

 

Yours trully,

 

Captain Bacon.

i can atract them and give frigs the room to shoot the damn things. I can even reach targets that are killing my team with ease.

^Proper interceptor play, and I know I don’t usually do this but I complement the inty’s that I watch do it.

But but but… my e-peen… my glorious e-peen… how could you ?! :what:  oh wait… my xxxx-o-meter tells me to ignore your bs.

bla bla bla…

 

Again not a single thing said to promote the use of an inty in PvE.

Why dont you just for the laughs try to complete a run without killing anything or at least very little then you’ll find out you just lost 10-15k tops and realize that for all the effort you put in before you its not even remotely worth it.

 

Funny thing about NPC’s they tend to circle you at ~1000m so easy to hit 8-12 targets at once with the Pulsar thats an extra 40000 damage you dished out every 36 sec at the same time your shooting the objectives non stop.

If you dont think a frig can dodge flak or missiles then you have either never even tried or suck so horribly at playing one.

 

You’ve clearly never done a T3 shipyard or you would know you die almost instantly from the boss pulsar in an inty which is easy enough to evade when there are no adds but sadly those adds become very deadly very fast and you aggro 1 then all 8 come for you so you can run all you want but your going to die its as simple as that.

 

The other people in your party dont need a stupid fly to pick up a few NPC and distract em, they need you to shoot the dmn objectives so it dont take 30 mins to clear the mission they can handle the adds perfectly well without your so called help.

Again not a single thing said to promote the use of an inty in PvE.

Why dont you just for the laughs try to complete a run without killing anything or at least very little then you’ll find out you just lost 10-15k tops and realize that for all the effort you put in before you its not even remotely worth it.

 

Funny thing about NPC’s they tend to circle you at ~1000m so easy to hit 8-12 targets at once with the Pulsar thats an extra 40000 damage you dished out every 36 sec at the same time your shooting the objectives non stop.

If you dont think a frig can dodge flak or missiles then you have either never even tried or suck so horribly at playing one.

 

You’ve clearly never done a T3 shipyard or you would know you die almost instantly from the boss pulsar in an inty which is easy enough to evade when there are no adds but sadly those adds become very deadly very fast and you aggro 1 then all 8 come for you so you can run all you want but your going to die its as simple as that.

 

The other people in your party dont need a stupid fly to pick up a few NPC and distract em, they need you to shoot the dmn objectives so it dont take 30 mins to clear the mission they can handle the adds perfectly well without your so called help.

 

 

Alice why do you keep posting so much nonsense?  :facepalm:

Alice why do you keep posting so much nonsense?  :facepalm:

HAHA is that your way to try to piss some one off? Give them some nick name and hope that they will go nuts?

First thing that popped in my mind was Alice Cooper dunno if your referring to that.

 

But then again who cares your just some xxxx fat kid talking about bacon all day so why even bother?