9 hours ago, niripas said:
Hmmm apparently not in all situations. Today I got myself between waz’got and an asteroid in an intie. I got ~1k kinetic damage from the module and almost no damage from the collision. Then killed the Waz’got. Seriously - if you know that ship has this module, just don’t fly into close quarters if you don’t have collision protection. Engies always had a problem with survivability, they now have at least an option to hide somewhere and maybe survive. In the open or semi open space, 2 gunships will shred any engie in seconds whatever it has onboard (unless it’s a styx, minotaur or naga of course). Now at least it puts you out of your comfort zone of “hey, it’s an engie! Free kill!” to “where should I position myself? Does he have a gravi wave or not?” - which is basically the core of this game from the beginning - positioning, guessing enemy build, applying tactics. From my perspective - this module is useless and a waste of active slot, as it has it’s use on few maps and only if positioned correctly.
I can confirm all that Niri said,. And I almost completely fly the Waz’Got (or Engineer frigates for that matter in general) exclusively.
The Gravi’Wave is very far from being a win-guaratee module, nor is it a survive-guarantee module. Good interceptor and gunship pilots are still a very hard threat to your Waz’Got. You sometimes just buy seconds to hide or recharge for healing module or position right to kill them of with a missile, if you have one in the missile cassette left (but this will only kill the enemy if he is already injured on low shields/hulls).
All the Gravi’Wave does, really, is disturbing players and getting them out of their comfort zone, as this complain thread by [IFreakinLoveBass](< base_url >/index.php?/profile/257278-ifreakinlovebass/ “Go to IFreakinLoveBass’s profile”) proves. Very seldomly an enemy ship gets killed by the collision while more often an enemy ship very low on hull/shield is killed by the Gravi wave module’s
He fought against my Wazgot in T5 PvP on several 2 vs 2 encounters and he pm me and was in rage and threatened me to me abusing the Waz’Got modules. He also doesn’t like the special module of Wazgot Mk III ‘Green mist’ (3s invulnerability for allies in 2000m range). But positron cannon for example is a serious test for any Waz’Got pilot - so as always it depends on your skills, tactics
I’ve argued and am still arguing that Waz’Got lacks that 3rd passive shield module slot (from rank 9 on <> no use for that +30% shield regen node) to have
a proper build option to make it a Styx, Minotaur or Naga equivalent in the Ellydium line of new ships. And I hope there will come at least 1 patch with a buff for the Waz’Got (because this fine ship deserves a little love and we had several buffs as well as debuffs for the Tai’Kins/Thargas).
5 hours ago, xKostyan said:
…, some love for engies for once.
Exactly!!! Couldn’t have said it better.
5 hours ago, roxxen said:
Nobody says you need to equip certain modules, but you will need adjust your play style at least .
If a target stands still > Gravi Waved > bounce several times > die vs / moving > Gravi Waved > bounce maybe once > survive
Adapting is more important in that situation than changing Modules/implants.
Yes, and more is coming, we will get reworked standard and premium ship models, soon after last phase of Wazgot (r15) is finisched. New playstyles are waiting for all pilots to be acustomed to.