Weapon/missile slot rework or new weapon/missile slot.

Weapon/missile slot rework or new weapon/missile slot.

 

Weapon/missile slot A. High effectiveness against fast ships/Low effectiveness against heavy ships.
Weapon/missile slot B. High effectiveness against medium ships/Medium effectiveness against fast ships and heavy ships.
Weapon/missile slot C. High effectiveness against heavy ships/Low effectiveness against fast ships.

 

Can upgradable and don’t need refit every battle.
Don’t targetable or destroyable.

Secondary effects reduce weapon/missile slot parameters (including charge accumulation, prolonging fire effects and secondary fire mode).

9 ship classes, 9 weapons/missile slots (destroyers not included for now).

 

Pls comment.

Soo basically more speed for missiles and drones?

Is this anti-ellydium?

19 hours ago, AKmatiAK said:

Is this anti-ellydium?

Some ideas for new Ellydium ships.

22 hours ago, ORCA1911 said:

Soo basically more speed for missiles and drones?

Maybe new weapons and missiles.

On 22.7.2017 at 8:44 AM, AKmatiAK said:

Is this anti-ellydium?

No - rather a general proposal for a straightline weapons arsenal for Ellydium ship line.

 

 

On 22.7.2017 at 0:11 AM, aldermatias said:

Weapons/missile slot proposal or rework.

 

3 weapons/missile slot (minimum) for each new ship. Secondary effects reduce parameters.

 

High effectiveness against fast ships/Low effectiveness against heavy ships.
High effectiveness against medium ships/Medium effectiveness against fast ships and heavy ships.
High effectiveness against heavy ships/Low effectiveness against fast ships.

I understand it this way:

The types of 3 basic weapon or missile types for Ellydium:

(a) small, fast and light weapon/missile => “High effectiveness against fast ships/Low effectiveness against heavy ships.”

(b) medium fast/weight weapon/missile => “High effectiveness against medium ships/Medium effectiveness against fast ships and heavy ships.”

(c) heavy weight and slow weapon/missile => “High effectiveness against heavy ships/Medium effectiveness against medium ships/Low effectiveness against fast ships”

 

The logic of 3 basic weapon or missile types per every new Ellydium ship would go like this:

(1) interceptor class = small ships = type (a)  weapons/missiles

(2) fighter class = medium ships = type (a) or (b) weapons/missiles

(3) frigate class = big ships = type (b) or (c)  weapons/missiles

 

 

On 22.7.2017 at 0:11 AM, aldermatias said:

Missile slot proposal or rework.

 

Missiles rushes to targets and explode.
Drones (offensive) rushes to target and attacks (drones surrouding enemy ship).
Mines/minefields follows players ships and explode (mines/minefileds surrounding players ships).
Drones (defensive) follows players ships and attacks (drones surrouding players ships).

 

Disrupted effects don’t destroy drones (missile slot drones).

Missile slot can upgradable and don’t need refit every battle.

Drones (missile slot drones) don’t targetable or destroyable (but IR flares and missile shield works well).

Missile shield can destroy mines and minefields (minefield in 1-8 hits).

 

We have this : in Waz’Got (Scavenger drones) and Phoenix (Phoenix drones) frigates.

 

Drones should be targetable and destroyable by main weapons (there is reward for it and was challenge of missions/contracts in the past)

 

On 22/07/2017 at 6:45 PM, avarshina said:

No - rather a general proposal for a straightline weapons arsenal for Ellydium ship line.

 

 

I understand it this way:

The types of 3 basic weapon or missile types for Ellydium:

(a) small, fast and light weapon/missile => “High effectiveness against fast ships/Low effectiveness against heavy ships.”

(b) medium fast/weight weapon/missile => “High effectiveness against medium ships/Medium effectiveness against fast ships and heavy ships.”

(c) heavy weight and slow weapon/missile => “High effectiveness against heavy ships/Medium effectiveness against medium ships/Low effectiveness against fast ships”

 

The logic of 3 basic weapon or missile types per every new Ellydium ship would go like this:

(1) interceptor class = small ships = type (a)  weapons/missiles

(2) fighter class = medium ships = type (a) or (b) weapons/missiles

(3) frigate class = big ships = type (b) or (c)  weapons/missiles

 

 

We have this : in Waz’Got (Scavenger drones) and Phoenix (Phoenix drones) frigates.

 

Drones should be targetable and destroyable by main weapons (there is reward for it and was challenge of missions/contracts in the past)

 

Frigates can be use a effective weapons/missile slots against fast targets too.

 

I focus on weapons and missile slots in this topic.