some idea’s for a rework of weapons, should help balance the game and make it fun.
Add a new damage type - Plasma and if we add missiles, then Explosion also. this is to diversify weaknesses.
Also upgrade resistances mods to have the same.
Add passive mods for flight time on missiles
Lasers
lasers should be based on two types; Beam, And Blaster.
Beams
Channeled, They heat up over time, and play the effect of damage over time. Em/** Thermal.**
Damage: Moderate Over time
Travel speed: instant
No Internal cool down
Overheating: 18s
O-Range: 3250
Fall Off: 0.25
Blasters
Similar to Plasma Weapons, but more effective against shields (instead of hull). Em** / **Thermal.
Damage: Moderate
Travel speed: 1750-2250ms
1 Second Internal cool down
Overheating: 7 shots
O-Range: 2750
Fall Off: 0.55
Plasma Weapons
Plasma Blaster
Blasters work in the same way as they do now, charges that are fast, but do moderate damage. Plasma/** Kenetic **** Dmg**
Damage: Moderate
Travel speed: 1750-2250ms
No Internal cool down
Overheating: 25 shots
O-Range: 2750
Fall Off: 0.75
Plasma Charge
Plasma charges are a slower reload, higher damage weapon. they also have faster charge speed. Plasma/** Kenetic **** Dmg**
Moderate-High
Travel speed: 2750-3250ms
Internal cool down: 3-4 seconds
Overheating: 20 shots.
O-Range: 2750
Fall Off: 0.55
Railguns
Snipergun
Extremely long range sniper gun. Thermal** / **Kenetic Dmg
Travel speed: 7.500m/s
Damage: High
Internal cool down: 5-6 seconds
Overheating: 20 shots.
O-Range: 6250
Fall Off: 0.25
Autocannon
Shoots out extremely fast weapon fire, but has lower effect against shields. shreds armor. light to moderate damage. Thermal** / **Kenetic Dmg
Damage: Light-Moderate
Travel speed: 2250-2650ms
Internal cool down: 0
Overheating: 40 shots.
O-Range: 2250
Fall Off: 1.55
Missiles (Main weapons)
Assault Missiles
High rate of fire missiles, with light homing capability (only turns a little, does not follow them forsay around a astroid) Moderate damage. Thermal** / Kenetic/ Explosive **** Dmg**
Damage: Moderate
Travel speed: 1750-2250ms
Internal cool down: 6
Overheating: 40 shots.
O-Range: 4250
Fall Off: 0
Assault Torpedo’s
topedo’s are slower, but higher damaged weapons. highest weapon damage in game. ment for larger, slower or stationary targets. Has a 1000 explosion / splash radius Thermal** / Kenetic/ Explosive **** Dmg**
High rate of fire missiles, with light homing capability (only turns a little, does not follow them forsay around a astroid)
Damage: Very high
Travel speed: 1250-1650ms
Internal cool down: 10
Overheating: 40 shots.
O-Range: 7250
Fall Off: 0