wazgot + destroyer?

How do you deal with that? A destroyer by itself has high survivability + very high dmg and then you throw in a wazgot near it constantly healing with what I can only describe as a crazy amount of healing, compared to other engineers.

I have some games where this happens and they camp one beacon while occasionally denying another beacon 7km away. The laser deals very high damage from long range and if you get close you either get killed by enemy team or wazgot push or destroyer’s cannons

 

Please no stupid “muh muh covert ops” because that only works against pilots that stay alone can’t tell when they’re being arc’d. I’m asking about good players with strong builds, game sense and situation awareness. Even ones that stay with team have the upper hand because their team will shoot you down before anything happens (+ add drones to the mix)

 

Any other combo can be dealt with, either by damage burst or range. But destroyers outtank and outdamage (with range) everything

LRF disintegrator bypasses shields on dessies now, so there’s that.

Also kraken burn disintegrator works flipping wonders.

32 minutes ago, TheDarkRedFox said:

LRF disintegrator bypasses shields on dessies now, so there’s that.

huh? Since when?

1 hour ago, TheDarkRedFox said:

LRF disintegrator bypasses shields on dessies now, so there’s that.

As far as I know, it was a bug and fixed already.

 

2 hours ago, _terrorblade said:

How do you deal with that? A destroyer by itself has high survivability + very high dmg and then you throw in a wazgot near it constantly healing with what I can only describe as a crazy amount of healing, compared to other engineers.

I have some games where this happens and they camp one beacon while occasionally denying another beacon 7km away. The laser deals very high damage from long range and if you get close you either get killed by enemy team or wazgot push or destroyer’s cannons

 

Please no stupid “muh muh covert ops” because that only works against pilots that stay alone can’t tell when they’re being arc’d. I’m asking about good players with strong builds, game sense and situation awareness. Even ones that stay with team have the upper hand because their team will shoot you down before anything happens (+ add drones to the mix)

 

Any other combo can be dealt with, either by damage burst or range. But destroyers outtank and outdamage (with range) everything

Take your own destroyer or any other ship that can kill wazgot. When wazgot is down, ask your team to help with destroyer.

Actually, this is very rare situation for pvp, mostly occures when you playing vs squads.

Very simple:

First you deal with the healer, unlike other engineers Waz’Got doesn’t have such great self-healing (if it uses only alien modules that is), if it has less than half its shield volume the drones won’t stop attacking, after going under 40% you can stop the passive hull regen from the regenerator shield, if it also doesn’t use the Waz’Dum then it will have further worse self-healing, if you bother to use a recon with the Phase Suppressor and Spy Drones then it will be even more vulnerable, you can use the battle station for self-healing but it can be easily destroyed, if you take care of all of that you will make short work of the destroyer.

ECM can be somwhat useful in such a situation, as most Wazgots will usually launch a battle station to defend themselves, which you can hack. Use Ion diffusor on the destroyer to create a window. Use that to rain hell on the wazgot, having a curved Phase Suppressor helps.

The main issue will be dealing enough damage to the wazgot, before you are out of hull due to return fire. Keep the destroyer stunned, drain his energy and circle the Wazgot as irratic as possible. Once the Wazgot is dead, you can either retreat to heal up or engage the dessie immediately. Get as close to him as possible while orbiting him. This will make its primary weapons mostly harmless. Aim at its modules, prioritise turrets and the wormhole. Stun him again if necessary, but beware that your stun effectiveness will diminish after several uses.

 

A decent engie/dessie combo usually takes some support from your team to take out effectively.

This is especially hard, if the dessie happens to be a Tyrant with a Warp Reflector with spare charges.

Remember to not stay close to the Waz’Got in enclosed spaces, as it can smash you against a wall with the gravi-wave.

I guess you played Tier V PvP and went against two guys in a group, one with Waz’Got, the other one with Vigilant destroyer?

I know. Mjolnir won’t die and Vigilant neither. If it’s about to die, it will just teleport away, not to mention overpowered Waz’Got battle station that can basically detect your cloak/invisibility.

9 minutes ago, Koromac said:

I guess you played Tier V PvP and went against two guys in a group, one with Waz’Got, the other one with Vigilant destroyer?

I know. Mjolnir won’t die and Vigilant neither. If it’s about to die, it will just teleport away, not to mention overpowered Waz’Got battle station that can basically detect your cloak/invisibility.

Battle stations are a real pest right now. Either kill them off immediately after spawn or hack them, thats the only way to fight dem effectively.

 

The target locking ability of the w13-el makes fast and  manouverable resist builds nearly unkillable. Eclipse and the Brokks w13 at least weren’t able to hit these ships in combat either…

its easy, take a destroyer and a wazgot against them fire with fire  ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)  
Maybe u can try to steal one of them with a Taikin, and kill it with a Tharga…
But after November u can fly an X-wing and don’t have to worry about all of these ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 

5 hours ago, Russiandude said:

Actually, this is very rare situation for pvp, mostly occures when you playing vs squads.

sorry but this view is somewhat relying on people staying stupid

 

true, in pvp such situations usually appear less often. yet. and it was already possible with the brokk, but that ship was quite exclusive. so this isn’t even new. both vigi and high level wazgot are exclusive aswell.

but if we have learned one thing from the time takamina started playing triple vernier shrapnel, is, that people start to adapt, copy others behaviour. once it becomes a bit more meta, you will see an increase in such pairings, without teams.

