What can be done to make the players better?

Too many people are doing senseless stuff in the PvP-matches.

Last situation: Beacon Hunt, T3, 6vs6. I died while trying to take the beacon, when i saw the map i knew why: the other 5 people were deathmatching somewhere with a hostile fighter and interceptor instead of flying to the beacon. In the end we won the match 10-0 but behaviour like this often leads to a lose, especially in detonation where the bombs and own stations are often ignored and people just shoot eachother.

 

So, as the topic already says: What can be done, by us or by the developers, to improve other players who obviously don’t understand how this game (the gamemodes) works?

Oh, this topic never gets tired, no matter which objective-based multiplayer game si in the centre of attention. :stuck_out_tongue:

 

You could make the players more aware of the objectives they ahve to do via flashing screens or radio messages, but this would probably irritate those that really don’t need these reminders…

 

I personally found the best thing to do in such games is simply try to get listeners. Friends, clanmates etc, these are usually more open to follow your suggestions and tend to realize their importance, in return they will tell others and so on, and since this game doesn’t allow private servers the danger of a segregating player base (Between those who care about proper playing and those that just lemming into battle) is pretty much eliminated too.

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This.

 

Nevertheless, i am in favor of notching up the reward for the objective driven player. Also, do not underestimate the effect of the diversionairy attack. Sometimes i have half the red team chasing my interceptor because i keep hounding their frigs, while the rest can relax and take the bacon with little worries.

Well I do sometimes conciousley play bad(not focusing on objectives), because if i am goind to play only 2-5 games, then the primary thing i am going to focus is to get my contracts done. kiling someone with my spider on, lasthitting with missile, not defending becon, so enemy can capture it, and I can recapture it again. and all the nonsense the contracts ask me to do. Only after these things are done i can focus on main game. 

Well I do sometimes conciousley play bad(not focusing on objectives), because if i am goind to play only 2-5 games, then the primary thing i am going to focus is to get my contracts done. kiling someone with my spider on, lasthitting with missile, not defending becon, so enemy can capture it, and I can recapture it again. and all the nonsense the contracts ask me to do. Only after these things are done i can focus on main game. 

 

And thats exactly why games get lost without a reason to. I manage to resolve my contracts at an acceptable speed while fullfilling mission objectives and winning the game.

 

But hey to each his own, you gain a little sub-faction rep and others win games and rack up kills and moneyz.

Well I do sometimes conciousley play bad(not focusing on objectives), because if i am goind to play only 2-5 games, then the primary thing i am going to focus is to get my contracts done. kiling someone with my spider on, lasthitting with missile, not defending becon, so enemy can capture it, and I can recapture it again. and all the nonsense the contracts ask me to do. Only after these things are done i can focus on main game. 

Sry , everybody as he wishes, but in a match i dont give a f.u.c.k. what contracts im running. Sooner or later i auto. fullfill them. But sticking with the mission im in right now , gives me more money to exceed over my repair - restock costs. And that was allready before the repair cost was decreased.

Sry , everybody as he wishes, but in a match i dont give a f.u.c.k. what contracts im running. Sooner or later i auto. fullfill them. But sticking with the mission im in right now , gives me more money to exceed over my repair - restock costs. And that was allready before the repair cost was decreased.

Are you Gaunt? As in Gaunt the Man ingame? If so kudos for a couple of well played matches on your part during the weekend.  :salute:

Are you Gaunt? As in Gaunt the Man ingame? If so kudos for a couple of well played matches on your part during the weekend.  :salute:

Yes Sir , thx :slight_smile: Same to you :slight_smile:

I have to mention that there are couple of good pilots out there , flying with them is allways a pleasure. And i mean not only the one in the top 4 at the end of the game !!! But cannot Name them or thx them , cause their ingame Nick differs from the forum nicks Most of the time ;(

Hate the game, not the player.

 

The game itself promotes playing stupid.

Hate the game, not the player.

 

The game itself promotes playing stupid.

I can’t agree with that. The game has goals which have to be fulfilled. Get the bomb and destroy a hostile base. Defend your own bases. Take over a beacon. Defend your captain. Kill the hostile captain. While deathmatching might be useful in Combat reconnaissance, as long as the own captain is well protected, it’s absolute senseless in the other gamemodes and i don’t see how the game supports playing that dumb.

And putting the own contracts above the goal of the mission (match) is just plain stupid. Gaunts way is the right way to play.

I can’t agree with that. The game has goals which have to be fulfilled. Get the bomb and destroy a hostile base. Defend your own bases. Take over a beacon. Defend your captain. Kill the hostile captain. While deathmatching might be useful in Combat reconnaissance, as long as the own captain is well protected, it’s absolute senseless in the other gamemodes and i don’t see how the game supports playing that dumb.

And putting the own contracts above the goal of the mission (match) is just plain stupid. Gaunts way is the right way to play.

 

But that is the only way to get Loyalty so ofcourse people do that, they want to progress.

 

So it IS the games fault you have to play shlt so you can progress higher up.

But that is the only way to get Loyalty so ofcourse people do that, they want to progress.

So it IS the games fault you have to play shlt so you can progress higher up.

I agree to disagree to agree. The system does push players to be contract focused, but if they changed a few of the contracts around it could be made much much less contract focused.

But that is the only way to get Loyalty so ofcourse people do that, they want to progress.