 

saying it is squads is dangerous in this game anyway, since the devs seem to have the same view on their playerbase aswell, and they nerf it by nerfing squads, which in reality does nothing, just extend the time until the crowd learns such things and just cause the game yet to lose more serious players

 

watching smart or organized players minmaxing in a game is a good move to learn about the future meta.

 

and you are never safe from not recognizing the upcoming meta, even as experienced player. i have historic examples for that too, e.g. esb vs. the gravibeam.

 

also you can have sometimes a meta copied over from other games aswell; with direct healing beams, we could go far further, and have eve like logi coordination. its just nobody plays the game in such big groups anymore frequently.

We tried going for the healer, flanked from both sides and could not kill because

  1. Wazgot is way stronger than regular engineers and

  2. There was a destroyer and some other ships nearby protecting it. Between the automatic drone fire and insane laser dmg from destroyer our ships we’re not strong enough.

 

Almost killed it one time but then it suddenly got some hull and full shield and teleported. Even if we did succeed in killing we wouldn’t have enough time/health to then turn around and kill the dessy too. So we’d die and respawn only to see the wazgot back again

@gizmo we don’t have taikin/wazgot/destroyer ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

 

But its not a counter if you have to take the same thing as enemy.

5 hours ago, xXThunderFlameXx said:

Very simple:

First you deal with the healer

 

4 hours ago, xXThunderFlameXx said:

Remember to not stay close to the Waz’Got in enclosed spaces, as it can smash you against a wall with the gravi-wave.

So you’re telling me "deal with it’ but don’t get close? If i shoot from distance I’m vulnerable to insane damage from destroyer and wazgot can simply take cover. Not to mention I have to sacrifice dmg for range.

Give it some thought mate. Killing any half decent engineer has always required diving in.

ECM + fast missile reload ship (Tai’kin or Thar’ga) make a quick work of such pair. I will not go into the details as it is our current SCL strategy, but with that pair Waz’got goes down on the first pass and Vigilant about 15 seconds later. The only problematic pair is Tyrant + Waz’got as you have to disable Tyrant first.

54 minutes ago, _terrorblade said:

 

So you’re telling me "deal with it’ but don’t get close? If i shoot from distance I’m vulnerable to insane damage from destroyer and wazgot can simply take cover. Not to mention I have to sacrifice dmg for range.

Give it some thought mate. Killing any half decent engineer has always required diving in.

You cannot really fire from afar if they are in an enclosed area, for example a tunnel, but if its in the open then dive in and suicide bomb them to your hearts content.

When this happen I just take a gunship or a dessy, warp on them and kill them both, just wait for the right moment so no big deal here since now dessy are weak as f

I’ll take this time to emphasise that I’m not interested in vague “just kill them” posts from people who can barely play average.

 

2 hours ago, EndeavSTEEL said:

When this happen I just take a gunship or a dessy, warp on them and kill them both, just wait for the right moment so no big deal here since now dessy are weak as f

 

Let’s not troll. I mentioned in my first post (which I’m assuming you didn’t read) I’m talking about good pilots not newbies who have bad builds and are out of position.

It sounds like you’re just trying to defend destroyers because you clearly don’t kill them in gunship, considering you couldn’t even dent my guard with your mjolnir.

 

 

3 hours ago, niripas said:

ECM + fast missile reload ship (Tai’kin or Thar’ga) make a quick work of such pair. I will not go into the details as it is our current SCL strategy, but with that pair Waz’got goes down on the first pass and Vigilant about 15 seconds later. The only problematic pair is Tyrant + Waz’got as you have to disable Tyrant first.

ECM sounds good, but for the combo I don’t have taikin and diving that combo (with more enemies near them) with tharga has not been very successful what with the big hitbox and low manoeuvrability compared to taikin. I’ll give it a shot still.

1 hour ago, _terrorblade said:

I’ll take this time to emphasise that I’m not interested in vague “just kill them” posts from people who can barely play average.

 

 

Let’s not troll. I mentioned in my first post (which I’m assuming you didn’t read) I’m talking about good pilots not newbies who have bad builds and are out of position.

It sounds like you’re just trying to defend destroyers because you clearly don’t kill them in gunship, considering you couldn’t even dent my guard with your mjolnir.

 

 

ECM sounds good, but for the combo I don’t have taikin and diving that combo (with more enemies near them) with tharga has not been very successful what with the big hitbox and low manoeuvrability compared to taikin. I’ll give it a shot still.

I don’t have a definitive counter, but the best ship, for me, to solve this issue is a bubble tiger-m. A very strange build with few gunship modules and a lot of survivabilitty mods .

My respects that you still try, old friend ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) 

 

Vs this combo, obviously you don’t expect to win 1v2, so 2 of you gotta kill a WazGot. Wazgot is very suspectable to health regen suppression so ECM (Hakz+ Ion beam + energy missiles are obvious choices) could run a Phase suppressor, plus it is explosive type so bonus dmg vs Dessy too and you have to pair it up with another DD, and it comes to a map and game mode then, best ships to kill wazgot are still gunships with newly buffed ions/rails you can output lots of sweet dps, of course, common sense on choosing when to attack applies.