 

So it IS the games fault you have to play shlt so you can progress higher up.

No it is not, if you go after the objectives, the map objectives then you have about 50% of your contracts achieved and you  fullfill the contract, capture beacons, contract, kill people, you’ll meet plenty on the beacon, defend a beacon, again you will find plenty, finish games with more then 1000 Eff… play good, play for the objectives and voilá.

 

Hard? No. Dumb? No. Fun? Hell yes and it promotes smart playing.

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This.

 

Nevertheless, i am in favor of notching up the reward for the objective driven player. Also, do not underestimate the effect of the diversionairy attack. Sometimes i have half the red team chasing my interceptor because i keep hounding their frigs, while the rest can relax and take the bacon with little worries.

 

I secretly lvoe it when that happens :stuck_out_tongue:

It’s the same with PvE.

 

I had a minor altercation with a chap the other day after he torped me while on Dreadnought (I’m saving for a t3 Empire Frigate gerrof my case)

 

Now yeah I coulda kited from 500m plus, except I shouldn’t even need to and it’s easier to kite closer. Missile CD + Flight Time + Resistances means those torps are actually reducing the player in questions DPS. - (Side note I now kite from 500 and shut down resist mods to save energy if a Jericho frig is in group)

 

Example: A Torp does say 3.5k/3.8k(ish) damage to a Dreadnought Missile launcher turret. it takes approximately 3 seconds from his position to get to the target during which he cannot fire his guns.

 

During that time his weapons (Will easily do twice that damage. Now lets check which is the higher number… 3.8 or over 7k hmmmmmmmm

 

 

TL;DR bad people will always be bad. The gap between that bad and the number of xxxx given however will always be an unbridgeable gulf

yes, i have seen some jericho-fool doing that. a guy in a fighter was distracting the turrets and that fool damaged the fighter every time with his torpedo… i really thought about deactivating my modules to see if he would do a teamkill with that or if he realizes what the torpedo does… at least, it was T2-PvE which is easy

And putting the own contracts above the goal of the mission (match) is just plain stupid. Gaunts way is the right way to play.

hahaha

So young, so naive.

 

Currently game rewards me for cycling through multiple ships and massleaving matches until i get right conditions to get a contract done (right game type, no squad on the other side).

Also AFKing and losing matches is encouraged as its pretty much same rewards and also makes your ~stats~ go down in turn making the matchmaking algorithm less xxxx.

The major problem is that kills/assists are worth so much EFF. 

 

If you play the objective, you actually get very little EFF. PvE is the best example of this. when doing the dreadnaught sabotage map, i exclusively use my inty. because I find it the most fun, and I can. If i only play the objectives i’ll end up with around 1600 EFF. 300 for each beacon cap, 100 for assisting each main weapon, and another 100 for assisting each launcher. When I use my fighter it’s the same result unless I break away from the objective and take out ships that aren’t part of the objective. Given that EFF is now tied to rewards, a lot of people won’t bother with the objective and just go around killing ships. this is the same in PvP.

 

Essentially, to win you really only need 2 or 3 people playing the objective. if the other people on your team are providing a sufficient distraction you’ll win. if the majority of the enemy team is playing the objective, typically there is a gravitation towards one of the objectives and things can just kind of work out. 

 

A game I played today went like this. During a domination match I was the only one going for beacons on my team. So naturally the enemy team cap’d all 3 beacons. I went for a becaon, and pulled 5 of 8 enemies to that beacon. the rest of my team just so happened to be near the other two beacons and they were able to cap them. I got 0 points for this, but ultimately it led us to win the match. my team pulled their heads out of their collective asses and we ended up winning despite a major deficit at the start of the match. 

 

Essentially kills/assists need to be made worth significantly less (Like 6 EFF for a kill and 3 for an assist) unless it is on an objective (killing the bomb holder, defending a beacon, etc.) 

hahaha

So young, so naive.

 

Currently game rewards me for cycling through multiple ships and massleaving matches until i get right conditions to get a contract done (right game type, no squad on the other side).

Also AFKing and losing matches is encouraged as its pretty much same rewards and also makes your ~stats~ go down in turn making the matchmaking algorithm less xxxx.

 

Only cause the mechanics allows it , it becomes right? And you do it ?

So if there lays a wallet on the street , and nobody is looking ? I guess i know what you do !

Honestly , only because smth. is possible and gives you rewards you sacrifice the rest your team by AFKing, match leaving or simple not doing the objectives. I guess you are one of the complainer that the rapair costs was to high in below T4 !

 

 

Ps: And “so young, so naive…” , how old are you? 40 or above ? And you think like that? Gratz !

@Gaunt

You took out the wrong information from his post.

The current system is that player get loyalty only from contracts, which is the only way to progress. People are somewhat (un)consciously drawn to spend their time the most productive way posible, therefore doing contracts in this case is one of thous things. Contracts is one of these evil ways to limit player actions in game so player wont do all the content to fast, but the real reason is so that they want to come back every day to do the most optimal  - doing contracts. This is evil thing is done in many other games in different extent i.e. WoW rested bonus, facebook games, where you do only limited things in one day or certain time etc. Contracts are EVIL. If player dont want to play the game at current day, he/she might still be attracted to do so, to complete his contracts, even if he/she have no desire to do any of that. This is what can potentialy lead to bad gameplay from these players.

 

p.s. yeah i took info what I remember from extra-credit… again…